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Int increased from 17 + 1.5 to 18 + 1.7
Movespeed increased from 285 to 295
[Q] Drown
Surround a unit in a liquid barrier, disabling them for a duration and preventing them from taking physical damage. Magic damage is amplified.
Ability: Unit Target
Duration: 2/3/4/5
Bonus Magic Damage: 10%/20%/30%/40%
Mana Cost: 130/145/160/175
Cooldown: 25
[W] Liquify
Morhpling is able to move through a certain number of trees before having to resolidify. Everytime he passes through a tree he loses a stack. Stacks recharge every 15 seconds.
Ability: Passive
Max Stacks: 5/7/9/11
Stack Recharge Time: 15
[E/D] Morph Strength/Agility Gain
I'm sure you're all familiar with this so I won't bother writing it.
[R] Transmorph
Morphling temporarily transforms into any hero, gaining all active a bilities they have (and the ult even if it is not active), and losing Drown and Liquify. He will be able to use Morph during this time.
Ability: Hero Target
Duration: 15/30/45 (*20/35/50)
Mana Cost: 180
Cooldown: 135 (*115)
That's it folks! I left Morph intact and changed everything else. Instead of tweaking minor things I went for more of a complete rework approach. Enjoy!
At the very beginning of the game my whole entire team all leave I was left alone. And in the end to win !!
One against all!! See my game state :)
And please reported this guy in my team! .. My all friend reported their, I hope they go down! :)
Do not be upset when left alone in the game, you can always win :)
Krobelus' many trips to the grave gather a flock of the damned.
W:
Death's Wings (Passive):
As death draws nearer to a foe, Krobelus gains increased dexterity. DP gains stacks of a "terminal" buff which increases DP's attack speed based on the percentage of hp missing from the target. Note: the terminal buffs are only applied when targeting a hero unit with an auto-attack.
Maximum Stacks: 6
Attack Speed Increase: 5/7/9/11
Missing hp percentage per stack: 15%
Death comes to all, Krobelus makes it swift.
E:
Mortal String:
Krobelus snips a targets mortal string, crippling the target hero. This deals damage, stuns for a duration, and gives vision of the target to Krobelus's team for a short time. Note: Team only gains vision of the target and not in an AOE around them.
Stun Duration: 2/2.5/3/3.5
Damage: 100/150/200/250
Cooldown: 20/16/12/8
Vision duration: 10
Mana Cost: 100/115/130/145
Once marked for death, you cannot hide from Krobelus.
R:
Conjuration:
Death Prophet calls upon the souls of the dead to give her strength and sap the energy of her foes. While inside Conjuration's AOE Death Prophet's spells deal pure damage and pierce spell immunity. She also gains increased physical damage while decreasing enemy physical damage
Aoe: 550
Krobelus Bonus Physical Damage: 15%/20%/25%/30%
Enemy Damage Reduction: 15%/20%/25%/30%
Duration: 12/16/20
Cooldown: 120/100/80
The souls of the dead infuse Krobelus with renewed vigor.
I wanted to change death prophet from a pushing machine into a powerful Ganker and teamfighter. Since she is a mid hero and gets very good off of levels I wanted her ganking ability to florish, because as of how she lacks a reliable disable. The ability I kept was Crypt Swarm because It synergised well with her role as a rapid-fire damage dealer. To rework her I replaced Witchcraft with an interesting passive that makes her attack faster, took out silence and instead replaced by a powerful burst damage hard stun. and changed her ultimate into A great teamfight, arena-like ability.
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Check out my second hero idea Izinaga the Guardian
ElDiablo
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Some Idiot's Guide to Abaddon
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Some Idiot's Guide to Death Prophet
Some Idiot's Guide to AA
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Safecyn
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