food for thought is all - Huskar. Let's face it - in reality Huskar is a rubbish carry - he may get away with a few pub stomps, but tbh farm with any other carry, and you would stomp much more.
Semi-carry, early-mid game carry? perhaps - but even then, there are plenty of better mid game stompers, like Balanar, Barathrum, QoP, pudge, who at least have a presence in the late game.
so what dfq do we do with Huskar? I propose we make him a lane support hero. An aggressive trilane support hero, who builds pipe's, mechas, force staffs - even an agahnims. take the durable part of Huskar and focus on it. Let someone else farm. He can level burning spears early, harass like mad while your carry farms freely. Add your 3rd hero like venge, cm, tide and any other box standard support, and you have a good lane.
Now you would need to be an aggresive trilane (ie trilane your long lane, senti top, scourge bot) and ward the camps aggressively. Cuz in the short lane, you would be against one hero, who would probably tower hug anyway..
this is about the only thing I can see huskar being good for - especially now with the burning buff, and the lack of dmg on his berskers blood - the HotD build just doesn't work anymore, and even that was quite tough to pull off in a real game, because another carry would smash you.
food for thought is all...
I think hes gonna be played with HoD, BKB, and a crit since he survives at low hp. I guess his job is just to have the attack speed and then just survive the teamfight while dealing al his damage as a semi-carry.
that's my point really - but to do that now, it won't work with HoTD - with his ulti his screwed positioning wise -
I'm having a hard time finding what exactly does huskar do better than some other heroes of his caliber, personally I'm experimenting with mek rushes, the item is great on him, fits him perfectly.
as far as I can see that's the only out of the box build that gives him purpose & actually works great on him.
I don't have anything else prepared for him, his utility is kinda weak really, he has a bkb piercing slow that puts him in near death situations every time he uses it and a heal that's only effective later in the game so you can't even rly count on that, that's not much to work with rly :-|.
also my problem - a mech rush does work well, I did it over the weekend - onto pipe, bladmail. the problem I had with this build was my overall HP was very low. as I only had str treads. I went on to get a heaven's halbeard to complete my role of initiator tank - but hp was still very low. and physical dmg was really messing me up - casters did nothing however except disable me - thus completing my job as a tank :)
as far as I can see that's the only out of the box build that gives him purpose & actually works great on him.
I don't have anything else prepared for him, his utility is kinda weak really, he has a bkb piercing slow that puts him in near death situations every time he uses it and a heal that's only effective later in the game so you can't even rly count on that, that's not much to work with rly :-|.
I don't think Huskar was ever a mid hero - and as I said above a #2 or #3 slot is better filled by many other heroes.
focus on the tank/initiate - heal support, may help.. mech pipe - initiate dive would likely keep you alive, or at least chew up most skills to death.. fulfilling your roles as a tanker.. and if they don't go for you - I'm pretty sure they will feel/notice your burning arrows doing 20/dmg a sec stacked..
I don't think Huskar was ever a mid hero - and as I said above a #2 or #3 slot is better filled by many other heroes.
focus on the tank/initiate - heal support, may help.. mech pipe - initiate dive would likely keep you alive, or at least chew up most skills to death.. fulfilling your roles as a tanker.. and if they don't go for you - I'm pretty sure they will feel/notice your burning arrows doing 20/dmg a sec stacked..
The mid lane is another choice: if the enemy mid laner isn't good at controlling the lane and stealing runes ( Queen of Pain, Magnus, Storm Spirit and Puck are the best at doing so) he can be safely played even without the need of a Bottle. His ganks are decent and he doesn't have any problems last-hitting.
In the current meta I don't see him as a viable support, but he can actually deal consistent damage when trilaning against trilanes (or dual laning against a solo Hero). That's the only situation in which I see him as a decent farm-independent Hero.
which is why commit to it, go aggressive trilane - and really mess them up.
the other scenario being - go 3 hard support/tanks/disablers - and let your carry go solo in the short lane. rhasta/cm/huskar for example - free for all on the farm, anyone can take it (obv this is organised and communicated) and dedicated the entire laning phase to stopping the enemy carry farming..
Not sure he could make it as a 4 or 5, he still seems more like a 2/3 for farming, although your trilane could work well. Still see him more as an off-laner with a support, where we can mess up enemy carry's farm, get some of his own, and help with carrying while not being the main damage dealer.
Changes to him are interesting though, I wonder if he'll see less play as a carry, and more as a initiator/durable type hero like Centaur Warrunner - build him with Pipe of Insight, Aghanim's Scepter etc for reduced self damage, rapid ulti use etc. Probably not a support hero, but more of a ganker/disruptor/semi-carry.
Mate - THE EXACT hero I was thinking of as comparable is Centaur Warrunner - but that's the problem.. why not just pick Cent? haha - the early game advantages to a Huskar not busy farming is lane control - while he's busy harassing. I can imagine he is extremely dangerous in the laning phase, and at level 3/4 getting kills is easier than initially thought..
Luna/CM/Huskar lane - aggressive, would be quite scary - all ranged, high dmg, high MS - solid disables..