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Hamstertamer's Blog
Blog Posts: 5     Views: 19811     Comments: 105
Hamstertamer
Show "patch" From:
DotA 2
Off Topic
March 29, 2016

6.87 wishlist

Views: 3937 Hamstertamer
+Rep Report
6.87  |  patch  |  wishlist  |  OSFrog  |  balance
Kyfrog this is for you. Dota needs fixing and only you can do it.

General

- Heroes in their fountain can no longer have their position changed by any spell or item controlled by enemies.
- Fountain now has true strike and can attack ethereal units as if they were not ethereal.
Death to fountain farming.

- Courier respawn time reduced from 3 to 2 minutes

- Ultimate Orb moved from secret shop to base
Why was ultimate orb removed from side shop again? Right now it's such a pain in the *** to buy skadi, linkens or whatever item based on it. Why?

- Sentry Wards no longer reveal enemy wards if placed normally. They still reveal invisible units.
- Placing Sentry Wards while holding the ALT key now places Ward Detectors, which are visually different from normal sentries. Ward detectors reveal enemy Observer Wards, Sentry Wards and other ward detectors. However, they do not reveal invisible units.
The idea of this change is to remove any interaction between dewarding and countering
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July 04, 2016

Hamster's 6.89

Views: 3761 Hamstertamer
+Rep Report
6.89  |  patch  |  wishlist  |  OSFrog  |  balance
Let's make a 6.89. The general idea is to make some cool heroes playable again. And to give a *fair* nerf to the meta in very high scrub tier pubs.

- Sven

* Storm Hammer cooldown rescaled from 13 to 22/19/16/13 seconds
* Storm Hammer damage rescaled from 100/175/250/325 to 25/125/225/325
* Warcry coooldown rescaled from 32/26/20/14 to 17 at all levels

**** the 1/4/4 value abuse build. Seriously. That build is the reason why he gives a 20 armor bonus to his entire team at the 10 minute mark, which is broken as hell.


- Kunkka

* X Marks the Spot cooldown rescaled from 26/20/14/8 to 25/20/15/10
* Ghost ship rum duration reduced from 10 to 7 seconds

Yes, that's a Kunkka nerf. Because the point is to balance heroes around their actual strength, not their pick rates...Right?


- Dragon Knight

* Breathe Fire mana cost reduced from 100/110/120/130 to 105 at all levels

Makes up for the fact that bottlecrowing and even bottle is dead, so you can't even afford to use your Q in the
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