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Changing/Revolutionizing Standard Clinkz Play

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Forum » General Discussion » Changing/Revolutionizing Standard Clinkz Play 58 posts - page 5 of 6
Permalink | Quote | PM | +Rep by xCO2 » February 1, 2013 5:56am | Report
Kyfoid wrote:




Well, there are actually a combination of things to take in to consideration here.

50% of my team either had a break even score (1) or a losing score (2)

One other guy had a winning score on my team.

With that said, in considering your proposition that the enemy team was a bunch of horrible noobs, they did choose heros that are considered easy to understand, play, and dominate with, for lack of a better term.

So first we are considering that they are noobs, second that they must be major noobs because of their performance with the heroes they chose...

But when half my team does worse then the enemy team... (Loses to the losers)

WHAT THE HELL DOES THAT MAKE THEM?

The noobiest noobs of noobville?

Right....

It all adds up to make perfect sense now.


Mirror had a point. You had played against a PL who basically only had Crit and Lifesteal and an Axe who was trying to build hard carry. It'd be nice if you provided a game that had been evenly matched, at all. Anyone with basic understandings of the game can take any build on any hero and smash in a game against players who don't know what they're doing. Just because something worked once doesn't make it automatically a successful thing. You built a Basher on Clinkz as well, which makes me think even further how irrelevant the build is, after about 5 kills in a row you should be at a high enough level advantage where you don't even need items because you're severely higher in exp than the enemy team.

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Permalink | Quote | PM | +Rep by Kyfoid » February 1, 2013 6:00am | Report
lol stop with the pic already... haha....

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Permalink | Quote | PM | +Rep by Kyfoid » February 1, 2013 6:02am | Report
xCO2 wrote:
, after about 5 kills in a row you should be at a high enough level advantage where you don't even need items because you're severely higher in exp than the enemy team.


Um, not with the infamously item dependent clinkz buddy...

Bashing... Clinkz, perhaps the one ranged hero that it is perfectly viable on...

Could have tossed out dominator for MoM and bashed the living hell out of them with an ungodly amount of attack speed...


I fricken forgot to get satanic....

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Permalink | Quote | PM | +Rep by xCO2 » February 1, 2013 6:07am | Report
Kyfoid wrote:



Um, not with the infamously item dependent clinkz buddy...


If you have your Orchid and are about 3 levels higher then everyone else in the game then you should have no problem beating anyone in the match, unless you are ganked and they dust.

[ Rhetorical ] Did the enemy team buy Sentries or Dusts? [/ Rhetorical ]

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Permalink | Quote | PM | +Rep by Kyfoid » February 1, 2013 6:12am | Report
The whole purpose of orchid is to enhance the Combination Physical and Physical fire... which is why it is particularly good on clinkz...

But as you saw, I emphasized stats, which is why orchid was the last item I got, which was the point where searing arrow reached max...

Not saying that you could still max it out earlier and dump only a few points in to strafe an skele walk...

BUT.... i only 1 point searing for last hits on creeps, after that, I'm trying to get as much damage, tank ability, and mana as possible with all stats.

The emphasis on all stat combined with agility from agility boots in to wraith bands always keeps the life steal, and damage at a maximum, after the morbid.

Those items don't enhance mana or lead to anything that enhances mana except for wraith band in to the ring of aquila.

Which is why all stats... all stats.


I see so many players fail trying to pull off that mana draining routine of, death pact a good creep, go invis... wait till cool down runs low, pop out, use strafe, then use skele walk again in case kill was not gotten, which the enemies do tend to get a window of opportunity to combo blow clinkz...

The mana cost for that whole routine, combined with the chances of not being exactly successful is hilariously inefficient.

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Permalink | Quote | PM | +Rep by xCO2 » February 1, 2013 6:20am | Report
Kyfoid wrote:

The whole purpose of orchid is to enhance the Combination Physical and Physical fire... which is why it is particularly good on clinkz...

But as you saw, I emphasized stats, which is why orchid was the last item I got, which was the point where searing arrow reached max...

Not saying that you could still max it out earlier and dump only a few points in to strafe an skele walk...

BUT.... i only 1 point searing for last hits on creeps, after that, I'm trying to get as much damage, tank ability, and mana as possible with all stats.

The emphasis on all stat combined with agility from agility boots in to wraith bands always keeps the life steal, and damage at a maximum, after the morbid.

Those items don't enhance mana or lead to anything that enhances mana except for wraith band in to the ring of aquila.


You're just not understanding the fundamental of an assassin. If you max Searing arrows and acquire your Orchid by 20 minutes, you can solo anyone during the full mid and early late game. You can invade jungles and ruin their farm, you can gank the carry over and over so they have no late game, you can gank mid and get some early towers which'll give you map control. The versatility of Clinkz is all over the place, you can scout, you can carry, and you can gank.

Let me ask you this, have you ever gone solo lane against a trilane with Clinkz? That's where he gets his EXP from, that's where he wins the game, by being able to hold the line while he out levels everyone and enables your team to have a hard carry like Faceless Void in the opposite lane getting free farm, then being able to gank anyone roaming solo around the map. Your goal is to pick someone off, not run into a group of people, he's a single target hero and he's extremely proficient in it.

&Lol at mana cost...Orchid has great mana regen.

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Permalink | Quote | PM | +Rep by Kyfoid » February 1, 2013 6:25am | Report
But what you are getting at is that he successfully gets that exp by depending heavily on skele walk.

Hmm.... I guess with the solo exp in the middle, it could make that approach more viable as the mana spent on skelewalk just became twice as meaningful....

All and all, I still frown upon it for well founded reasons....

Force clinkz to start with the bottle... eeeeew...


And, 20 minutes is valuable time if you ask me.

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Permalink | Quote | PM | +Rep by Kyfoid » February 1, 2013 6:30am | Report
and what the hell do you good clinkz players do when your fighting against a keeper of the light + bounty hunter...

for the love of god....

If i played the suggested style, i would have to abandon the lane, but with life leach from the start, there is a glimmer of hope.

The best defense is a good offense....


Clinkz reminds me of an extreme sort of design and function... like zerg....

You either get steam rolled, or do the steam rolling.

But don't ever ask me my opinion on zerg because I find more fault with the design then the player. God, not even sure why I brought that up... making myself upset just thinking about it.

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Permalink | Quote | PM | +Rep by Nubtrain » February 1, 2013 6:41am | Report
This will be my last response to this sort of thread, not going to sound like an *** or an elitist but to everyone who is new or haven't played at least 25% of the heroes to a good extent, please don't post misleading information.

Score doesn't mean anything when you can clearly see the skill-level of the game. When you were at top, if that Rubick played better, like abusing Fog of War or had a tri-lane top, you would of been dead either multiple times or had no levels. Luckily that Rubick gave you first blood but you then died a few minutes afterwards since...

1. you didn't have Skeleton Walk
2. You probably would of survive if you were at full health.

Since you couldn't of done either because you decided not to skill it and didn't have tangoes, you died. Since they killed you once they thought they could kill you again but you had Treant Protector and it was clear they were new/noob. Treant Protector has a really good defensive laning phase so the other team shouldn't have dove it like that.

At 12:00-13:00, FV decided to stay and try to take tower and failed. PL came out of no-where to throw a lance, ran away then back into your range, he had Doppelwalk and didn't use it.

Around 13:50+, fail Treant ult even though he could of went invis and ulti'd.

14:00 random buy back from Sniper so that farm advantage he had is now completely gone

A little further down the timeline, PL tanks damage since he broke invis at a bad time to chase Treant. If he waited for Sniper then broke invis he probably would of lived. Everybody was taking creep damage.

Btw not to mention that 3/5 of the Dire team are late game carries with no farm meaning a hero like Clinkz who is a strong mid game carry will dominate them.

@Kyfoid, you said in another similar thread that I had some kind of mental issue, you're clearly in denial that you're new or noob. Your attitude in LIVE games makes you sound like you're an elitist. I'm looking over your chat in the games you've played and wow you're definitely one of those players with a huge ego.

https://dotabuff.com/players/119410963/matches

Edit: Btw you get Boots of Tranquil, counters any harassment from that type of combo and with any hero you can get steamrolled or do the rolling!

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Permalink | Quote | PM | +Rep by mightycookie » February 1, 2013 6:55am | Report
guys, you do realise that this is the most popular ****ing thread, and you are just arguing with a guy that is at the lowest skill bracket ever possible. i have no idea what you guys are talking about. clinkz is a straight forward hero. he always gets orchid, he always max searing arrows first. i know cause i play him a lot, and ive only lost 5 times with him, and once was for severe lag and the other was a blckout at my street.anything else you et on clinkz, like mask of madness. is just troll build. if you get a mask of madness and activate it, all a lion/lina/zeus has to do is ulti and you are dead. in the case of zeus, he has to ulti then use the little thunder **** which i dont remember its name.
stop talking to him, he is trying to hard to make something new, dude, if you want to make something new, make a guide, like i do, i introduce new things for heroes in every single guide i make, the only difference is that mine works. do a guide on clinkz man, if people like it they will upvote, if they don't, they will dowvote.

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