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Chiara is an orphan who was raised by priest inside a monastery. She learned everything about the gods and the light. The priests told her about the 'order of the white rose', an organization of holy Knights who protected all innocent citizens on their own behalf and in the name of god and not in the name of any king.
One of these knights, namely Eraqus - the Lightbinder, who was able to use the power of the light as a weapon of rightousness, was buried in the monastarys catacombs.
Chiara was fascinated by these stories, and she learned everything about theese holy knights, espacially Eraqus. She learned that he wielded a scepter with a rainbow-colored gem, with which he controlled the power of the light,
alongside his trusty sword.
One fateful day the demons attacked the monastery, everyone was in panic and they hid inside the catacombs but the demons followed them. Soon Chiara and the priests were cornered in a dark room, with nowhere to run.
She stumbled upon something in the middle of the room, while touching this object she discovered the emblem of a rose on it. It was the sarkophagus of Eraqus the Lightbinder.
As the demons come closer, light seemed to shimmer inside the sarkophagus. The Priests opened it in hope the light would scare the demons away... but once it was open, the light was gone, only the bones and Eraqus' scepter remained.
Chiara grasped the scepter and it began to glow as the demons entered the room, ready to slaughter everyone. She pointed the scepter towards he demons and a bright beam of light engulfed them, leaving only one demon alive, who ran away into the night, it's wings spread afar...
Appearence
Chiara is a young Lady, wearing a white priest robe, with a stitching of a white Rose on its back.
Chiara has short brown hair and green eyes. She always has a smile on her lips, which seems innocent and shy.
She wields the Ligthbinding-Scepter which has a rainbow-colored gem on top of it.
Abilities
Prismatic Blast
Hotkey: Q / Legacy: B
Activation Type: Active
Targeting Method: Target Point
Allowed Targets: Enemy Units
Chiara gathers Light inside the Gem of her scepter for a short duration.
She unleashes the light in a multicolored beam in a straight line, dealing magic damage to all enemies in it's path.
An enemy hit by Prismatic Blast during day, it will be affected by 'Prismatic residue'.
When an enemy, affected by 'Prismatic Residue', is it by a hero other than Chiara herself, 'Prismatic Residue' will deal additional magic damage.
* Notes: Pierces through enemies over its full range!
Prismatic Deflector
Hotkey: W / Legacy: D
Activation Type: Active
Targeting Method: Target Point
Allowed Targets: Allied Units
Chiara creates a crystal Prism at the targeted point, which emits a mysterious light,
granting allied units additional magic resistance.
Also, when the Prism is hit by 'Prismatic Blast', it will shoot out another 'Prismatic Blast' within its range but and half the damage of the actual level in 'Prismatic Blast' in the direction of the closest enemy hero.
The Prism lasts for 25 seconds or until it is destroyed.
*Notes: - grants vision of 250 around itself
- Since Prismatic Blast pierces through enemies, you can hit the same enemy twice, or more if the line up of two Prismatic Deflectors and the enemy is right, at higher levels of the spell.
- Does not trigger with a deflected Prismatic Blast!
Prismatic Realignment
Hotkey: E / Legacy: R
Activation Type: Active
Targeting Method: Target Unit
Allowed Targets: Allied Heroes
Chiara alters the reflections of light of one allied hero or herself.
The Effected hero will gain invisibility for a short period of time and a shield which blocks one magic attack!
Only one hero can be effected by 'Prismatic Realignment' at a time.
If 'Prismatic Realignment' is cast on another hero, the first 'Prismatic Realignment' will wear of.
* Notes: The Magic Immunity is granted so the target can escape safeley and is not hit by area-spells or disables.
Sanctuary
Hotkey: R / Legacy: T
Activation Type: Active
Targeting Method: Target Point
Allowed Targets: Enemy Units, Allied Units
Chiara focuses on her training as a Priest and concentrates the light in the targeted area.
Allies inside this area are healed over time and gain True Sight.
Enemies inside this area recieve magical damage over time.
Scepter Upgrade: Stuns all enemies hit, upon cast, for 1 second.
When Chiara stands inside 'Sanctuary' her 'Prismatic Blast' will be treated as casted during day, even at night-time.
Core: Arcane Boots = Boots of choice, for regenerating Mana since Spells are mana intensive Mekansm = Armor, Heal, a few stats... always nice on a support Veil of Discord = Armor and regen vor survivability, Intelligence for Mana and magic damage amplification Rod of Atos = good Intelligence and health. slow to keep enemy inside 'Sanctuary' or to hit better with 'Prismatic Blast'
Situational: Refresher Orb = double Ultimate / Prismatic Blast -> huge damage per second / high nuke potential with Prismatic Blast and Prismatic Deflector Shiva's Guard = Survivability through Armor and good intelligence. Area Nuke. Eul's Scepter of Divinity = Disable, Intelligence, Mana regen Orchid Malevolence = silence, mana regen, magic damage amplification
Pros and Cons
Pros:
+ good nuking potential with Prismatic Blast/Prismatic Deflector Combo
+ good against high magic damage enemies due to Prismatic Deflector Aura
+ good to set up Team Fights with a mass disabler in the team to initiate (Prismatic realignment)
+ can snipe fleeing enemies at high range
+ increases damage of allies on their next attack (Prismatic Blast at day-time)
Cons:
- relatively squishy as a support
- slow base movement speed
- high Mana cost early game
- countered by by physical damage enemy-team
Foes: Night Stalker - permanent night-time disables the day-time effect of Prismatic Blast
Doom Bringer - Doom ... enough said :D Bloodseeker - Thirst to detect low health targets effected by Prismatic Realignment, Bloodrage-silence Silencer - silence, silence, mana drain Nyx Assassin - Mana burn and burst damage Anti-Mage - Mana drain, high Magic resistance
several physical damage carries...
Quotes
Spawning:
Chiara!
Lightbinder!
In the name of the order!
Begin of battle:
In the name of the white rose, you will be punished!
Moving:
On my way.
Where the light shines.
I go.
Attacking:
For the order!
Feel the Light!
Punishing Light!
Casting - Prismatic Blast:
To shine brighter!
Hyaaahhhhhh!
Prismatic Blast!
Target point
Mason tosses a grenade at a target location. After the fuse time, the grenade will explode and deal damage to all enemies while applying a 0.5 second stun. Will not break camo net invisibility.
A grenade is just the thing a command needs to start a fight, or just scare someone
Knife attack
Passive
Mason uses his knife to attack when enemies get close to him, getting bonus damage based on his strength.
Knife range: 128
Strength to damage: 10%/15%/25%/40%
Close quarter combat is always learned by commandos, it can be used at any time.
Camo Netting
Target Point
Mason lies down some camo netting to hide himself and his allies. Mason gets bonus damage if he attacks from the netting while breaking the net. net must include at least 1 tree.
Net radius: 375
Net duration: 30 seconds
Fade time: 1 second
Bonus damage: 50%/75%/100%/150% Mana: 75 Cool down: 30 seconds A simple net can hide a squad ready to ambush their target.
Motor strike
Target point
Mason sets up a motor which bombards a targeted location. Will not break Camo net invisibility.
Range: Global
Move speed: 2500
Damage radius: 350
Number of shells: 2/3/4
Damage: 250/300/400 Mana: 100/150/200 Cool down: 90/70/50
If all else fails, take a motor and fire blindly
Lore
The armies of the world always have the foot soldiers. Along with their tanks and planes and boats to show off their power. But what are less known are the commandos, people trained to do work the the public best not know about. They are the best a military has to offer, better then the rest. Yet, one commando stands out from the rest.
Mason has done countless missions and eliminated countless targets. Using a simple set of tools, he is able to cut some strings in the background while wars are happening else-ware.
"Knowledge is power" -Sir Francis Bacon
"Power tends to corrupt" -Lord Acton
"Knowledge tends to corrupt" -Transitive property of Equality
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 1:Items which can be Make-shift
Mana Cost:50% of recipe cost
Cooldown:10 seconds
effects which deteriorate on item-Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 2:Items which can be Make-shift
Mana Cost:40% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items-Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 3:Items which can be Make-shift
Mana Cost:30% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items - Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 4:Items which can be Make-shift
Mana Cost:20% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items - Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Notes: Makeshift items break after the duration expires and become junk. Junk can be sold for 10% of the recipe used, or it can be used as a 1 charge target effect which mini stuns and deal 50 pure damage.
Makeshift weapons are not muted and can be traded with anyone, the craftsman can also make makeshift items from allied or enemy player recipes. Makeshift items drop upon death and can be picked up by anyone, the duration is not reset.
Leveling Makeshift up allows the creation of new items as well as items from lower levels.
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 1:(Passive)
Increases the effect of items on the craftsman's by 20%(Including makeshift) and increases the duration at which makeshift items exist by 25%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 2:(Passive)
Increases the effect of items on the craftsman by 30%(Including makeshift) and increases the duration at which makeshift items exist by 50%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 3:(Passive)
Increases the effect of items on the craftsman by 40%(Including makeshift) and increases the duration at which makeshift items exist by 75%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 4:(Passive)
Increases the effect of items on the craftsman by 50%(Including makeshift) and increases the duration at which makeshift items exist by 100%
Notes: The extended duration of makeshift items makes them deteriorate slower at level 1 every 12.5 seconds and at level 4 every 20 seconds, Makeshift items will break after 125 seconds at level 1 and 200 seconds at level 4.
The passive increase to items only works for the craftsman himself and giving a makeshift item to an ally will remove the bonus boost.
Inconspicuous: after taking damage the craftsman gains evasion and fades into invisibility over 3 seconds, attacks from enemy heroes determine the length of the effect.
Level:1 (Passive)
When hit the craftsman will begin to fade into invisibility when invisible he will gain 3% evasion and 1.25s of invisibility for each damage source received during the fade time.
Inconspicuous: after taking damage the craftsman gains evasion and fades into invisibility over 3 seconds, attacks from enemy heroes determine the length of the effect.
Level:2 (Passive)
When hit the craftsman will begin to fade into invisibility when invisible he will gain 4% evasion and 1.75s of invisibility for each damage source received during the fade time.
Inconspicuous: after taking damage the craftsman gains evasion and fades into invisibility over 3 seconds, attacks from enemy heroes determine the length of the effect.
Level:3 (Passive)
When hit the craftsman will begin to fade into invisibility when invisible he will gain 5% evasion and 2.25s of invisibility for each damage source received during the fade time.
Inconspicuous: after taking damage the craftsman gains evasion and fades into invisibility over 3 seconds, attacks from enemy heroes determine the length of the effect.
Level:4 (Passive)
When hit the craftsman will begin to fade into invisibility when invisible he will gain 6% evasion and 2.75s of invisibility for each damage source received during the fade time.
Notes: If the invisibility is broken early the evasion will remain until the duration has ended. Attacks on the Craftsman after invisible will continue to increase the evasion and duration.
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 1:Increases movement speed of the target by 1% and increases armor and damage by 4% X the level of the craftsman permanently.
Mana Cost:150
Cooldown:30
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 2:Increases movement speed of the target by 1.5% and increases armor and damage by 5% X the level of the craftsman permanently.
Mana Cost:200
Cooldown:25
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 3:Increases movement speed of the target by 2% and increases armor and damage by 6% X the level of the craftsman permanently.
Mana Cost:250
Cooldown:20
Aghanim's Scepter:Increases the craftsman's level by 5 and raises his level cap to 30.
Note: The effects of Tweak do not stack, if cast on a target who tweak was already cast on it will only refresh with the current level effects applied. Tweak only increases base stats. At level 6 tweak will increase movement speed by 6% and base damage and armor by 24%. Dropping or selling the Aghanim's Scepter will lower your level cap back to 25 but will not cause you to lose the levels gained from it, repurchasing the item will not level you again.
Faction: The Dire
Primary Attribute: Agility
Role : Escape, Durable, Carry
SIGHT: 1800/1800
Type: Melee
BASE STATS
Move speed: 310
AS: 1,38
STR: 21+2,1
AGI: 20+2,6
INT: 22+1,6
HP : 549
Mana: 286
Armor: 2
ABILITY
Q= Amodeu battle suit
Amodeu is strong fiend. he has magic armor that give magical effect on his weapon.
Passively grant magic resistance bonus by : 7%/14%/21%/28%
Amodeu control the effect of weapon
1st effect: Amodeu gain lifesteal weapon effect by percentage of damage
Lifesteal : 10%/15%/20%/25%
2nd Effect: Amodeu drain mana enemy per attack, mana drain also deal pure damage.
Mana drain: 10/14/18/22
The effect is orb and doesnt stack with other orb effect.
Mana cost to change type of weapon effect: 25
W= Double Soul
Amodeu make one illusion. the illusion iimune to physical attack but will be destroyed immedietly with magical attack.
Illusion damage: 70%/80%/90%/100%
Duration: 12s
Mana cost: 110
Cooldown: 15
Q= Ghost mode
In danger amodeu can change his form into ghost form.
Amodeu when in ghost form will be
1. Immune to physical damage
2. Decrease magic resistance by 70%
3. Damage deal will be change from physical into magical. damage decrease by 30%.
4. can pass through tree and unit but not terrain.
Duration : 15 s
Cooldown : 35
Mana cost: 50
in ghost mode will open sub skill.
D= Expert Ghost Form
Amodeu will become INVISIBLE and gain bonus move speed. Amodeu cant be slowed or silenced. In this mode, Amodeu only can use Isvara
Duration: 5s
Bonus move speed: 40/60/80/100
Mana cost: 75
F= Isvara
Target: Unit target
Amodeu deal Magical damage that decrease enemy armor.
Damage deal: 125/200/275/350
Armor decreased: 4/6/8/10
R= Revenge
Amodeu will respawn, and given chance to do vengeance. Amodeu will be gain max move speed and bonus AS. when he can kill anyone killed him. he will automatically respawn. enemy gold wont be decreased, and gold gain when kill will be halved.
Aghanim upgradable
Duration: 5/6/8 (6/8/10)
Bonus AS : 20/30/40 (50)
Mana cost: 200
Attack Range 128 Melee
Base Damage 52
Armor 4
Move Speed 295
Vision 1800/800
STR 15+1.9 AGI 22+2.8 INT 16+1.85
ABILITIES
Speed of the Wind
A three button skill similar to Shadow Fiend exept instead of a nuke it is a blink. Using the first part of his training the Phenom can move at speeds faster than the eye can see.
Range 200(Q) 550(W) /1100(E)
Mana cost 50(Q) 125(W) 250(E)
Cooldown 10/6/4/2(Q) 14/10/8/6(W) 22/18/16/15(E)
Force of Fire
An attack modifier. Using the second part of his training Phenom gains stacks of positive buffs (a number on the buff indicating its stacks) that gives him bonus damage on each attack. Every attack uses 1 stack at no buff is applied when there are not more stacks. Stacks come back after a wile.
Extra damage 20/30/40/50
Max Stacks 3/5/7/9
Time for stacks to recharge 30/26/22/18
Strength of the Earth
What makes Phenom a Carry, The third part of Phenom's training makes him gain attack speed, armor and magic resistance for every positive buff he has he has, however every debuff on Phenom lowers his attack speed, armor and magic resistance. To make it clear when I say buff I am talking about the little boxes above your character's health. This includes his Fire and Water spells.
I had fun with this one. Phenom creates a cloud of mist in a target area. Alies in the smoke screen do not appear on the mini map and there health becomes invisible to the opponents. Enemies get slowed a little and there health goes invisible for them. The topic did not say any heroes had to go invisible, there just had to be some sort of invisibly. This means heroes fighting Phenom cannot see how much health they have left or how much health he had left.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.
Much as I'd love to do one this time around, I've been on vacation for the past week and my last hero was fairly based around his invisibility, so I think I'll give take a breather this week and submit one for round 3 next time. Good luck to everyone else (I'll still happily vote for my favorite :D).
From the beginning of society, devout worshipers of the wind are chosen to be the assassin of the wind, with a new one being appointed after the previous one had passed on. Loyal to the wind only, the assassins eliminate their targets with the speed and precision, leaving nothing but a slight breeze in their wake.
The winds of the north and the south converge in a bustling city, known as the City of Zephyrs. The city cleverly harnessed the boundless wind to run all their advanced machines. To the citizens, the wind is a god, their ultimate provider. But their faith would soon be put to the test.
One day, amidst all the buzz and commotion within the city, the winds finally ceased, much to the surprise of the unsuspecting denizens. All their machinery powered down, and a severe drought sat in. In a few days, all the citizens lost faith in their beloved god, all but a man named Ventus. While his family and friends went about the day cursing the wind, he secretly held fast to the deity, even offering to it whatever little food and water he had left. His fasting lasted for many weeks, and day after day he grew weaker and weaker. When he was on the verge of starvation, the wind approach him with him food and water. Pleased with his month of sacrifice, it blew gently on the man's forehead, imprinting on him the legendary Mark of the Cyclone, granting him the power to manipulate the very force of nature he worshipped. Also bestowed upon Ventus were 2 daggers, the legendary Tempest and Hurricanus, in use by powerful fighters thousands of years before his birth. He was now the assassin of the wind, given the task of eliminating the enemies of the deity.
And just like that, his physical body dissipated into thin air, never to return to the ruined city ever again.
Appearance
Ventus wears light-brownish clothing, all tattered and worn from traveling. He sports nomadic headwear that covers the top part of his head and all the hair, leaving the bottom part of the Mark of the Cyclone exposed. The mark consists of a simple tornado surrounded by 3 curvy spirals, 1 on the top and 2 on the bottom left and right. The mark glows when Ventus casts a spell, in which case it can be seen through the bandana. He has a steely gaze, and looks as though it would never flinch. A piece of triangular cloth covers his mouth. He wears a short cape, which is a slightly darker shade of brown than the rest of his clothing. Ventus goes with a white shirt as his top. He has long, light-brown pants that go all the way down to his brown sandals.
The Hurricanus dagger is white in colour. Its blade is S-shaped with a sharp point at the end of it and is smooth across the entire surface. When Wrath of Hurricanus is activated, glowing runic inscription will appear on the blunt side of the dagger. It is held on Ventus' left hand, facing forwards.
The Tempest dagger is dark-blue in colour. Its blade is slightly curved and has backward-facing spines running down the blunt side. When Fury of Tempest is activated, glowing runic inscriptions will appear on the side of the dagger. Is is held on Ventus' right hand, facing backwards.
I hope this is detailed enough for you to understand what he looks like. :)
Q: Wrath of Hurricanus
Type: Target-Point
Affects: Enemies
Damage: Magical
Ventus slices at the air around him with his dagger, Hurricanus, creating a gust of wind. The gust travels quickly and deals damage to enemies that come in contact with it, slowing them for a short duration. The gust destroys trees in its path.
- 700 range
- 800 movement speed
- 80/160/240/320 damage
- 10/15/20/25% slow
- 3 second slow duration
- 90/110/130/150 mana cost
- 20/18/16/14 second cooldown
The legendary Hurricanus dagger is rumored to have fell an entire forest in one swing.
Notes:
Gives vision of where it has travelled.
W: Fury of Tempest
Type: No Target
Affects: Enemies
Damage: Magical
Ventus kicks up a vortex by spinning the Tempest dagger, dealing damage to enemies in an area. Destroys trees in the area.
- 500 radius
- 70/140/210/280 damage
- 70/80/90/100 mana cost
- 12/10/8/6 second cooldown
The mythical Tempest, on the other hand, caused a century of storms across an entire continent after it was accidentally dropped by a careless wielder.
Notes:
Can be cast while moving.
E: Whirlwind Strike
Type: Target Point
Affects: All
Ventus blesses his daggers with the essence of the wind. On his next attack, he deals bonus damage and lifts the target into the air. The target is untargetable and invulnerable for the duration, but can still be affected by Fury of Tempest and Wrath of Hurricanus. If no attack is made in time, the effect will end.
- +15/30/45/60 bonus damage
- 2/2.5/3/3.5 second lift duration
- 10 second duration
- 60/70/80/90 mana cost
- 25/22/19/16 second cooldown
Enemies of the wind are whisked away, never to return again.
Notes:
Nil
R: Intangible Force
Type: Passive
Affects: Self
Every time Ventus casts a spell, he shifts out of sight. While invisible, he gains bonus movement speed and unitwalking for a very short duration. The movement speed bonus tapers off after a short duration.
- 0 second fade time
- +50% movement speed
- 1.5/2/2.5 second invisibility duration
- 2/2.5/3 second bonus speed duration
With the Mark of the Cyclone, Ventus is now one with the wind.
Notes:
Ventus' body will seem to dissolve into the air when turning invisible. (purely visual)
Ventus' particles will seem to rearrange themselves from the air and to form his body when going out of invisibility. (purely visual)
Roles: Carry/ Ganker/ Disabler/ Nuker/ Escape
Ventus is a strong hero in the early-mid game. He is supposed to be played as a ganker in the mid game, where his nuke damage peaks out. His first 2 skills allow him to harass his enemies in the lane and to punish them if they overextend. His Whirlwind strike is a useful spell that lets Ventus disable a target, so that he can safely use his nukes on it. He can also use it on an enemy hero so that he can make an escape. His ultimate, Intangible Force, makes him move faster and become invisible after casting a spell. This means that it is difficult for enemies to follow his movements during a fight. Use this to play mind games with your opponents and juke in the forest. In teamfights, Ventus should try to do as much damage as possible with his nukes while remaining out of trouble. If he is caught off guard, he can be quickly brought down due to his low health. Intangible Force allows him to maneuver through the fight and deal some damage here and there to whittle down the enemy forces. Whirlwind Strike can be used on the enemy carry to prevent him from attacking while your team wrecks he rest of your opponents.
Ventus' skill build is quite flexible. When in a solo-hardlane, Whirlwind Strike should be gotten first just in case something goes wrong. If going with a support with a good disable, Fury of Tempest should be gotten first for the good spammability. Wrath of Hurricanus can be gotten if your lane lacks disables, but pack a lot of punch. Either Fury of Tempest or Wrath of Hurricanus can be gotten when going to the midlane. Wrath of Hurricanus or Fury of Tempest is maxed first, depending on your needs. Whirlwind Strike is usually maxed last. The ultimate is gotten on the usual 6, 11 and 16.
Tempest build
]
1. Fury of Tempest
2. Wrath of Hurricanus
3. Whirlwind Strike
4. Fury of Tempest
5. Fury of Tempest
6. Intangible Force
7. Fury of Tempest
8. Wrath of Hurricanus
9. Wrath of Hurricanus
10. Wrath of Hurricanus
11. Intangible Force
12. Whirlwind Strike
13. Whirlwind Strike
14. Whirlwind Strike
15. Stats
16. Intangible Force
17-25. Stats
Hurricanus build
1. Wrath of Hurricanus
2. Fury of Tempest
3. Whirlwind Strike
4. Wrath of Hurricanus
5. Wrath of Hurricanus
6. Intangible Force
7. Fury of Tempest
8. Wrath of Hurricanus
9. Fury of Tempest
10. Fury of Tempest
11. Intangible Force
12. Whirlwind Strike
13. Whirlwind Strike
14. Whirlwind Strike
15. Stats
16. Intangible Force
17-25. Stats
Whirlwind Strike Build
1. Whirlwind Strike
2. Wrath of Hurricanus
3. Wrath of Hurricanus
4. Fury of Tempest
5. Whirlwind Strike
6. Intangible Force
7. Wrath of Hurricanus
8. Whirlwind Strike
9. Wrath of Hurricanus
10. Fury of Tempest
11. Intangible Force
12. Fury of Tempest
13. Wrath of Hurricanus
14. Whirlwind Strike
15. Stats
16. Intangible Force
17-25. Stats
Possible items
A Bottle when going mid.
A Stout Shield, which can be upgraded to a Poor Man's Shield. Arcane Boots is useful for the mana regeneration, while Power Treads gives him some extra stats and attack speed. Drum of Endurance is always good on a ganker. Orchid Malevolence can be rushed to provide Ventus with the mana to cast all his spells.
A Perseverance can also be considered if you don't want to use Orchid. Scythe of Vyse can be used to further disable enemies. Shiva's Guard adds more AoE to the mix. Assault Cuirass gives you the armor and attack speed aura that will benefit your team.
Vladimir's Offering is good if you have other Melee carries on your team that need the lifesteal. Mjollnir is not the best, but it gives you some damage, attack speed and assists you in farming. Lightning during a storm is a natural occurrence anyway. Veil of Discord amplifies the damage from all your spell, and has the potential to change the course of fights. Ethereal Blade amplifies all your magical damage as well, but only to a single target. You can use this on yourself to make escapes from carries too.
Dagon adds insult to injury.
Balance Changelog
23/07/2013
Whisking Whirlwind
- Replaced with Whirlwind Strike
All done! Leave your likes as votes for this round :)
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.
Last rounds winner was: Naxela
Competition is on hold for now, to reorganize!
Cepheus1988
Notable (4)
Posts: 115
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.
Last rounds winner was: Naxela
Competition is on hold for now, to reorganize!
Cepheus1988
Notable (4)
Posts: 115
"Power tends to corrupt" -Lord Acton
"Knowledge tends to corrupt" -Transitive property of Equality
nuclearengie
Posts: 42
Steam: nuclearengie
SilencersCurse
Posts: 57
funnoob
Posts: 4
Mirror
Remarkable (22)
Posts: 495
Steam: TC | Shooting Star
Aquinas, the Sigil Priest
Fury, the Savage Beast
Sorico, the Earth Dweller
Hecate, the Spirit Caller
Naxela
Posts: 15
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
<Editor>
Remarkable (46)
Posts: 1603
Join the new Dotafire Creation Competition! - Our two-weekly competition in the 'Hero & item ideas' Section.
Last rounds winner was: Naxela
Competition is on hold for now, to reorganize!
Cepheus1988
Notable (4)
Posts: 115