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Schijae is an extremely powerful pusher. The weaker his team is the stronger he grows.
He has a spell that increase his damage dealt everytime one of his teams towers fall, he has a big AoE pushing spell and much more!
He uses an ancient Asian siege weapon (Hwacha). Hwachas fire singjeon projectiles at enemies, but this hero use modified ones that explode.
He's useful against pushy and ganking teams because the weaker his team becomes the stronger he becomes. This gives the enemy team two choices; To push, and take the consequences or let your team grow strong but make you weak.
Ultstick gives him tons of projectiles to play with, removes the spread of his normal attack and increases the range of rocket barrage to 2000!
In my opinion Rocket Barrage is OVERPOWERED. I mean it, a big 3000 damage nuke every 4 seconds. But that's why it uses Singjeon Projectiles! This skill is very weak at lvl 1 because if you haven't leveled Singjeon Projectiles you can only use it once.
Singjeon Projectiles is the skill that limits him. He can't spam Rocket Barrage every 4 seconds unless he's close to his fountain. But... This is a good thing too. That means that when the enemy team is trying to destroy the Ancient he can just sit in the fountain and teamwipe them!
His ultimate makes him an "oh **** this game went wrong" carry. When his teams starts to lose Rax or towers he becomes stronger. He turns into an extremely powerful pusher. If the carry in his team dies too much he can take the #1 role and hope that he can carry the game until his real #1 carry grows strong enough.
When his team starts to become weaker or the enemy team gets a gold advantage, he starts to grow stronger too. He gets more movement speed and his gold income increases.
That became... a big wall of text. Sorry.
Lore ideas are welcome.
Stats
DireRangedIntelligence
HP: 662
MP: 182
Armor: 0.3
Speed: 310
BAT: 1.55
Range: 890
Base DMG: 67-79
Vision: 1800/800
Skills
Q:Rocket Barrage
Schjiae fires a barrage of explosive projectiles at his enemies, dealing massive damage in an area. Deals 150% damage to towers, but deals 50% less damage to the ancient. Uses 60 projectiles (Explained in [W]).
Can deal 3000 damage if an enemy takes the full damage from all rockets. Can deal 1500 damage to the ancient. (That's the reason to why it deals 50% dmg to ancient.
Deals physical damage and pierces spell immunity. Blade Mail can't reflect damage from these projectiles (that would make it overpowered against him.
*Ultstick
Ultstick doubles the range and decreases the spread.
Range: 2000*
Hit Radius: 450* (This means that a hero takes much more damage.)
W:Singjeon Projectiles
Schjiae uses rockets/explosive singjeon projectiles. Every singjeon projectile makes him "heavier" and decreases his speed by 0.1. Attacking or using some spells uses his projectiles. If you enter the fountain all projectiles are restored. Read notes for more info.
Singjeon Projectiles recharge time (10 projectiles): 7s
Max projectiles: 120/160/200/240
Notes
If unleveled you have 80 Singjeon Projectiles.
Special:
This hero can buy "Singjeon Resupply" from the sideshop. They cost 200 gold and have a restock time of 30 seconds.
Ultstick*
Increases the amount of projectiles and decreases the recharge time. Also removes the penalty from having too many rockets.
Rockets: 140/200/260/320
Recharge time for 10 projectiles: 5s
E:
Improved Singjeon Projectiles
Schjiae improves his accuraccy and the blast radius of his normal attack. If this skill is unleveled the base Spread or Blast radius applies.
Base Spread: 325
Spread: -50/100/150/200
Base Blast Radius: 130
Radius: 200/250/300/350
Notes
This hero can't miss. He wont miss against an enemy with evasion, and he wont miss if he attacks uphill. At lower levels he can "miss" because of the enemy moving out of the blast radius, but other enemies can still take the damage.
Ultstick*
Decreases the spread.
Spread: 0*
Ult:
War Tactics
Schjiae becomes stronger when suffering losses in wars, giving him many permanent buffs.
Every 10 allies that are killed:
+5 Damage
+10% Tower Damage
+1 Speed
Every allied tower that falls:
+12.5% tower damage
+2 Speed
+3% gold from all sources
Every allied barrack that falls:
+10% building damage
+5 base damage
+3% gold from all sources
Every 1000 gold the enemy has in advantage:
+2% gold from all sources
+1 speed
Every time the enemy team defeats Roshan:
+1% gold from all sources
+5 damage
+10 Maximum Projectiles
Notes
Tower Damage means that Schjiae deals more damage to towers. All these effects buffs Schjiae only, making him a situational carry.
The bonuses from movement speed CAN break the limit.
Changelog:
V1: Created.
V2: Small change in his ultimate. (Barely noticeable.)
V3: Changed every "Rocket" to "Singjeon Projectiles".
V4: Increased movement speed, starting damage and decreased his BAT and Turn Speed. Added an ultstick upgrade to solve all his problems. Rocket Barrage is no longer channeled.
V5: Ultstick removes the weight gain from having too many projectiles. Makes him alot faster.
V6: The speed bonuses from his ultimate can now break the speed limit. It now gives him bonuses if the enemy team kills roshan, making him a good Lycan counter. Added more text in the description.
Could anyone give some tips for the name of his ultimate? I don't like the name.
Question, how is he an "ancient warrior" when he fires rockets? You either change the name of the skill and the theme to fire something else, or you make him a post post apocalyptic story.
Yeah.
Sorry to say that Wulfy but the Hwacha is a really old rocket launcer so there is nothing wrong with that. Could have at least tried to google it if you don't know it.
Yeah, my bad. Although I know what a Hwacha is, I just thought of actual rockets, not what the hwacha shoots. There's a difference in that as well.
Hwacha shoots fire arrow rockets, or as they call them singjeon projectiles, or steel tipped arrows, or just regular arrows. The Chinese pioneered the basics via their ancient Chinese fire arrows.
the hero concept is to play from behind/high ground def right.
but under which condition shall any team draft him hoping that we will lose first, i mean we usually draft a carry that just WIN the game normally and scale with items (which our friend doesn't).
if his Q blocked by bkb that make it irrelevant late game when other carries can blast him in 5 second bkb since he don't have escape like other in carries(storm/invoker/tinker)
and his main and only source of damage is channeling spell (think of it like wd core).
he cant flash farm like other carries since he can only farm 4(240/60) camps/waves with Q before he have to buy charges or go base
i guess that his W must have some sort of regain in order for him to flash farm and his Q shall be physical damage type and pierce spell immunity (it will not kill high armor heroes but it can at least wipe their team)
i see him as a good mid if he have better turn rate and more AA damage
the idea is original thou hope you can upgrade it to something fantastic :)
Thanks. I was planning to do something with Octarine Core. It would not only decrease his cooldowns, but increase his amounts of projectiles. I was also planning to give him BIG buffs in his starting damage, and increase his base speed. An ultstick upgrade will be added.
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