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Forge of Creation #4 Entries !

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Forum » Hero & Item Ideas » Forge of Creation #4 Entries ! 93 posts - page 7 of 10
Permalink | Quote | PM | +Rep by ElDiablo » November 1, 2014 3:48am | Report
Unscathed wrote:

Hey ElDiablo is blind means the attacks would miss or they loses vision


Yeah it means that attacks will miss
And thanks for those ratings guys ant to unscathed the extra damage is base damage.
Master of the hidden art of typoing and the greatest enemy of RNGesus

Check out my second hero idea Izinaga the Guardian

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Permalink | Quote | PM | +Rep by kkoopman3 » November 1, 2014 5:19am | Report

The Morphling



Int increased from 17 + 1.5 to 18 + 1.7
Movespeed increased from 285 to 295

[Q] Drown


Surround a unit in a liquid barrier, disabling them for a duration and preventing them from taking physical damage. Magic damage is amplified.

Ability: Unit Target
Duration: 2/3/4/5
Bonus Magic Damage: 10%/20%/30%/40%
Mana Cost: 130/145/160/175
Cooldown: 25


[W] Liquify


Morhpling is able to move through a certain number of trees before having to resolidify. Everytime he passes through a tree he loses a stack. Stacks recharge every 15 seconds.

Ability: Passive
Max Stacks: 5/7/9/11
Stack Recharge Time: 15


[E/D] Morph Strength/Agility Gain

I'm sure you're all familiar with this so I won't bother writing it.


[R] Transmorph


Morphling temporarily transforms into any hero, gaining all active a bilities they have (and the ult even if it is not active), and losing Drown and Liquify. He will be able to use Morph during this time.

Ability: Hero Target
Duration: 15/30/45 (*20/35/50)
Mana Cost: 180
Cooldown: 135 (*115)

That's it folks! I left Morph intact and changed everything else. Instead of tweaking minor things I went for more of a complete rework approach. Enjoy!

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Permalink | Quote | PM | +Rep by Unscathed » November 1, 2014 5:23am | Report
kkoop no cooldown on ulti?

Edit: i love that you used exosting icons like me! 8D
Don't Worry, Be Happy

Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by kkoopman3 » November 1, 2014 7:17am | Report
oh oops forgot cd. one sec.

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Permalink | Quote | PM | +Rep by Safecyn » November 1, 2014 12:14pm | Report
Hey kkoop, can Drown be used on any unit, or just enemies? I think from your wording you mean any, but I'm not 100% sure.

I think Liquefy is super original, by the way. Spread me on some bread with some PB, cuz I'm jelly. XD

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Permalink | Quote | PM | +Rep by kkoopman3 » November 1, 2014 2:23pm | Report
Drown is any unit. Fails of the week prepare for some epic misclicks.

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Permalink | Quote | PM | +Rep by Solofan » November 1, 2014 3:17pm | Report
At the very beginning of the game my whole entire team all leave I was left alone. And in the end to win !!
One against all!! See my game state :)
And please reported this guy in my team! .. My all friend reported their, I hope they go down! :)

Do not be upset when left alone in the game, you can always win :)

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Permalink | Quote | PM | +Rep by Unscathed » November 1, 2014 4:38pm | Report
kkoopman3 wrote:

Drown is any unit. Fails of the week prepare for some epic misclicks.


xD
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Late credits to Janitsu for the sig

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Permalink | Quote | PM | +Rep by Ninecent » November 1, 2014 4:46pm | Report
Small note: I might not find time to write mine, so if it gets to be me being the last person then you can just move along.

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Permalink | Quote | PM | +Rep by BKvoiceover » November 1, 2014 5:43pm | Report

Death Prophet Rework: By BKvoiceover


Q:

Crypt Swarm:

Sends a swarm of winged beasts to ravage enemy units in front of Death Prophet.


Cast Range: 600

Damage; 75/150/225/300

Radius: 110 (Starting radius) / 700 (Distance) / 300 (Final radius)

Cooldown: 8

Mana Cost: 105/120/140/165

Krobelus' many trips to the grave gather a flock of the damned.

W:

Death's Wings (Passive):

As death draws nearer to a foe, Krobelus gains increased dexterity. DP gains stacks of a "terminal" buff which increases DP's attack speed based on the percentage of hp missing from the target. Note: the terminal buffs are only applied when targeting a hero unit with an auto-attack.


Maximum Stacks: 6

Attack Speed Increase: 5/7/9/11

Missing hp percentage per stack: 15%

Death comes to all, Krobelus makes it swift.

E:

Mortal String:

Krobelus snips a targets mortal string, crippling the target hero. This deals damage, stuns for a duration, and gives vision of the target to Krobelus's team for a short time. Note: Team only gains vision of the target and not in an AOE around them.


Stun Duration: 2/2.5/3/3.5

Damage: 100/150/200/250

Cooldown: 20/16/12/8

Vision duration: 10

Mana Cost: 100/115/130/145

Once marked for death, you cannot hide from Krobelus.


R:

Conjuration:

Death Prophet calls upon the souls of the dead to give her strength and sap the energy of her foes. While inside Conjuration's AOE Death Prophet's spells deal pure damage and pierce spell immunity. She also gains increased physical damage while decreasing enemy physical damage


Aoe: 550

Krobelus Bonus Physical Damage: 15%/20%/25%/30%

Enemy Damage Reduction: 15%/20%/25%/30%

Duration: 12/16/20

Cooldown: 120/100/80

The souls of the dead infuse Krobelus with renewed vigor.


I wanted to change death prophet from a pushing machine into a powerful Ganker and teamfighter. Since she is a mid hero and gets very good off of levels I wanted her ganking ability to florish, because as of how she lacks a reliable disable. The ability I kept was Crypt Swarm because It synergised well with her role as a rapid-fire damage dealer. To rework her I replaced Witchcraft with an interesting passive that makes her attack faster, took out silence and instead replaced by a powerful burst damage hard stun. and changed her ultimate into A great teamfight, arena-like ability.

Hope you guys enjoyed :D

-BK

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