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I'm becoming increasingly convinced Kyfoid is a clever troll rather than a badly informed player, it's kinda hard to tell, but he certainly seems to know what to say to get a reaction...it's hard to resist biting sometimes :)
Centaur isn't a terrible right click hero, but it's not really where his power is either. Maxing Return and getting strength items gives you a very poor return on increasing your damage, and also relies on your opponents attacking you constantly - you need to maintain a threat from your damage skills to make them do that.
Double Edge actually makes a lot of sense - it's your farming and killing spell (enemies on low health aren't going to keep attacking you to take pitiful Return damage with a bit of a strength bonus from a few Bracers - e.g. 4 early points in Return + 2 x Bracer gives you a whopping 22 + 19 = 41 per hit returned, compared to 16 + 6 = 22 for level 1 and no strength equipment, it really doesn't scale well). A bit like Huskar, health is a resource for your hero like mana is for most others. By getting plenty of regen items, and increasing your magic resistance you can use it frequently with minimal risk.
As always, there's more than 1 way to play a hero, but this is the generally accepted method for Centaur, it's well worth trying rather than just theorising about...
As a final simplification and summary to my last post...
Remember that Return has a base return, and that it is percentage based. Couple this with Stampede that is multiplier based and reduces cooldown on level, and finally, couple both of those points with the fact that he gets attack damage from strength being the strength hero he is.
The resulting conclusion is that every last ounce of strength that you can squeeze out of him as early as possible makes all the difference, meaning that central laning and points in to stats are tremendously important.
The only two items on him that should not be strength oriented are Vangaurd and MoM. Vanguard is obvious as he should have a shield early, while MoM is to force engagement, and if you can force engagement then even blade mail might be considered.
As a central laner you start with wand and health pots, 1 point in to stomp and MAYBE 1 point in to double edge, but as said, stats, stats, stats and strength gear aside from MoM and Vangaurd.
The importance of finally seeing the true strength and potential of this hero is critical for changing the way we approach and understand the game in general because the Centaur Warrunner is fulfilling an even greater role as the 3rd in the Divine Trinity of Roles.
The 3rd role in the divine trinity of roles is a character that can Take Hits, Return Damage, and Force engagement(draw attention), and no character has the ability to do this to the level that the Centaur Warrunner is capable of.
The 2 other types of heroes in the divine trinity are simply offensive and supportive.
But most teams have those roles covered to a sufficient degree.
What a team lacks the most in order to be complete in the divine trinity is what the Centaur Warrunner is most capable of fulfilling.
Factor great cooperation between him and a healer, and you have a true "Complete Team".
And Complete Teams are what wins games above skill and memory of data coming from practice and experience.
At the end of the day, the choice of how to play this character is a hands down no brainer....
I have to agree on the clever troll theory. Regardless, it is a team game, and what makes it interesting is fitting all the pieces of a lineup together. Making heroes not have weaknesses... imagine if Ursa was RANGED. NO ONE WOULD BE SPARED. The balance of heroes is what makes the game good.
Ah Kyfoid, you were so close...but you've blown it! Pure-troll bait, you haven't answered any of my points, maths or provided any replays showing this works. Still, I think it's sparked an interesting debate so I haven't minded feeding the troll on this occasion.
Prove it to yourself man... aside from being mid lane, the build that I explained (1 in to stomp 1 in to double edge, rest in stats, and starting with wand + 4 health pots...
You got to start building bracers in your inventory progressively from the start in case you do end up dying so that you lose little to no gold...
Hit 150 gold, gauntlets of strength, hit 185 gold circlet, back and forth as long as you can while purchasing recipes in the process, then top the last 3 slots of your inventory off with shield (250) belt of of strength and or boots (Both 450) in that order.
The last slot that opens up after you make power treads you use for MoM, and shield in to vangaurd.
You can even start making drums of endurance if you die before being able to start selling your bracers off for reaper for heart in to armlett of mordig.
Once you see what this character has to provide for the team by being the most extreme fulfiller of his role concept with in the divine trinity of roles by playing with the specifics I've explained, you will say to yourself... "Where the HELLL has this been all along?"
And
"Damn, this character alone is practically the essential missing back bone to any team period"
One day, you will see teams requiring centaur and some other character that can fulfill the role concept that he does, as well as he does depending on if some character exists and isn't being played right (Tapped for his full potential) or there just simply doesn't exist another character like that.
*the counterpart character being on the other team
I haven't read all the responses - but dota is a very balanced game - cent has a higher str and low int compared to nearly all heroes - having 2 mana hungry skills is insane for a low int hero. Look at Tiny for example. Double Edge is a great skill - your health is going to be much higher then nearly every hero for most of the game - you should ALWAYS max it first. in the early laning phase, cent vs anitmage is very interesting, as cent would have no use for mana - yet mage will risk burning cent and receive return dmg.
there is a counter for everyone... Drow would hurt cent in the lane, of course - but lane cent with a disabler, and drow is ****ed.. at level 7, both heroes with no items (for the sake of example) one double edge would half, ****ING HALF, Drows life.. plus you make it sound like 1 hero is only hitting you - there's 5 other heroes on the map, plenty of people to hit..
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