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Honestly, i really don't know when someone would need 3 couriers. I think the perma invis is enough, adding another snake would be kind of useless as you wouldn't need that many couriers, but would make scouting way too easy. Also is the snake magic immune like a regular courier? In my opinion, i wouldn't make it magic immune, as having a perma invis moving ward is just op, but a perma invis moving ward that you can waste mana on is a different story.
I may sound hypocritical, but with the extra couriers, couldn't Hermes become a multi-purpose support and possibly a carry?
Think about it, one snake could hold Hermes' active items, like mek, pipe refresher and possibly mana boots. Then, Hermes' second snake could hold agh. scepter, bottle, and maybe a whoel bunch of Clarities, Healing salves, dust of appearance, smoke and wards. Finally, Hermes himself would carry stat items and auras, e.g Vladmir's, Heart, Sheepstick...etc. When Hermes needs to heal himself, he exchanges mek for heart, uses it, then exchanges it again. Heck, Hermes would make an excellent Carry if you could grab a sheepstick, hex, grab a divine, deal over 9000 damage, and return the Divine to the snake to avoid dropping it.
Passive: Drop - Drops on death. If an ally picks up the Divine Rapier, it will remain droppable and provide no damage bonus except to its original owner. If an enemy picks up the Divine Rapier however, it will retain its damage bonus but can no longer be dropped except by death. Once this happens, anybody who picks up the Divine Rapier afterwards will receive the damage bonus.
Master of the hidden art of typoing and the greatest enemy of RNGesus
This hero has a great number of useful ability, each offering amazing support in the right situation. However, my issue is with this hero as a whole. He doesn't offer any real offensive potential.
He can ensure his ally team has great map awareness, item efficiency, and decent team fight tactics. Beyond this hes lacking. He has almost zero impact in lane support, ganking (besides a slight slow, if timed correctly), zoning enemy heroes, or pushing, which is troublesome for a support. I think he needs a hard disable/nuke, or heal to be viable.
Perhaps these incredible abilities could be used to create two hero ideas, rather than one.
Thanks for Scezory and ShiShiOkami for commenting, however this is a collective idea and I'm afraid I cannot change the ideas since it would require all of us to talk about it again. Anyway, more importantly, I cannot help but notice that this is the only your first/second post here shishi, so mind if I say:
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KoDyAbAbA
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