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6.86b is here

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Forum » General Discussion » 6.86b is here 93 posts - page 4 of 10
Permalink | Quote | PM | +Rep by TheSofa » December 23, 2015 1:25pm | Report
I'm going 3-1-3 into 3-7-3... maybe only 1 point in exort is better?

I see.

I like double Forge Spirit :P

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Permalink | Quote | PM | +Rep by Hamstertamer » December 23, 2015 1:34pm | Report
Nothing wrong with your 3/7/3 build Sofa. Hybrid W/E builds with aghs are completely legit in Invo.

If you go 3/7/3 he gets access to all his spells, his teamfight presence is really good, but the tradeoff is that he can't solo kill, because meteor is fairly weak and he has no right-click. Still if you want to play Invoker purely as an initiator it's a solid build.

Also guys stop buying Phase Boots and Power Treads on this hero. Like, ever. Strong independant wizards don't need no boots besides Boots of Speed and Boots of Travel.
(but then maybe that's because we're in a patch where you just go travels on every hero. Seriously, right now all the upgraded boots outside of Arcane Boots suck)
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Permalink | Quote | PM | +Rep by Dimonychan » December 23, 2015 1:52pm | Report
Hamstertamer wrote:

Also guys stop buying Phase Boots and Power Treads on this hero. Like, ever. Strong independant wizards don't need no boots besides Boots of Speed and Boots of Travel.
(but then maybe that's because we're in a patch where you just go travels on every hero. Seriously, right now all the upgraded boots outside of Arcane Boots suck)

What.

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Permalink | Quote | PM | +Rep by TheSofa » December 23, 2015 1:58pm | Report
Thanks Hamster.

I understand what you're saying about Travels.... but if we don't need tier two boots, would it be good to skip boots entirely and buy Eul's Scepter of Divinity?

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Permalink | Quote | PM | +Rep by Hamstertamer » December 23, 2015 2:00pm | Report
@Dimonychan : Treads got nerfed, phase are only decent on melee heroes and even then are weaker than the old phase because horrible uptime and bad synergy with other MS items (since it caps at 522), tranquils got nerfed for no reason, all boots give less MS since 6.86, and travels got massively buffed in several patches straight including 6.86 for less gold cost.
Seriously travels far outclass all other boots these days. Increases farm almost as much as a midas for less cost, gives as much MS as a SnY (+55), and free rat dota. All for 2000 gold, actually way less because it even saves money on TP scrolls.

@Sofa : Nothing replaces plain Boots of Speed. They only cost 400 gold for more MS than euls so no boots dota is just not a thing. If you want to go euls get it after your plain boots.
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Permalink | Quote | PM | +Rep by Dimonychan » December 23, 2015 2:15pm | Report
No matter how BoTs get buffed an other boots get nerfed, the former will still cost 2.4k and require you 2000 gold in one piece while giving no clash presence, no tactical advantage/efficiency(except for some heroes like Ember or SF), nothing but a free 45 second TP which is amazing, but you don't need it every game. And nobody goes Travels on every hero, from top meta heroes so far(or at least 6.85, since in 6.85 it was pretty much the same, -5 ms is nothing on it's own) only Ember Spirit goes for them consistently, on other heroes everyone still gets Treads/Phases because the advantage they provide is still better than some teleport no matter how hard they will be nerfed.

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Permalink | Quote | PM | +Rep by Hamstertamer » December 23, 2015 2:21pm | Report
Well that's why you shouldn't rush travels, that's why buying plain boots, buying your other early-midgame items and *then* going travels is arguably the best build on the majority of heroes these days.

I just fail to see the added value of treads/phase over simply going straight into your first item, when you take into account the fact that upgraded boots delay your travels.
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Permalink | Quote | PM | +Rep by Dimonychan » December 23, 2015 2:32pm | Report
Both Phase and PT give enough benefits to consider them your first items, especially since you can get all of them really early both mid and safelane. +24 damage and a movement speed surge/+8 damage, mana efficiency, occasional beef and attack speed for farming/harassing are huge 3-7 ins into the game. You can't get anything that impactful for 900+ gold on most cores.

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Permalink | Quote | PM | +Rep by Xyrus » December 23, 2015 5:10pm | Report
Hamstertamer wrote:

I just fail to see the added value of treads/phase over simply going straight into your first item, when you take into account the fact that upgraded boots delay your travels.

Power Treads give you 3 things:-
  • +171 Max HP
  • Tread Switching (increased sustain)
  • +24 Attack Speed

Naturally, the +24 Attack Speed isn't a selling point, but combine the increased Max HP and increased efficiency from all methods of increasing your HP, e.g. Bottle, Lifesteal, Ring of Health, etc. and you can easily have more than 200HP more than you normally would with just Brown Boots. For 950 Gold, and with some good decision making, you effectively have a cheaper Vitailty Booster that doesn't take up an extra Slot.

950 Gold is a lot, but can you survive long enough to Farm your next Item without that extra HP?




As for Phase Boots, they're still useful in Racecar builds to make you more mobile as soon as possible. Rushing Blink Dagger is better for your mobility overall, but if you're not getting a Blink Dagger, you should have a 6 minute window between you having Phase Boots and the other team not having a Blink Dagger that you can make use of. After that, it synergises with Items like Sange and Yasha and Drum of Endurance to make the MS boost they provide that much more valuable, not to mention if you're a Racecar, being able to run through Creeps is a HUGE bonus.

Although I don't see Phase Boots being that useful these days due to Blink Dagger being much better at this. Still worth an upgrade if you're not going Boots of Travel or Power Treads though, since Phase will either secure at least 1 Kill, and / or help you evade 1 Death. Usually more...

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Permalink | Quote | PM | +Rep by The Frosto » December 24, 2015 1:32am | Report
I have a question about Invoker I just recently started to play the hero properly and at this moment I will max exort get 1 level in wex and 4 in quas than I will max my wex. I keep 1 level in invoke untill my aghs is almost finished than I will start getting levels in invoke. When my aghs is finished I have mostly 4-3( or 2)-7-4. I always have the feeling that my transision from early game to midgame is pretty weak because getting kills with Cold Snap, Alacrity is pretty hard at that moment and getting kills with meteor, d-blast, sunstrike combo is also hard because I almost never get euls.

My items are mostly Phase Boots Blink Dagger than I start getting aghs. I mostly get good levels because I can farm fast with alacrity and forge spirit's but getting kills on a proper way is really hard. When I hit level 17 and 18 I can do good combo's with Tornado EMP Chaos Meteor Ice Wall Deafening Blast. Int he late game i'm gucci with Invoker but I don't know how to be really usefull during the midgame.
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