Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Since I started playing dota, I've always had a notion in my head that Yasha is a staple item for pretty much any agility semi carry or carry. It gives agility, attack speed and movement speed - all of which are great for an agility hero. However, lately, I've been thinking about the usefulness of a Yasha unless I upgrade it to a Manta Style.
The reason for this is that, unless upgraded to a Manta Style, Yasha is not an end game item, and would soon be replaced. Sange and Yasha could be an option for the mid game, but even that falls off late game except on some heroes.
As for agility heroes that do NOT usually build a Manta Style, I could think of a few:
Sniper --> Generally squishy and the illusions don't provide any real benefit Clinkz --> Again, squishy and no real use for a manta? Faceless Void --> I don't see a reason to build into a manta on a void Riki --> Manta does so little on the hero in my opinion. I'd rather rush a diffusal rather than build a yasha Viper --> I'm not a big fan of manta viper, when building a Heart of Tarrasque after Mek and Aghs gives him so much tanking power in teamfights.
(I'm leaving out obvious non-yasha builders like Ember, Bounty Hunter, etc)
I could be wrong, but is there a reason to build a Yasha on any of these heroes? I feel they could be more useful mid game not building a Yasha. For each of these heroes, my usual item build is:
I am not so cool in theory, but i would like to offer see next build of viper from real pro game - it was TI 2014 qualifiers and manta was just in place - it allowed to avoid any death in game:
I would say that the only agility heroes that yasha/manta is complete *** on are: clinkz, ember, druid, nyx, razor, troll, ursa and weaver.
The other heroes can make some use of manta with the illusions or purge.
If i dont get a BKB on riki becouse pubs, or becouse it isnt usefull i will get manta on him. It is also situationally good on viper against roots or ensnares.
Sange and yasha is such a weird and low impact item there is not a single agility hero i will got it on.
Also melee illusions get diffusal's passive, so riki illusions all burn mana.
For void it removes silences, but you might want a BKB instead.
Basically a manta purges almost all debuffs.
I usually use the diffusal blade to purge myself when dusted. If there are two dust carriers, then what you say makes sense, but that has never happened in my experience..
For void, like you said, a BKB takes care of everything a manta does?
Again, if I'm playing Riki, I usually depend on the diffusal/BKB to purge/getaway. I can see the manta being useful to disjoint stuns, or if the enemy team has a silencer, but otherwise, I'm not sure I'd pick it up on heroes other than say Luna/PL/Drow/Mirana/Morphling/Medusa/TA/etc.
Same with Faceless Void, it's no good getting a Chronoshpere off, if a Treant Protector can Blink in and Root everyone, etc.
If the enemy team has a silencer, I agree the need for more defensive items, and agree with the manta. However, for your void scenario, I can just BKB out of overgrowth, and I'll be building a BKB anyway.
If i dont get a BKB on riki becouse pubs, or becouse it isnt usefull i will get manta on him. It is also situationally good on viper against roots or ensnares.
Sange and yasha is such a weird and low impact item there is not a single agility hero i will got it on.
This is mostly my thoughts as well.. If the enemy team is heavy on disables, I might grab a manta.. If not, I think I'd pass on it..
Razor is pretty much the only hero I might consider an SnY on..
You'd pick up Manta for it's split push capabilities and to briefly "confuse" your enemies, not just the disjoint or remove of some debuffs. You don't want to waste a charge of BKB just to remove silence, you save it for big moments in teamfights; why? The duration of BKB gets shorter and shorter so you want to maintain a long BKB as best as possible.
Same with Diffusal, save it as a last resort.
That's why heroes like Luna, PL and Morphling get it, to make their ability to split-push or push stronger. Manta also to make it harder in teamfights for the enemy to focus you down before or after BKB is used, if ever.
The items you mention are all situational so buy according to what's most threatening so far.
edit: To further iterate my points, there are reasons why you sometimes see Chaos Knight build Manta, to push better especially if the other team is lacking AoE.
I don't really have anything to add to what has been said except a couple of things;
For manta:
- Your void illusions can move around and attack people in your chrono (pretty sure)
- Sniper illusions if you built Desolator also can reduce the armour of enemy heroes/towers as well. good for split pushing.
- Manta has uses with heroes that have passives eg Luna with Moon Glaive, Medusa with Split Shot because the illusions carry these as well and thus they can be really problematic in team fights because say if you had a rapier on medusa your illusions would deal a fair amount of damage which can be really annoying for opponents.
for SnY:
- I always build on Razor as the strength bonus is nice but the movement speed bonus is 6% better than Manta's bonus and for some reason I like building Razor for maximum movement speed. :3
- The only other times I would build SnY is when you need more strength/movement speed in the game which is very rare for Agi heroes due to their natural armour gain. Though sometimes I build it on TB due to his low strength gain.
Your new diet for heroes; You will need 4 wards (cuz wards taste better), 1 set of tangoes, 1 mango, 1 cheese.
With this you can make a nice Tango Mango Cheese platter. You can wash this all down with a nice bottle of water, Can be flavoured with red, green, yellow, blue, purple AND GOLD!
Caution: Taking roshan 3 times is required.
Zerak Kyria, the only UAM that goes to illusions is mana burn ( Diffusal Blade and Mana Break) - and it only works in melee illusions. Sniper's illusion will not have Desolator nor any other orb effect.
Timmi has said everything I think about the heroes that can't make a good use of Manta.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
ashwinthegrim
Notable (7)
Posts: 315
Steam: Grim
Ab4ddon._.E43
Notable (12)
Posts: 564
Steam: Ab4ddon._.E43
View My Blog
Sacred_Prophet
Posts: 5
Xyrus
<Moderator>
Awards Showcase
Established (104)
Posts: 2429
Steam: Xyrus
View My Blog
Working on a Night Stalker guide!
I made a Clockwerk guide. Check it out if you want.
http://www.dotafire.com/dota-2/guide/the-real-tony-stark-6733
Timminatorr
<Editor>
Awards Showcase
Memorable (57)
Posts: 2376
ashwinthegrim
Notable (7)
Posts: 315
Steam: Grim
Guide to Making a Guide!
Guide to Shadowfiend
Guide to Crystal Maiden
Guide to Juggernaut
Twitch
Twitter
Youtube
Dota 2 vs LoL
CS:GO
AK-47 | Kairos
M4A1-S | Kairos
Nubtrain
<Veteran>
Awards Showcase
Memorable (58)
Posts: 1078
Steam: Nubtrain
View My Blog
dominatorDora
Posts: 20
With this you can make a nice Tango Mango Cheese platter. You can wash this all down with a nice bottle of water, Can be flavoured with red, green, yellow, blue, purple AND GOLD!
Caution: Taking roshan 3 times is required.
Zerak Kyria
Notable (8)
Posts: 436
Ymir, the Tusk!
Akasha, the Queen of Pain!
oldKainen
Awards Showcase
Notable (14)
Posts: 264