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I have have the same opionion as wulfstan. A little suggestion I have would be rather than having the half cloak and sash, why not have a full robe and move the shoulder alittle higher and make it alittle smaller. It seems alittle out of place with the angle.
Really cool idea for a set though. Just curious, which programs did you use to design it? I'm thinking about trying to make a set sometime.
Valve is incredibly thematic. While this is well done, and I hate to be that guy, I doubt it'll get added because at a glace it doesn't resemble vanilla antimage. Mainly the hat, for it's obstructiveness. I do like the shoulder piece.
Valve is incredibly thematic. While this is well done, and I hate to be that guy, I doubt it'll get added because at a glace it doesn't resemble vanilla antimage. Mainly the hat, for it's obstructiveness. I do like the shoulder piece.
Yes, indeed.
During the production stage I was thinking about that, it doesn't quite well fits the vanilla anti mage silhouette, and that's a bad thing. But I'm not in charge of the concept part, I just do the masks/rigging and polish... and I also divulge the set.
I'll talk to the dude responsible for the concept, so we can change stuff for the next sets or items we make.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
That was my point in the first post too.The set looks overall fine,but the hat does not fit him(or his vanillaness).And the reason because I think the beads are to large is because I think they would just break that thin neck of his.I can already see him bent over because the weight is too big(remember, he has to hold is weapons too)
Yes, yes, I know this is a game after all but still.
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