Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

Changing/Revolutionizing Standard Clinkz Play

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Thread Locked

This thread has been locked by the moderators, you cannot reply to it.

<< 1 2 3 4 5 6 >>
Forum
Forum » General Discussion » Changing/Revolutionizing Standard Clinkz Play 58 posts - page 3 of 6
Permalink | Quote | PM | +Rep by Kyfoid » January 31, 2013 5:16am | Report
I also want to add something I've noticed..

A strength hero like the tree who starts out with a very hard hit due to his high strength, benefits tremendously when you start out with, let's say, 4x strength gloves (12 strength)

Getting last hits not only becomes even easier with the + damage for being strength, but you are making yourself even more tanky to take even more hits which is the goal because you don't want to waste that "set mana cost" on low level skills with the lesser chance of getting a hero kill(wasting your mana)... but rather, SURVIVE at the start until you get that skill maxed out and then come together as a team to belt out that offensive potential as a team to ensure hero kills. (unwasted mana)


For intelligence heroes, on the other hand, the mana wasted on low level skills doesn't seem to be so much of a problem as they recover faster with more intelligence and get damage from intellegence for more last hits.

Agility heros however, are really pushed in to waiting till their skills are maxed out before using mana, but also will tend to be more fragile as strength tanks better then agility...

There would have to be some kind of life steal option in order to adequately stay alive, as agility is more of an offensive approach with the increased ias that comes with it (Faster + more effective life steal)

And I can't tell you how many times I've played clinkz where I just didn't purchase anything and waited until 900 gold to get a morbid mask as fast as possible...

and then just went all stats like a mother since 1 point in searing is all that is necessary for last hits.

Rather then being expected to stay invisible to get exp, he needs that morbid mask like a ***********er.

That's what people don't really get.

Clinkz' needs morbid mask first and foremost, and then just goes on a massive agility raid, and blade mail.

Even going on a massive "All stat raid" would be a great idea after morbid mask, like going a lot of Drums of endurance would probably make even more sense then agility considering how mana dependent clinkz is...


This has been another episode of "The typhoid of kyoid"

Waking the community up to the truth, one post at a time.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by SuperNova » January 31, 2013 6:00am | Report
Kyfoid wrote:


This has been another episode of "The typhoid of kyoid"

Waking the community up to the truth, one post at a time.

Dont make jokes about typhoid, my cousin died from it. And you are not waking the community up to anything, you have thus given us no proof this ever worked and frankly, nobody thus far has taken you seriously.

SuperNova


Notable (16)
Posts: 630
Steam: BaconBorn
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » January 31, 2013 8:10am | Report
My summed up point over those last two posts is that it is much more of an intellegent approach to get the morbid mask first thing to stay in battles as opposed to wasting large amounts of mana on skele walk which could be much better used for death pact and strafe.

This is common sense when you acknowledge that there is no starting item that allows you to produce any kind of offensive effect while invisible early game... (Example, radiance)


agility x strafe = life steal effective


Prove it to yourself as I have with my games... because I don't particularly believe in free hand outs for people.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by SuperNova » January 31, 2013 8:17am | Report
You still have no evidence. If you lack the common sense and logic to give a theory evidence then that seriously worries me. Bring up some evidence/proof or stop posting. Its a basic fundemental of life, if proposing an idea/theory/new method you must provide substantial and sufficient evidence to back it up with otherwise its nothing but words.

SuperNova


Notable (16)
Posts: 630
Steam: BaconBorn
View My Blog
Permalink | Quote | PM | +Rep by Pu12e » January 31, 2013 8:40am | Report
boneClinkz + Dagon = Problem Solved

Dagon gives mana for clinkz's spells and burst damage.

Pu12e


Notable (11)
Posts: 540
Steam: Pu12e
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » January 31, 2013 8:42am | Report
SuperNova wrote:

You still have no evidence. If you lack the common sense and logic to give a theory evidence then that seriously worries me. Bring up some evidence/proof or stop posting. Its a basic fundemental of life, if proposing an idea/theory/new method you must provide substantial and sufficient evidence to back it up with otherwise its nothing but words.



My problem is not in producing evidence, my problem is the degree of evidence necessary to provoke your curiosity, and a questioning of the mental health of people in general.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Wulfstan » January 31, 2013 9:54am | Report
Kyfoid wrote:




My problem is not in producing evidence, my problem is the degree of evidence necessary to provoke your curiosity, and a questioning of the mental health of people in general.


Your mental health is the one that is being questioned at the moment.Your level of aspiration is too great in incorporating an idea,a conviction(not the ones that are in court rooms) to some people's minds.

As I have seen from your previous posts,you love Clinkz,you have all these funky builds for him,but you do not bring any proof.

Fundamental rule of a debate and logistics:If you have an idea/conviction,you better give some arguments/proof about it,evidence is key.

You seem to be an aboulic guy,that does not lack will power but lacks the will to present proof in order to support his affirmation.

Now about abouly:It is a psychological term,that is used to define people that lack will power,in the moment they weigth the advantages and disadvantages,dreams and projects between the 2 or more terms you have to pick from when making a decision(the second function of will power).

What I mean by weigthing is that you don't know what to decide,usually resulting in undertaking absolutely nothing from the making of the decision or just failiure.

=>(this means results)In term repeating,or bringing into the discution more arguments that are not proven,or were proven before but proof being lost(see the story of the Alexandrian Library).










Now,about the hero itself:

Agility heroes are not tanky usually=>This is were Clinkz comes up,with Death Pact.Snack on a tanky jungle creep,go gank,rinse and repeat.

Agility heroes have a low damage output early game=> Searing Arrows+ Death Pact+ Strafe+ Orchid Malevolence damage amplification.

Laning is hard with agility heroes.=>That is why supports were created.

Agility heroes Clinkz included are passive in lane,or even worse,defensive,because they need farm=> Searing Arrows makes trade offs with him,usually being lost,if helped by your support.

Most agility heroes have no dissables,including Clinkz.=>Welcome to the world of "I need a dissable to gank properly,and not waste my time arround"=> Orchid Malevolence/ Skull Basher(basher being the unreliable one) or Rod of Atos

Every agility hero needs a lot of farm(or at least a decent amount of it)to become effective.=> Vengeful Spirit, Venomancer.

Wulfstan
<Retired Mod>

Awards Showcase
Show more awards

Memorable (77)
Posts: 2801
Steam: Wulfstant
View My Blog
Permalink | Quote | PM | +Rep by SuperNova » January 31, 2013 10:33am | Report
Kyfoid wrote:




my problem is the degree of evidence necessary to provoke your curiosity, and a questioning of the mental health of people in general.

There you go again, attacking site members for no reason. My mental health? I'm perfectly sane thank you but from recent posts it is readily apparent you are Chronically sociopath or just some Starcraft fanboy-turned-narcissistic. You have no evidence, nothing but your word which has proved multiple times to be little more than hot air. If you arent going to produce any sort of material that proves your new-gameplay theorys then stop posting. As people have stated before its basic debate principal. EVIDENCE. anybody can say they bought whatever item on some hero and it was amazing but only with evidence can it become fact. Now is the forum post of our discontent.

SuperNova


Notable (16)
Posts: 630
Steam: BaconBorn
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » January 31, 2013 11:50am | Report
Ok, let's just start from one point of agreement.

And we can reason this out quite simply...

Agility heroes in general have a "higher life steal output potential"

Why?

Because not only do you get additional damage, but you also attack faster from your agility attribute.

This can be made clear if we can establish that the points put in to strength help you tank a good deal more then the armor gained from putting points in agility...

Are we in agreement so far or not?

Strafe increases attack speed by 130%, increasing DPS by 130%..

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Nubtrain » January 31, 2013 11:54am | Report
Why are you guys responding to this thread, it's just like the previous thread he made, just ignore Kyfoid

Nubtrain
<Veteran>

Awards Showcase
Show more awards

Memorable (58)
Posts: 1078
Steam: Nubtrain
View My Blog
<< 1 2 3 4 5 6 >>
Forum

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved