Forum » Hero & Item Ideas » Forge of Creation #1 Entries ! 14 posts - page 1 of 2 |
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RULES
RATINGEach hero has "marking guidelines", based on which you'll be able to rate the hero. The categories are :
Each category can be rated with a grade from 1 to 10, with 1 being lowest and 10 being highest. With this, I give you this month's theme chosen by Yzreel:STARThis thread will stay open for 2 weeks, enough time for each participant to submit their entry. Once the time limit is reached, participants will be able to rate each other's hero ideas. Participant list :
P.S :
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Wulfstan <Retired Mod> Memorable (77) Posts: 2801 Steam: Wulfstant View My Blog |
Alleria, the Mistress of the StarsHigh in the sky, high in space sits a large glistening temple. Inside the temple are countless tiny stars and a royal throne. Atop the throne sits Alleria, the Misterss of the Stars. From her throne she can see all across the universe, she can predict when stars will die and when stars will be born anew, but a disturbance on a far planet has been worrying her for days, a battle is brewing which could disturb the alignment of the stars. Alleria joins the Radiant side in the battle of the ancients, because if Dire receive their powers, the universe could be in peril. Attributes: Health: 501 Mana: 260 Strength: 20 Agility: 18 Intelligence: 21 Armour: 2 Movement Speed: 305 Alleria is a ranged intelligence hero who excels at keeping foes at bay in lane, thus she is a great support. She has 2 stunning abilities, a small but handy healing ability and a devastating ultimate which can change the tide of battle if pulled off correctly. Q) Luminous Flare: Alleria launches a bright flare at an enemy, which stuns them and deals moderate damage. Alleria can draw power from the stars, conjuring up bright bolts of energy to strike down foes. Stun Duration: 1.4/1.5/1.6/1.7 Damage: 100/125/150/200 Mana: 150/160/165/170 Cooldown: 10/9/8/7 W) Celestial Showers: Alleria shatters a star into a renewing dust, sprinkling it on an area and healing allies inside. Alleria puts to use the dead stars in the sky, using their final sliver of power to aid others. Radius: 375 Healing: 100/150/200/250 Mana: 160/170/180/190 Cooldown: 25/23/21/19 E) Incandescent Ray: Alleria heats a small star in the sky, causing it to emit a large beam of energy at a target point in the battle field, stuns for a huge duration and deals large damage, but has a long delay. Alleria has the power to heat stars to such intense temperatures that they release a huge ray of light down to earth. Stun: 2/2.5/3/3.5 Delay: 2 Radius: 230 Damage: 150/200/250/300 Mana: 130/140/150/160 Cooldown: 19/17/15/13 Ultimate: R) Star Cannon: Alleria summons all the power from the nearby stars to charge up one devastating cannon blast. This ability can be cast anywhere within a huge radius. The start of the ability is a channel, and can be stopped at any time to release the bolt. The channeling time can be up to ten seconds, each second channeled increases the damage and stun. Alleria summons all of the stars celestial powers, hoping to put an end to the battle with one powerful shot. Damage Increase per Second: 30/40/50 (scepter 60) Stun Increase per Second: .2/.3/.4 Range: 2500 Mana: 200/300/400 Cooldown: 120/110/100 I put a lot of extra effort into making this so I hope you all like it. I don't expect it to win the contest, nor do I mind if it doesn't. Just joining this for fun, but winning would be a bonus of course! |
Bunkansee <Veteran> Remarkable (32) Posts: 1373 Steam: Bunkansee |
Horologium the Pendulum ClockLore: Horologium the Pendulum Clock is a Celestial Spirit from the Celestial Spirit world who lived among the stars and the fabric of time. He found a very dangerous foe to the Spirit World and Time it's self. He heard rumors that the person was once a human and that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He is called the Faceless Void whom Horologium saw nothing more than destruction. Horologium asked the Celestial Spirit King for his permission if he could stop the Faceless Void from bringing destruction. The Celestial Spirit King allowed Horologium to go after the Faceless Void and bring justice among the stars and time it self. Hero Introduction: Horologium is unique in being an aggressive intelligence hero with a regular ranged physical attack, a master of time and the one who has the power of the stars. Although he is a powerful force at all stages, Horologium is especially dangerous early in the game when his Unison Raid can quickly destroy any foe. Due to his Dimension Path, Horologium can easily enter or escape in combat unseen by the enemy and being invulnerable at the same time, at the cost of his mana being drained. His powerful spell "Stop Time" can instantly freeze a target enemy unit in time, a spell that cannot be stopped by anything. His powerful Urano Metria which means "Ultimate Magic of the Stars" ability deals massive damage and can kill the target below it's average health. 20 + 2.1 27 + 3.2
Unison Raid
Dimension Path
Stop Time
Urano Metria
"The only thing we have to fear is fear itself."
Please PM me if you spot anything missing or outdated in the data base |
F.E.A.R.0 <Veteran> Remarkable (38) Posts: 794 Steam: F.E.A.R. |
Monoceros, Unicorn of legendRadiant IntelligenceBase strength: 18(+2.0) Base agility: 20(+2.1) Base intelligence: 21(+2.6) Base armour: 1 Base damage: 57 Movespeed: 310 Attack type: Ranged Lore Far in the reaches of time itself, a war between two nemesis stones and their followers is raging, spanning multiple dimensions and even time periods. Planets destroyed, entire races obliterated in the blink of an eye. Far above all of this, what appeared to be a regular constellation watched this destruction and wept, the reality being that this was no mere set of stars. This was an infinitely powerful magical creature that was spread into multiple souls in order to keep the power in control. Crushing depression rose like a wave over what the mortals knew as Monoceros, driving him to do what no celestial must ever do. He intervened, laying waste to an entire legion of Dire forces with a single searing blast of light. All 87 celestials were notified of this reckless behaviour from the very being of magic. Some chose reluctantly, some chose with glee, but the decision was to punish the greatest of them. And yet none knew what was fitting. None of them except the one in question, that is. Monoceros had since acknowledged his mistake, and come to terms with what imbalance he had caused, and chosen his own punishment to save one small shred of dignity. Not much is told as to exactly what Monoceros told them, but since the start of the century he has been on the front lines of the Radiant's forces, doomed to decimate the Dire until the world itself fades into dust. This is the punishment of immortals. But also a punishment to all who oppose him. Skills Q: Celestial Elegy (Target enemy, AoE) Monoceros creates a holy marking underneath an opponent's feet, filling their mind with an incomprehensible chorus, which slows the target and deals damage for each of Monoceros' allies that the slowed unit hits during the effect. Slow: 30%/35%/40%/45% Damage per allied hero hit: 175 Duration: 3/4/5/6 Cooldown: 19/17/15/13 Mana cost: 130/120/110/100 "The expanses of space itself call to you!" W: Light's javelin (Target ground) Monoceros channels in the direction of choice, and then launches a piercing bolt of light from his horn. The bolt has a maximum range of 3000 units, and moves at a speed of 700 units per second. Channel time: 1.8 Damage: 80/160/240/320 Cooldown: 14 Mana cost: 135 "Pierce the heavens!" E: Mana call (Aura) Monoceros' mere presence on the battlefield causes a percentage of nearby enemy's max mana to be absorbed into his own pool every second % of max mana drained: 0.7/0.9/1.1/1.3 Range: 900 "You are undeserving." R: Orbital annihilation (Global, Target ground, AoE) Monoceros breaks the orbit of 1/1/2 minor stars, making them fall to the groundafter a large delay. Each star falls AFTER the previous one, with a new delay of 1.5 seconds between landing times. Stars: 1/1/2 AoE of landing: 450(*500) Delay before strike: 3.5(*2.5) Damage per star: 400/450/500(*450/475/500 Cooldown: 60/55/50 Mana cost: 250 "One day...I shall return." Responses Starting the match -"They shall learn to fear my power." -"And Selemene said I wasn't the fighting type." Moving -"It will be dealt with" -"Were I immortal, I would be there in a flash." -"I understood the first time you clicked." -"I get it." Last hitting -"A magic in its own right." -"Soon I shall get the Scythe of Vyse!" -"Money cannot buy magic." Killing a hero -"My horn is sharper than it looks." -"What kind of attempt was that? I demand a challenge." -"Immortality means I face a lot of people like you." Dying -"I only wished...To be remembered." -"I'll be back...I know it." -"Bastard!" -"To the immortal plane once more." When the player pings -"You can send messages from the sky!? Are you immortal too!?" -"What do those exclamation marks mean?" -"STOP THE NOISES" Meeting Allies Luna -"Your goddess and I were once friends." Mirana -"Princess of my favourite celestial." Invoker -"How did you stay alive this long?" Invoker -"Olden magic! I do adore it so!" Spectre -"Why can nobody else hear you properly?" Io -"Shame the mortals didn't understand that joke, wisp." Rare -"From times long gone, I bring light to this desolate waste!" -"The light of magic is complicated. It can heal or harm, slow or hasten... Or you can use it for cleaning your hooves, which is my personal favourite." Getting runes -"3 of me? Why can they not cast? -"Slower than none! Faster than all!" -"You'll never see the star coming, I promise." -"Regeneration? My mana needed that." -"Double damage. Why can it not affect spells?" |
ThreadOfFate Notable (14) Posts: 627 Steam: TTT.Pixelmancer View My Blog |
Cosmic Knight, The guiding starDescription: When all else fails and things seem hopeless the Cosmic Knight descends down upon the battlefield with fearless presence gaining power for allied cowardice.(Meet the ultimate in anti-bad teammates hero) Health: 680 Mana: 338 Strength: 30+2.6 Agility: 15+1.5 Intelligence: 26+2.8 Base Damage:30 Move Speed: 300 BAT: 1.7 Attack range: 128 Base Armor: 1 Shooting Star: In a blaze of white flame shoot to a target location and burn nearby enemies in a 250 aoe for 3 seconds + 1 second for each absent allied hero in a 1000 radius. Level1:50 pure damage per second. Mana Cost: 225 Range: 900 Cooldown: 35 seconds Level2: 75 pure damage per second. Mana Cost: 225 Range: 1100 Cooldown: 30 seconds Level3: 100 pure damage per second. Mana Cost: 225 Range: 1300 Cooldown: 25 seconds Level4: 150 pure damage per second. Mana Cost: 225 Range: 1500 Cooldown: 20 seconds Note:Deals damage in a similar way as immolation, the Cosmic Knight moves at 2500 speed. Face of defeat: Gain the base life,mana,armor and damage of any allied hero who has abandoned the battle field. Gain damage and attack speed for each death your team has. Level1: gain 1 damage and 0.4% attack speed Level2: gain 2 damage and 0.8% attack speed Level3: gain 3 damage and 1.2% attack speed Level4: gain 4 damage and 1.6% attack speed Note: for example if your team has 10 deaths you gain 40 damage and 16% attack speed at max level. If a player abandons the game you gain their heroes base stats, there stats are added to yours so if a player leaves and their hero has base 560 life,300 base mana,1 base armor and 50 base damage and the Cosmic Knight has 1100 Life 560 mana, 4 armor and 120 damage the Cosmic Knights new stats will be the combination of the two additively, the Cosmic Knights new stats would become 1660 life, 860 mana, 5 armor and 170 damage. Obelinks: Summon a meteorite obelisk at a target location which has a percentage of the Cosmic Knight`s life,damage and armor and emits an aura in a 900 radius making other structures invulnerable. Level 1: Grants the Obelinks 30% of stats. Maximum 1 Obelinks. Mana Cost: 200 Cooldown: 40 seconds Level 2: Grants the Obelinks 50% of stats. Maximum 2 Obelinks. Mana Cost: 250 Cooldown: 40 seconds Level 3: Grants the Obelinks 70% of stats. Maximum 3 Obelinks. Mana Cost: 300 Cooldown: 40 seconds Level 4: Grants the Obelinks 90% of stats. Maximum 4 Obelinks. Mana Cost: 350 Cooldown: 40 seconds Note: This only effects allied structures and gains the same benifits the Cosmic Knight does from Face of defeat. Starquake: Deal damage and stun targets based on quanity of heroes in 1000 aoe. Does not effect the Cosmic Knight Level1: Deal 50 pure damage and stun for 0.4 second to all targets in a 1000 aoe per hero affected. Mana Cost: 500 Cooldown: 20 Level2: Deal 75 pure damage and stun for 0.7 second to all targets in a 1000 aoe per hero affected. Mana Cost: 650 Cooldown: 15 Level3: Deal 100 pure damage and stun for 1 second to all targets in a 1000 aoe per hero affected. Mana Cost: 800 Cooldown: 10 Note: This ability is somewhat of a double edged sword as it will effect allied heroes as well. Cosmic Knight is excluded, however it does include the Cosmic Knight in the effect calculations. |
SilencersCurse Posts: 57 |
Galaxis, The NebulaBio
Galaxis, The Nebula
My translucent form compels you
Primary Attribute: Intelligence Affiliation: The Radiant Strength: 13 + 1.5 Agility: 25 + 2.9 Intelligence: 29 + 3.4 Base Health: 397 Base Mana Pool: 377 Base Damage: 49-55 Base Armor: 1.10 + 3.57 from Agility Movement Speed: 310 Sight Range: 1800/800 Attack Range: 450 Missile Speed: 1000 Attack Duration: 0.56 + 0.73 BAT: 1.7 Abilities
Range: 300/400/500/600 Duration: 10/15/20/25 Mana Cost: 130/150/170/190 Cooldown: 45 Notes
Dodge Chance: 10%/15%/20%/25% Notes
Radius: 600 Damage Over Time: 10 Lifesteal: 10%/20%/30%/40% Duration: 10/15/20/25 Mana Cost: 140/150/160/170 Cooldown: 60 Notes
Range: 600 Radius: 250 (*270/310/350) Damage: 400/560/720 Bonus Attributes: 5 (*10) Mana Cost: 300/400/500 Cooldown: 180 (*120) Notes
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kkoopman3 Remarkable (28) Posts: 815 Steam: Ce.W1sd0m |
Miantor, The LodestarRadiant Strength "Miantor will never be forgotten." Base health: 530Base mana: 208Base damage: 57Base armor: 3Movement speed: 295Base attack time: 1.7Attacks per second: 0.64Range: MeleeVision range: 1800/800Strength: 96.8 (20 +3.2)Agility: 45 (9 +1.5)Intelligence: 52 (16 +1.5)Lore: From beyond the event horizon, in the unexplored depths of space, there once lay an asteroid that had existed for eons. It was relatively small, but comprised of extremely sturdy substances. For millennia, it circled the star Miantor without a clear aim or purpose. However, on the asteroid's ninth cycle, the star collapsed and went supernova, pushing the invulnerable mass out of its orbit and imbuing it with stellar energy. As the years went by, old stars died and new stars were born. After a few more millennia, the star Sol took notice of the object and and drew it into its grasp. By then, the unassuming asteroid had manifested in it the star Miantor itself. Having witnessed the destruction of many stars during its lifetime and experienced death itself, it realised the imminence of the universe's downfall and wished to end suffering to bring peace and happiness to all until their ultimate demise at the hands of the cosmic beings. "Miantor..." Uttered Sol when it sensed its own fallen brother living on inside the asteroid, and without further hesitation, it was flung towards a planet filled with chaos and destruction ever since the beginning of time; the planet that needed Miantor's power the most. A spectacular display of lights dazzled onlookers as the night sky was lit by a shower of stellar particles. The asteroid's sleek figure cut through the air and it crashed onto the planet unscathed and unharmed, leaving a ring of fire in its wake. Miantor set foot upon the unfamiliar, war-torn world, knowing fully well that it was the sole remnant of a star that once shone bright in the heavens above. Q: Meteor Crush Type: Target-Point Affects: Enemies Damage: Composite Miantor leaps into the air for a short duration. He then zooms in and crashes at the target area, dealing damage and slowing in a large radius based on how far enemies are from the centre of the explosion. Lodestar takes part of the damage when he lands. - 700/800/900/1000 range - 1.5 second air time - 300 damage radius - 100/150/200/250 maximum damage* - 50/75/100/125 minimum damage - 30% maximum slow - 10% minimum slow - 4 second slow duration - 50/75/100/125 health cost - 100 mana cost - 10/9/8/7 second cooldown Miantor pulverises its enemies from above with a resounding crash. Notes:
The maximum damage and slow are taken by enemies that Miantor lands right on top of. Magic-immune enemies take only the physical component of the damage and are immune to the slow. W: Flaming Legacy Type: Passive Affects: Enemies Damage: Magical Miantor gets superheated after casting Meteor Crash, dealing damage over time to nearby enemies. Miantor also deals additional damage to enemies when he attacks them or is attacked himself. - 10/20/30/40 damage over time - 200 damage over time radius - 15/30/45/60 damage to enemies attacking Miantor - +15/30/45/60 damage per attack - 4 second duration Miantor's scorching heat etches memories of its fiery death into all who oppose it. Notes:
Buff can be purged. Magic-immune enemies are unaffected by all aspects of the spell. E: Impervious Type: Passive Affects: Self After taking a set amount of damage, Lodestar takes reduced damage for a short duration. - 300 damage threshold - 70% reduced damage for 4 seconds - 25/21/17/13 second cooldown Layers of strong metals lie under Miantor's rocky exterior, ready to protect its powerful core. Notes:
Buff can be purged. R: Spark of Miantor Type: No Target Affects: Self When activated, Meteor Crush's cooldown is refreshed and subsequent casts have a reduced cooldown and mana cost. - 4 second Meteor Crush cooldown reduction - 10/14/18 second duration - 30/50/70% reduced mana cost - 100/150/200 mana cost - 100/90/80 second cooldown With the power of a star under its control, Miantor is a force to be reckoned with. Notes:
Buff CANNOT be purged. Without any delay, Miantor, the Lodestar! This hero does a lot of nuke damage with Meteor Crush early on, and also deals a good amount with Flaming Legacy if it has some attack speed. This hero falls off in the late game, but it can still function as a tanky initiator that can break stalemates and destroy supports camping at the back of fights. Well, that's all there is to this hero. Good luck in the contest :D.
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porygon361 <Editor> Remarkable (46) Posts: 1603 |
Haruspex, the Whispering Augur"Your world is but a pathetic spark to the Outworld Court." The cosmic court of the Outworld is unparalleled in the minds that occupy it. Of the many sages, seers and sorcerers that populate the royal courts of Outworld nobility, only one is not native to the astral plane. Haruspex gazed into the cosmic abyss, and willed it - dared it - to stare back. He seized its power, and became something neither mortal nor Outworld, but something in between. He claimed the legendary title of Whispering Augur and took his place in the Outworld Court. When a Courtling by the name of Harbinger left the astral plane to travel to the Ancient War, it was Haruspex who was sent to track him down and bring him back. Using visions gathered from the life forces of his foes, he endlessly tracks the Outworld Devourer, and each step finds him growing in cosmic power. Haruspex, the Augur of the Outworld, finds it ironic that Harbinger's portents of worse to come may end up pointing to him. Faction: The Dire Primary Attribute: Intelligence Movement Speed: 300 Base Attack Time: 1.7 Range: 500 Vision: 1800/800 Base Damage (including stats): 59-63 Base Armour: 1 HP: 492 Mana: 273 Strength: 60 (18 + 1.75) Agility: 73.6 (16 + 2.4) Intelligence: 93 (21 + 3) Innate: Foul Auguries Haruspex cannot level stats as normal. Instead, he starts the game with two empty Soul Charges and gains one every level. Soul Charges can be filled by using Haruspex's abilities in certain ways, and a full Soul Charge can be expended to give the Whispering Augur +3 in a stat of his choice. No more than ten Soul Charges can be converted to a single stat. Q: Astral Whip Haruspex strikes the target with a lash of dark energy, dealing damage based on his Intelligence and slowing for a short duration. Every Hero kill with Astral Whip will fill a Soul Charge. Damage: 20/30/40/50 + 1/1.35/1.7/2.05 times Intelligence Slow: 30%/50%/70%/90% Slow Duration: .25 seconds Cooldown: 5.5/4.5/3.5/2.5 Mana Cost: 70/80/90/100 W: Precognition The Whispering Augur transforms into an astral form, removing his ability to autoattack but granting him evasion, bonus movement speed and a chance for his spells to critically strike. Each spell that critically strikes while under this effect will fill a Soul Charge. Haruspex can freely switch between forms, but switching forms costs mana. Evasion: 15%/20%/25%/30% Critical Strike Chance: 10%/15%/20%/25% Critical Damage: 150%/185%/220%/255% Bonus Movement: 10/20/30/40 Mana Cost: 200/150/100/50 E: Outworld Reckoning Haruspex calls upon otherworldly powers to deal damage to all enemy units in an area. The damage is multiplied for each spell Haruspex has cast in the previous 9 seconds. Whenever Outworld Reckoning is cast with a 4-spell modifier, Haruspex will fill a Soul Charge. Base Damage: 100/125/150/175 Spell Multiplier: .25/.5/.75/1 Cooldown: 30 Mana Cost: 200/275/350/425 Ultimate: Arcane Storm Using all the energies at his disposal, Haruspex summons a mighty pulse of energy that deals damage to all nearby enemies. After casting Arcane Storm, all of Haruspex's spells deal Pure damage for a brief duration. Every Hero kill with Arcane Storm will fill a Soul Charge. Damage: 150/250/350 Duration: 4/5/6 Cooldown: 8/7/6 Mana Cost: 200/360/520 Instead of stats, Haruspex levels up Astral Auguries. This passive ability increases the effectiveness of his spells. Astral Whip Multiplier Increase: .10 per level Precognition Bonus Critical Damage: 2% per level Outworld Reckoning Mana Reduction: 20 per level Arcana Storm Damage Increase: 30 per level _______________________________ >Balance is hard. Hopefully the immense early-game mana problems solve it. There are two kinds of people in the world; those who can count, and those who can't.
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Terathiel <Veteran> Remarkable (49) Posts: 1415 Steam: Save me from this meme hell View My Blog |
Binary, The Twin PlasmasRadiant Intelligence Ranged "Your future depicts... great challenges." LoreMany eons ago, the stars were believed to be sentient beings. In this our ancestors were partially correct. Stars of certain natures have been given true sentience, by some mystical being. Travelers speak of being lost, but following a single star that seemed rather different than the others on the horizon had led them back. Shamans read the stars every night, to glean from them glimpses and premonitions of the future, and many are quite accurate. Spellcasters have been heavily influenced by stars, creating spells to mimic their nature. However, our kind had never found true evidence of the stars' power until now. The Binary, a star, or rather stars, that our greatest astronomers have found to be of twin nature, has sent a mystical being to our realm. We have dubbed the smaller "star" Minor, and the larger Major. Minor shows few signs of intelligence, seeming to be more of a lesser companion than a partner. For now we must shelter it, but I grow ever more cautious of it's unpredictability. It wills to be free. But the world may not be ready for such a fantastic being. StatsHealth: 644 (1510) Mana: 286 (1284) Damage: 51 Base Strength: 26 (+ 1.9) Base Agility: 16 (+ 2.2) Base Intelligence: 22 (+ 3.2) Movement Speed: 295 Base Armor: 2.29 BAT: 1.7 Attack Range: 550 AbilitiesQ: Binary(PASSIVE)(PURE)Minor occasionally joins in on an attack, adding extra critical damage and damage over time, while slowing the target. Chance: 20% Critical: 105/110/115/120% Damage over Time: 10/25/25/40 Slow: 15% Duration: 4/4/5/5 Notes
Damage over time can be Purged Damage over time is pure damage W: Solar Flare(ACTIVE)(PURE)Major sends a burst of energy into Minor, who redirects it into an enemy, dealing small amounts of damage and dispelling the target. Deals 150% the current burn damage of Binary. Target is also silenced for a short period of time. Can also be used on a friendly target, only dispelling debuffs. Range: 600 Silence Duration: 2/3/3/4 Cooldown: 15/15/12/12 Manacost: 100/100/75/75 Notes
Blocked by Linken's Sphere Can be Purged Friendly Dispel is a Strong Dispel E: Detachment(ACTIVE)(MAGICAL)Minor frees itself from it's orbit, launching itself toward an enemy unit, dealing damage and stunning for a duration. Range: 400 Damage: 90/180/270/360 Stun Duration: 1.4/1.6/1.8/2 Cooldown: 12 Manacost: 150/175/200/225 Notes
Blocked by Linken's Sphere Cannot be Purged R: Twin Destinies(ACTIVE)Major influences the target enemy's destiny, removing chances for critical, evasion, damage block, bashes, etc. for a duration while also blinding and Slowing them. Range: 550 Miss Chance: 20/35/50% Slow: 25% Duration: 4/6/8 Cooldown: 40 Manacost: 200/300/400 Notes
Blocked by Linken's Sphere Cannot be Purged All chance-based abilities are disabled, including Ignores Monkey King Bar |
Ninecent Notable (3) Posts: 84 |
Murum, The FallenFaction:The Dire Attack type:Melee Primary attribute:Strength BAT:1.7 Attack damage:45-54 Move speed:310 Role(s):Durable,Initiator,Disabler,Carry,Support Strength:20+3.2 Agility:16+1.5 Intelligence:16+1.5 base armor:3 Lore- Many years ago, Solunan, the God of the sun, designated a line of humans to be his champions on earth. This family became famous and powerful, leading an empire from the Solor Throne. But when Mirana, the lone air for the family of Solunan, defected to worship Selemene the moon goddess, Solunan was left without any power in the world below. That is when Murum, an old and fading star, saw the troubled god and wished to help. Solunan immediately too the opportunity, sending down Murum as the new force of the sun. Though when Murum descended to mortal form, he was quickly angered by his lack of power. Compared to his true form, this body was nothing. What he did not know is while he was weak for a star, he was mightier then any creature on the planet. AbilitiesAbility1:Q:Starlight Ability:Target Unit Affects:Enemies Damage:Magical Murum harnesses a bit of his old power, focusing it on a target enemy. Does damage, a short stun and a small AOE Blind Range:900 Damage:110/150/190/230 Stun time:1 Blind Radius:300 Blind Miss Chance:100% Blind duration:2/2/3/4 Cooldown:14/12/10/8 Mana cost:80 While Murum's light was failing when he was brought to earth, at close range it is still intense Other Information Spoiler: Click to view
Is blocked by Black King Bar. Damage stun and blind on primary target is blocked by Linken's Sphere.Does not go through Monkey king bar. Debuff can be Purged
Ability2:W:Imminence mass Ability:No target Affects:Self Murum increases his mass, rooting himself but giving him both physical and magical damage block and bonus regeneration. Also halves the cooldown of starlight while active. Damage reduction:15%/25%/25%/45% Bonus Health Regeneration:8/16/24/32 Duration:15 Cooldown:30 Mana cost:140/130/120/110 Murum was alone in the sky, without as much as an asteroid orbiting. He is used to being motionless, and reverts to that state when he can. Other Information Spoiler: Click to view
Is not canceled by stuns, but will be by silences or hexes. Damage reduction does not block pure damage. Abilitys can still move him, and the effect is not canceled.
Ability3:E:Mass Strike Ability:Passive Affects:Enemies Damage:magical Murum hits with the energy of a star, causing all enemy heroes on the map to take a percentage of the physical damage done to the target as magical damage. Damage Done:20/45/70/95% Cooldown:20/16/12/8 Murum can release so much energy that everyone on the planet can feel it Other Information Spoiler: Click to view
Is blocked by Black King Bar. Is not blocked by linken's sphere. Damage is calculated based on the physical damage done to the target. Hits all 5 heroes even if one is the target. Includes damage from Items, Auras, and Buffs.
Ability4:R:Sunlight Blaze Ability:No target Affects:Enemies Damage:Magical Murum summons the wrath of Solunan, causing a large area around him to be bathed with burning light. Does damage, ministuns, and blinds. the stun lasts double duration during the daytime. Radius:9050 Damage per wave:50/80/110 Stun duration per wave:0.2/0.3/0.4(*0.4/0.5/0.6) Blind Duration per wave:3 Miss chance:50% Waves:4(*5) Second per wave:2 Cooldown:160 Mana cost:175/225/375 Murum's bond with Solunan allows him to burn the earth, blinding his enemies in eternal light Other Information Spoiler: Click to view
Is blocked by Black King Bar. Is not blocked by linkens sphere. If Murum dies, the effect ends. Each wave radiates from Murum, so if he moves the effect moves.
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Powergoat Notable (4) Posts: 46 View My Blog |
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