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So the laning phase ends in 20-30 minutes? He wins the game easily with Tombstone if you can combo it up with your draft.
This.
Come at this, hamster.
Who says he all AMP?
He is all slow aswell.
He heals like a monster and in these drawn out scenarios the meta favors, becomes a great aura carrier.
There's not much point in going for lane presence in the current meta, this is the patch where you go full greed Spectre + Omniknight dual safe lane and win the late game from comeback gold xD
Generally I feel that since the meta encourages ricing it's pretty easy to come back from losing your lane by either going for solo pickoffs or by simply having better teamfight.
i disagree, this is no longer just after the gold changes were implemented.
right then you could be behind 20-0, get 3 kills with 5 heroes and be even in gold, this is no longer a rediculous patch.
strong duallanes is very common and very strong right now since agressive trilanes are ****.
and weak lanes does not mean you have a weak lategame. it has more to do with specific timings.
why are aggro tris ****?
It is high risk high reward.
It can pay off big time.
and might just leave your carry with tons of gold.
If i am wrong ,correct me.
It's just that with this meta's laid back laning phase, the opposing lane will just retreat and seep exp and then farm as the game will go much longer than in the previous patches, meaning that you will lose exp, gold and your offlaner will suffer too.
Why is this a given that they farm?
They can get gamked repeatedly.
Further, you say it like they farm items while your team is playing whack a mole eh?
It cant be wrong to aggro tri lane when you have late game presence too.
You get early farm you convert it into early tower gold. Then you proceed to farm cores, fight it out afterwards.
Early T1s can give about 480 gold each to the team assuming you didnt take the tower last hit.
IT cant be that bad...
I mean if you specifically drafted for early dominance and not providing for late game, then you asked for it.
Well part of the issue is that aggro tri's need to achieve more than just stop the opposing carries farm (That's assuming they just don't just dodge the tri-lane to still achieve good farm), especially compared to these dual lanes. You can easily have your supports gimped in terms of levels and experience, and that really hurts when games are lasting longer.
Since, supports matter a lot this meta. And a lot of the time, the trade-off in carry farm is not worth the limitation it puts on supports.
It is another reason why aggresive dual lanes are so good - You still contest the safe-lane farm, and give more farm to your offlaner, but you don't suffer as much from the level gap - Your other support can still stack, and pull, and do all the things you miss out on in an aggro tri.
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SIKE *****
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Since you just can't have enough Chaos Breaker.
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