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That's all I noticed. Well, if the Editors have time, most part of the skills had the notes from the dota2.gamepedia.com - a very useful info that can be applied to all skills if you guys have the time, =D.
That's all I noticed. Well, if the Editors have time, most part of the skills had the notes from the dota2.gamepedia.com - a very useful info that can be applied to all skills if you guys have the time, =D.
Half of what you suggested is already in the skill description. Just read it all next time.
Updated all the suggestions so far (least the ones that weren't updated yet). Also updated some skill descriptions.
Ancient creep skills seem completly useless to me. Don't really know why you'd want them in.
Because they are just completely ignored, and I just think adding them to the family is a great idea.
Besides, I really liked many jungle creep spells. Slam, Frenzy, etc...
sigh...
-- Spectre -- Dispersion has a minimum radius of 300 and a maximum radius of 1000. Haunt is missing the illusion damage taken (100%) and damage done (40%).
-- Medusa -- Split Shot range is of 700. Mystic Snake damages increases 25% by jump not 20%, as stated in the description. Stone Gaze immediately kills illusions affected by it. It applies a 50% slow in movement speed, attack speed and turn rate speed.
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