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Basically this is what I have read
- jungling is easier but you don't get as much xp from them.
- More gold from basically everything.
- Night and day are now 4 minutes instead of 6 minutes
- Roshan spawns at a random time from 8-11 minutes
- Riki no longer comes out of invis when using an item or ability (except blink strike)
- More buffs and debuffs.
The more gold thing I am happy about, I don't like the derease in xp since it hurts junglers, I don't like some of the buffs (Riki) and debuffs. I think there are an equal amount of thigns I like and hate in this update
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
- Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70% - Sacrifice no longer denies enemy XP
- Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
This one is interesting, one of my friends tends to play Lich as an Offlaner since he can use Sacrifice to deny the enemy Carry's farm, useful against Heroes that don't catch up, or for delaying Late Game Heroes while you try to win the Early Game. Obviously this won't work anymore T-T
If it converts Friendly Creeps for XP, this could allow him to play as a Lane Support who speeds up the Carry's XP gain for a faster lvl16? D8
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