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Range:128| Move Speed:295
Primary:STR
Str:20+2.45| Agi:20+1.5| Int:16+1.6
Damage:47-52(49 the aproximative medium )|HP:520| Mana:208
HP Regen:0.85| Mana Regen:0.65
Attack Speed:random value(no idea on the algorithm here)|Armor:3
Axe Strike (Q)
Dorek`s mighty axe allows him to hit powerfully a target.If the axe hits the enemy`s weak point,the enemy will receive extra damage from Dorek and any ally within 300 AoE of Dorek.Extra damage lasts 3.5 seconds.
Level 1 - Level 1:Deals 70 damage,5% Increased damage
Level 2 - Level 2:Deals 150 damage,10 Increased damage
Level 3 - Level 3:Deals 225 damage,15% Increased damage
Level 4 - Level 4:Deals 300 damage,20 %Increased damage
Mana Cost: 120/130/140/150
Cooldown: 14/12/10/9
Shieldguard (W)
Dorek was Muradin`s shieldguard once,so he has experience in protecting allies and rushes in the front of enemy attacks,having a chance to totally block the attack.Does not stack with Vanguard damage reducing or others.
Level 1 - Level 1:Blocks 10 damage,3% chance to block attack.150 Aoe
Level 2 - Level 2:Blocks 15 damage,6% chance to block attack.200 Aoe
Level 3 - Level 3:Blocks 20 damage,9% chance to block attack.250 Aoe
Level 4 - Level 4:Blocks 27 damage,12% chance to block attack.305 Aoe
Mana Cost: -
Cooldown: -
Moonsilver Armor (E)
The moonsilver armor Dorek`s wearing reduces damage greatly.On daylight,enemies may miss him due to the rays of the sun that the armor reflects.
Level 1 - Level 1:Ads 3 armor,5% chance to miss
Level 2 - Level 2:Ads 4 armor,10% chance to miss
Level 3 - Level 3:Ads 5 armor,15% chance to miss
Level 4 - Level 4:Ads 6 armor,20% chance to miss
Mana Cost:
Cooldown:
Endurance of the Bear (R)
Dorek was the personal shieldguard of Muradin,always defending his back.Dorek may defend one of his allies on the battlefield,taking all of the punishment over himself.If Dorek dies while protecting his ally,the enemy which he dies to while protecting will deal 20/25/30% less damage to him after he respawns,this lasting until Dorek uses his ultimate again.
Level 1 - Lasts 5 seconds or 4(5) hits-200 AoE,increases the chance of blocking by shieldguard by +25%(30%)
Level 2 - Lasts 5 seconds or 5(6) hits-225 AoE,increases the chance of blocking by shieldguard by +30%(35%)
Level 3 - Lasts 5 seconds or 6(7) hits-250 AoE,increases the chance of blocking by shieldguard by +35% (40%)
Mana Cost: 150
Cooldown: 160/130/100
Aghanim Upgrade:Extra hits taken,extra chance of blocking.
Note:The hero was created with an storyline emphasys on W3.Storyline(and skill descriptions)can be changed.
Reduce CD on Ult? Protecting one person for 5 seconds shouldn't have such a long cooldown. Also, remove number of hit limitations? 6 hits is not much if you ask me.
Shieldguard should somehow scale to lategame. It's kinda a ripoff of Tide's Kraken Shell.
How do his block and evasion stack? 12% + 20% = 32%?
Well, maybe keep the long CD, but make it last for maybe 10 seconds or 10 hits. It reminds me a bit of Shen's ult (LoL), so the duration should be longer, or shorten the CD.
Other than tweaking the ult I think this skill set is very good. What type of hero is he? Strentgh duh. What are his gains and movement speeds and such?
Increase the chance on the W? 27 damage is too small, also 12% chance is too low, not very effective.
Edit: Nevermind, I though it's a spell, not a passive, lol.
Besides that, pretty nice ideas.
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Other than tweaking the ult I think this skill set is very good. What type of hero is he? Strentgh duh. What are his gains and movement speeds and such?
I even had the regens calculated,will post them,but how should I tweak its ult?
Tweaked it,tell me plase how it looks like.Least the long cooldown is a bit more justified now?
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