



LINEUP:
2 tanky, 2 semi-tanky, and 1 squishy heroes.
2 STR and 3 INT heroes.
2 melee and 3 ranged heroes.
3 stuns, 2 slows, 1 disable, 2 heals, lots of nukes (and lots of pure damage nuke too).
Probably not a bad lineup.
COUNTERS:



Doom Bringer





Nyx burns INT heroes. Lifestealer shreds Alchemist. Razor saps OD. Doom, well, dooms INT. AM is annoying, but counterable. Pugna counters INT. Silencer too. Shadow Demon purges Warlock Golem. Omniknight repels magic (and pure) damage.
Probably more counters to my lineup, but i don't remember/not pro enough to notice. Help would be nice.
LANE:
2-1-2: well-balanced with the ward rotation. Probably need to counter trilane though.
3-1-1: Alchemist will suffer in lane, so probably not.
1-1-3: Timber can win solo lane if he's careful. Good too, because the support can rotate and help pull, even after nerf to trilane.
CORE ITEMS:

Outworld Devourer
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Cost: 7394 gold Force Staff for mobility, Atos for INT + HP. Possible extensions: ![]() ![]() |

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Cost: 6144 gold Self-explanatory, i think. ![]() ![]() Possible extensions: Armor: ![]() ![]() Non-armor tank: ![]() ![]() Misc.: ![]() |

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Cost: 4550 gold Ward rotation and utility mid allows for 2 farmed supports for wards and more support items. Possible extensions: ![]() ![]() |

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Cost: 4494 gold Ward rotation and utility mid allows for 2 farmed supports for wards and more support items. Possible extensions: ![]() ![]() |
GENERAL STRATEGY:
Position 1 is Alchemist, he's safelane carry.
Position 2 is OD, he's utility mid (NOT carry mid, needs only Force Staff/Atos and can get the other later while ganking)
Position 3 is Timbersaw, he's offlaner OR dual offlane cary if running dual lane setup.
Position 4/5 is Warlock + Rubick, with rotate warding so both can get farm.
You have to get a bkb on alchemist now as he needs some space for his regen to work, I agree that radiance is not needed on him.
And your aim is to give space for Alchemist to carry for late game. There are many carry's that can out carry alchemist so wasting your window of opportunity when he will be at his strongest.
And for the record,
SB to help land stuns or escape. Midas + Radiance in ideal farm, if not then just get a pair of the extensions according to what's needed.
Also, Abysall Blade is useful for locking-down Carries after they've bought a
Outworld Devourer
Force Staff for mobility, Atos for INT + HP.
I would consider getting an early
I would also consider a
Ward rotation and utility mid allows for 2 farmed supports for wards and more support items.
Rather than trying to farm a Sheepstick on a Support, you might want to consider getting a
Position 3 is Timbersaw, he's offlaner OR dual offlane cary if running dual lane setup.
Personally, I would change