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Elder Titan + Enigma Strat

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Forum » Theory Crafting » Elder Titan + Enigma Strat 16 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Yzreel » May 27, 2014 11:43pm | Report
Sorry about the lineup, I wasn't thinking at all when I wrote it down (and I'm bad at drafting), my point is that Enigma+ Elder Titan combo is so strong in the way that we don't need the test of the team to be actual team fighter, and thus covering more ground with combination of the three (such as split push and ganking oriented team)
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Permalink | Quote | PM | +Rep by Xyrus » May 28, 2014 6:30am | Report
Yzreel wrote:

Sorry about the lineup, I wasn't thinking at all when I wrote it down (and I'm bad at drafting), my point is that Enigma+ Elder Titan combo is so strong in the way that we don't need the test of the team to be actual team fighter, and thus covering more ground with combination of the three (such as split push and ganking oriented team)

This is true. For many other comboes as well, e.g. Sand King + Tidehunter, Disruptor + Puck, etc. The problem is finding Farm for the Blink Daggers.

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » May 28, 2014 7:28am | Report
Yzreel wrote:

Sorry about the lineup, I wasn't thinking at all when I wrote it down (and I'm bad at drafting), my point is that Enigma+ Elder Titan combo is so strong in the way that we don't need the test of the team to be actual team fighter, and thus covering more ground with combination of the three (such as split push and ganking oriented team)

Well, I always try not to pick more than three (usually two) teamfight-oriented Heroes: a whole team that only has teamfight ultimates is complete garbage, as most of the time a single split pusher (Naga, Prophet, Druid...) counters it. There are many other good duos like Batrider + Disruptor, Tidehunter + Dark Seer et cetera, it all depends on what you feel comfortable with. Also, I find your combination really strong versus late game carries/teams for two reasons: the damage is percentage-based, so it doesn't decrease the more HP the enemies have, and the Elder Titan grants an aura that reduces armor.

Xyrus: http://dotabuff.com/matches/683362229
I still replay that moment when me and SK got a teamwipe using our ultimates and then pushed down the three mid towers plus the mid barracks. I never find coordinated teammates, but it worked out this time. :D

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Permalink | Quote | PM | +Rep by KoDyAbAbA » May 28, 2014 9:00am | Report
my lineup would be:

Pugna as number 4/support
Pheonix as number 5/hard support
Morphling as number 2/mid
Spectre as number 1/safe lane hard carry
Tinker as number 3/utility pusher

Holy mother of combo-wombo's
forces people to make early BkB's, which are of no use since we can just go full rat mode with tinker-spectre

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Permalink | Quote | PM | +Rep by Xyrus » May 28, 2014 10:09am | Report

Well, I always try not to pick more than three (usually two) teamfight-oriented Heroes: a whole team that only has teamfight ultimates is complete garbage, as most of the time a single split pusher (Naga, Prophet, Druid...) counters it.

Agreed, it's best to balance, and pick Heroes that can do more than 1 thing, e.g. Enigma can Teamfight, but he can also Push early on thanks to Summon Eidolons

Xyrus: http://dotabuff.com/matches/683362229
I still replay that moment when me and SK got a teamwipe using our ultimates and then pushed down the three mid towers plus the mid barracks. I never find coordinated teammates, but it worked out this time. :D

Dat Mid Doom, so Pr0! He even Outfarmed an OD! 8{D

Fyi, before anyone calls me on the Double Vlads, Lycanthrope needs to Split-Push, so 2nd Vlads needed against Omnislash 8{3
KoDyAbAbA wrote:

my lineup would be:

Pugna as number 4/support
Pheonix as number 5/hard support
Morphling as number 2/mid
Spectre as number 1/safe lane hard carry
Tinker as number 3/utility pusher

Holy mother of combo-wombo's
forces people to make early BkB's, which are of no use since we can just go full rat mode with tinker-spectre

This lineup is even greedier than Ysreels tbh.

0-Disable Strat -.-

Never play Pugna as a Support either, he doesn't contribute much without Lvls and Farm, same with a Phoneix, he's better as an Offlaner since he can do a lot with little Farm, but needs lvls to be truly effective. Finally, Offlane Tinker just screams "Smoke up and slaughter me at the Ancient Camp, cos that's where I'm camping!"

They don't need Black King Bars to shut you down, you can't fight early on, and only the Morphling stands a chance at winning his Lane, but against a smart Team, he'll inevitably get Ganked SO HAAAARD...he goes back the post-TI2 Nerf stage 8{3

As has already been said in this thread, you don't need 2 Hard Carries...

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Permalink | Quote | PM | +Rep by Timminatorr » May 28, 2014 11:38am | Report
KoDyAbAbA wrote:

my lineup would be:

Pugna as number 4/support
Pheonix as number 5/hard support
Morphling as number 2/mid
Spectre as number 1/safe lane hard carry
Tinker as number 3/utility pusher

Holy mother of combo-wombo's
forces people to make early BkB's, which are of no use since we can just go full rat mode with tinker-spectre

Phoenix can support but isnt great.
Pugna ISNT a support.
And then you pick 3 hard carries who all want to farm the entire map, this draft doesnt make ANY sense. -_-

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