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* Disruption illusion damage taken increased from 150% to 200%
* Echo Stomped units no longer get targeted by towers or creeps (like Nightmare)
* Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
* Starstorm Aghanim upgrade no longer releases a second meteor
* Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
* Gust cooldown increased from 13 to 16/15/14/13
* Chronosphere cooldown increased from 130/115/100 to 140/125/110
* False Promise cooldown increased from 90/60/30 to 100/65/30
* Lina's Base Attack Time improved from 1.7 to 1.6
* Rupture damage increased from 26/42/60% to 30/45/60%
* Leshrac's movement speed increased from 320 to 325
* Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
* Stone Form stun delay reduced from 0.85 to 0.55
* Lane creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience)
I think ET and Mirana got hit by the nerfhammer pretty hard, as they literally lost their burst potential, and the buffs to the buffed heroes were pretty minor.
As if Icefrog wasn't Icefrog anymore, as he usually doesn't significantly nerf, and prefers huge buffs instead.
I think of tinker when I am about to nerfbat someone, and then I go a bit easy.
This patch equilibrium has extended so long partly to answer questions on why is the game balanced or more appropriately appears balanced to people so.much so that they pick every hero.
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Muush
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TheSofa
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Credits to Janitsu!
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ChiChi
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Insect Lord, Cutlass , Seline Jaeger, Galamathet, Fey, Cosmic Crawler
Cuttleboss
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Some Idiot's Guide to Abaddon
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Safecyn
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Terathiel
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masaaki14
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Kyphoid returns
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