September 06, 2012
Unused heroes in the International
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jaslam
Hi All,
I've had a few thoughts about the International - and some of the common issues was the 'repetitive use of heroes' at least 3, maybe 4 - sometimes 5 heroes, were re-used in the same lineup against the same team, throughout the tournement.
I'm not complaining AT ALL - I love a good competitive game, that's the beauty of Dota - same team, same heroes, different game every time..
However, some heroes saw 1 use, or 0 uses throughout the whole tournement. surprisingly
Ogre Magi being one of them. Here are a list of heroes, that saw less than 3 games in the whole of the international - apart from the obvious, any thoughts as to why!?!?!
Ogre Magi - 0 games! wow.. becuase he's melee support perhaps?
Sven - 0 games, same issue, and he has a terrible win rate in the competitive scene.
Alchemist - 1 game, and lost - obv, he's ****
Axe - 1 game, 1 ban - surprisingly little use for Axe - I was expecting more - not sure why?
Bane -
Shadow Demon
Disruptor are better supports to do the same job (shut down blinkers/escapists)
Faceless Void - 1 game with Navi when they destroyed LGD - 648gpm! are there better carries? not really - but the main issue is the meta version is a still an average of 35 mins, and void doesn't really become a powerhouse until 30min< mark..
Lion quite surprisngly - with a heavy nuke, and 2 disables. perhaps
Shadow Shaman was so rarely banned why pick lion?
Nyx Assassin - 1 game - targeted killer, like spirit breaker - no real synergy with a team fight
Riki - I was expecting more, perhaps like
Weaver there are just too many ways to find invis heroes now, why pick them?
Shadow Fiend - 1 game - smoke of deceit has basically ended his career as a top tier carry
Spirit Breaker - like alche, just bad..
Witch Doctor - I LOVE this hero, but clearly the pros do not - WHY?!?! (just 1 game)!
Dazzle 2 games, tho banned 5 times. A strong early game hero, and with the meta heavily focused here - but doesn't offer enough offensive skills to be useful.
Outworld Destroyer main issue with a few carries, takes too long to be a real powerhouse.
Phantom Assassin as above
Pugna - i felt could have been used more 2 picks, 3 bans - a possible turtle/counter gank specialist, but obv wasn't enough to be picked - WHY?!
Slardar a big surprise at only 3 games, a great semi carry, great stun and vision - perhaps
Bounty Hunter's track and use in the suicide lane was a factor?
Death Prophet
Kunkka
Visage
Weaver only 3 games each. Death prophet really surprising as after 6 she can push, and still posses a great threat if the game drags out, perhaps her lack of disable and escape making her chicken feed in the competitive scene?
So why weren't some of the pub favourites like axe, FV, death prophet - getting no action AT ALL in the International.. and here is the big question - with so few heroes to be released, that will have a huge impact on picks and ban (except maybe medusa) how could we change this!!??
Upper-level play is all about strategy. If you are a great player you can use any hero with great success, but strategy is about synergy between heroes and being able to work together as a team. It's why picks like Faceless Void and Nyx Assassin got such big cheers from the crowd when they were picked, not because the heroes were different or better, but because the strategy involved in using those characters effectively spoke to having an incredibly entertaining game to watch ahead.
To give you an idea how fast a 20 minute rax is, have a look at your farm, the map and general point in your game when you play a pub match, and see where you are in 20 minutes. probably only knocked down 1st towers, maybe a 2nd, with an extra 1 still up.
smoke of deceit shut down
Atlas, you mentioned a few good things about all the heroes - that weren't used, but you hit the nail on the head with
A random draft tournement would be fun, with a 3 minute counter, to give teams a chance to pick and plan. but that would need to be for a specific tournement!
I think Dazzle is pretty viable, both as a pusher/babysitter/teamfighter. Big issue is his ulti is a lot like Silencers -- an obvious back up and play safe notice.
All the others just don't have the push power or burst to be great in 6.74.
As Sp12 says
All the others just don't have the push power or burst to be great in 6.74.
May write more later. :P
I honestly couldn't answer that question Jaslam. However I do think we could change this..... by having Random Draft as the game mode. It would force the uncommon hero picks and interesting team line-ups.
not sure bro - the pro's won't like that, because you can't choose/plan line ups properly. the problem is there are about 25 heroes, which fall under sure pick/ban (primary, secondary and last) which is more than enough to fill a 5v5 team. adding bans will make the game boring. and probably won't change much unless you add 10 bans each. Each team must pick 1 hero to autoban prior to a match? particularly a factor for best of 3 / 5 matches as the hero will be autobanned throughout.
Skeleton King surprising - but again, too long to be affective.
necrolyte
As you can see, lot's of heroes not being used - it would have been faster to post the heroes that were used!!
all info is from dota academy..
http://www.dota-academy.com/tournament/58/