ABILITY AFFECTS PIERCES IMMUNITY MANA COOLDOWN |
: No Target : Self : Yes : 130 : 25 |
|
Current Health as Cost Shield Threshold Shield Charges Damage Reduction Duration |
: 15% : 75/105/130/165 (Ult. Str: 10% Max HP) : 2/2/3/3 (Ult. Str: 2/3/3/4) : 20%/25%/30%/35% : 20 |
ABILITY DAMAGE TYPE PIERCES IMMUNITY MANA COOLDOWN |
: Target Point/Target Unit : Physical : Yes : 75 : 15/13/11/9 |
|
Cast Range Max Dash Duration Movement Speed Mulitplier Starting Damage Radius Damage Distance Ending Damage Radius Cleave Damage Multiplier |
: Global : 0.75s (Ult. Agi: 1.25s) : 2x (Ult. Agi: 2.5x) : 150 : 300 : 400 : 35% : 1x (Ult. Agi: 2.5x) |
ABILITY DAMAGE TYPE PIERCES IMMUNITY MANA COOLDOWN |
: Target Unit/Autocast : Magic : No : 50/60/70/80 : 15/11/7/3 (Ult. Int: 8/6/4/2) |
|
Cast Range Effect Radius Percent of Base Damage Bonus Damage Movement Speed Slow Miss Chance Debuff Duration |
: 150 : 100 (Ult. Int: 225) : 35%/40%/45%/50% : 25/35/45/55 : 0(Ult. Int: 20%) : 0(Ult. Int: 25%) : 0(Ult. Int: 5/6/7/8) |
ABILITY AFFECTS PIERCES IMMUNITY MANA COOLDOWN SELF CAST COOLDOWN |
: Target Unit : Self : No ( Aghanim's Scepter: Yes) : 50 ( Aghanim's Scepter: 25) : 8/6/4 ( Aghanim's Scepter: 2) : 12/10/8 ( Aghanim's Scepter: 4) |
|
Cast Range Shift Duration Stat Bonus Stat Loss |
: Global : 50/70/90 : 10/15/20 : 5 |
Primary Attribute - Strength |
Primary Attribute - Agility |
Primary Attribute - Intelligence |
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If you target an enemy with Cutting Dash, will you home in on the target and follow their location? Because if it does, I think the description should make it clearer that it can also target specific enemies. Actually, all it says is Target Unit so I’m not sure if it can also target allies. Can it?
I think overall, Attribute Shift is fine. I’ve seen a lot of iterations of this but being able to target heroes to match their attribute is a nice touch. So, I’d just like to suggest an alternative that falls in line with this. What if his ability upgrades based on primary attribute helped him kill heroes of that attribute? For example, if I switch to Intelligence, Arcane Touch helps him kill Intelligence heroes and so on. This would really sell the theme of adapting and make him really into casting on enemies. If this is implemented, I’d remove the ability to target allies so that he really has to adapt or suffer the higher cooldown penalty. Just to give some examples of what I mean:
When his primary attribute is Strength, Pound of Flesh grants an extra charge and losing a charge damages nearby enemies based on their max health.
When his primary attribute is Agility, Cutting Dash is faster and roots and disarms enemies hit by the cleave.
When his primary attribute is Intelligence, Arcane Touch has a larger radius and silences.
On a side note, I’m not much of a fan of how the spells improve with levels. Pound of Flesh is purposely intended not to be levelled too high first because if it is level 4 early on and you switch to Strength, you’d actually have a lower shield threshold. Clever loophole, but not a fan. Cutting Dash looks pretty underwhelming to level whereas Arcane Touch looks too good not to level first. You already start off as an Intelligence hero so Arcane Touch is already upgraded in its base state, so does it really need more incentive to be levelled over his other spells?
I think you get quite a lot from his Q. My biggest worry with this skill and something I have discussed with Dota friends at length, is that the skill is too strong. I worry that adding anything too it would be over kill. At level 25 with no items or the level 25 talent, you get something like 938 HP worth of shields that can only be broken by damage over 234 AND you have to do that 4 times before damage reduction is lost. The reason for wanting to get through his shield is to stop him from just sitting in a fight with Radiance and the additional magic damage his E does.
Noted. I tried to clarify these points in the skill and notes section.
When his primary attribute is Strength, Pound of Flesh grants an extra charge and losing a charge damages nearby enemies based on their max health.
When his primary attribute is Agility, Cutting Dash is faster and roots and disarms enemies hit by the cleave.
When his primary attribute is Intelligence, Arcane Touch has a larger radius and silences.
I was worried that this concept wasn't unique enough, so I'm glad that the twist of copying other heroes is different. I agree that targeting allies with his ultimate is a bit out of theme. I've removed targeting allies which as a consequence makes Aghanim's Scepter even more attractive (an item I have had a hard time justifying). I like the idea of improved killing of heroes with that primary attribute but I don't really have time to come up with skill improvements or balance them.
I think if Strength is the primary attribute then the 10% max HP threshold is always higher (at hero level 4 threshold for Strength is 113). The reason you don't max this skill is because from level 1 to level 2 of the skill, it improves dramatically (2 -> 3 charges in 1 level is a 50% power up). Where as level 2 to level 4 is a pretty weak power up (3 -> 4 charges in 2 levels is a 16% power up). As for Cutting Dash, the point of the skill is to help him escape and speed up his farm. So again it's purposeful that it be less attractive to max level. If you have a free lane then I think you could argue that Arcane Touch be maxed immediately. However, that usually isn't the case so having sustain through damage mitigation as well as the ability to escape ganks is higher priority than better damage. Khopi's base damage is pretty good and Arcane Touch also pushes your lane.