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So I went ahead and watched MLG Columbus because I felt like it and Speed, Fnatic and Alliance were playing.
Venomancer seems to be a top pick as of now. He's not really banned that much, but he's taken a lot in the first picking phase. Apparently him and Crystal Maiden are the top supports right now in the meta...
Always hated this hero tbh, DoT is not my thing. I know his sting/wards got buffed in 6.79, but I never thought it would be enough.
Can anyone discuss why exactly Venomancer came into the meta?
So I went ahead and watched MLG Columbus because I felt like it and Speed, Fnatic and Alliance were playing.
Venomancer seems to be a top pick as of now. He's not really banned that much, but he's taken a lot in the first picking phase. Apparently him and Crystal Maiden are the top supports right now in the meta...
Always hated this hero tbh, DoT is not my thing. I know his sting/wards got buffed in 6.79, but I never thought it would be enough.
Can anyone discuss why exactly Venomancer came into the meta?
He has a really strong slow, Venomous Gale which can usually assure you a first blood, he can farm the jungle and even Roshan easily with his Plague Wards, his passive in combination with his wards deal a lot of harassment in the lane and in team fights, and also his ultimate is a strong DoT that shouldn't be ignored or underestimated in fights.
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His wards are absolutely ridiculous now. The poison damage on them really adds up.
I watched the majority of MLG Columbus games, and I think he was picked/banned 70% of the time, if not more, especially in the latter stages.
I believe his level 3 ultimate in conjunction with Aghanim deals over 3k damage over time, which in extended fights with buybacks (which happens a lot in these tournaments) is enormous.
Venomancer + Hand of Midas: since the 6.79 changes (both for Venomancer himself and for the gpm increase) made those semi-jungling supports very good candidates for a HoM. Add that fact that Veno has the best level 1 slow in the game, a good counterpush ability and needs no items to perform well to make the Midas + Agh's combination less situational. He's also good without an Aghanim's Scepter though: Force Staff and Mekansm make him a good utility Hero since he will always be in the middle of a fight using his spells.
I still don't like him very much, anyway: I understand why CM is so popular now (one of the best combinations between nukes, disables and slows plus the Tranquil Boots remake and the ability to farm hard camps with Frostbite), but I really think the good old supports like Rubick, Bane and Naga Siren are more versatile.
Venomancer + Hand of Midas: since the 6.79 changes (both for Venomancer himself and for the gpm increase) made those semi-jungling supports very good candidates for a HoM. Add that fact that Veno has the best level 1 slow in the game, a good counterpush ability and needs no items to perform well to make the Midas + Agh's combination less situational. He's also good without an Aghanim's Scepter though: Force Staff and Mekansm make him a good utility Hero since he will always be in the middle of a fight using his spells.
I still don't like him very much, anyway: I understand why CM is so popular now (one of the best combinations between nukes, disables and slows plus the Tranquil Boots remake and the ability to farm hard camps with Frostbite), but I really think the good old supports like Rubick, Bane and Naga Siren are more versatile.
I don't really think that Venomancer can jungle as effectively as a Crystal Maiden, for example(talking only about the supports).
Veno has always been very dangerous for first blood, and has very strong harassment against short ranged/melee opponents. Individual stacks of Poison Sting do sick amounts of damage.
The Plague Wards are the major buff - being able to dish out that DoT makes them massively more effective than they were. Ulti is also a good early-midgame team fight ability.
Still quite a situational support in my book though - no stun, no silence. Has very little late game utility unless he gets additional farm. Harassment potential is wasted if opponent has cheap escape/evade ability and/or a long attack range.
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