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Help - Jugger Omnislash interactions

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Forum » General Discussion » Help - Jugger Omnislash interactions 11 posts - page 1 of 2
Permalink | Quote | PM | +Rep by ChiChi » July 8, 2016 9:43am | Report
I'm not sure I made this thread in the right place, but I hope so. I need your help guys, and my question is: how does Omnislash interact with mobility spells such as Leap, Blink or Pounce if the unit is still visible?

I tried to find this somewhere but so far nothing, and I've started playing the hero and I didn't want to **** up by Omnislashing someone that just blinks away or something like that.

The more examples you can come up with for me the better, please.

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Permalink | Quote | PM | +Rep by Timminatorr » July 8, 2016 10:09am | Report
as far as i know it doesn't get 'broken' by anything but it purely depends if the target moved out of the 425 range of the original hit during the 0.4sec delay time between slashes.
As in a Slark that uses Pounce that is still in range of the previous slash can be hit by the next too.
But a Queen of Pain that uses Blink more then 225 range will not be hit by the next slash, but should still be able to get hit by one if she blinks less then that for some reason. Or a Puck that uses orb for example.

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Permalink | Quote | PM | +Rep by Dimonychan » July 8, 2016 10:18am | Report
What Tim said. If after a slash there isn't a valid target in 425 radius, his ult stops.

You can get Blink Dagger to counter that, it's a very good item on Jugg.

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Permalink | Quote | PM | +Rep by ChiChi » July 8, 2016 10:57am | Report
Thanks guys! So I can use Blink Dagger during the slashes to blink into the target radius again?

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Permalink | Quote | PM | +Rep by ashwinthegrim » July 8, 2016 1:51pm | Report
Dimonychan wrote:

What Tim said. If after a slash there isn't a valid target in 425 radius, his ult stops.

You can get Blink Dagger to counter that, it's a very good item on Jugg.


Shouldn't you be insane at predicting though, in pretty every case, other than a Puck's illusory orb? Don't you need to blink just as the qop blinks to make sure that the Omni doesn't end by the time you blink-follow the qop?

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Permalink | Quote | PM | +Rep by Dimonychan » July 8, 2016 2:14pm | Report
You'll have about .4 seconds to react. Nobody said it's gonna be easy.

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Permalink | Quote | PM | +Rep by plaq » July 8, 2016 2:26pm | Report
Ghost Scepter is bigger issue than those few spells... gotta be quick with diff

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Permalink | Quote | PM | +Rep by Dimonychan » July 8, 2016 2:49pm | Report
You don't need to have a good reaction vs Ghosts because Jugg keep slashing people in Ghost Scepter.

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Permalink | Quote | PM | +Rep by Hamstertamer » July 8, 2016 3:00pm | Report
Ummm, guys, using dagger during Omnislash is the most impractical thing ever, it's completely unrealistic in an actual game.

Want to kill a Queen of Pain? Chase her with your superior movement speed, wait for her to blink out, Blink Dagger after her, and then ult her.

Do you want to show off with unreliable RNG plays that'll work maybe 1 time out of 4 (wasting your ult the rest of the time), or do you want something that just works? XD
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Permalink | Quote | PM | +Rep by ChiChi » July 8, 2016 3:28pm | Report
Something that works if fine by me :)

Thanks guys, I got the ideas needed and I won't be omnislashing after blinking heroes if possible!

Credits to Janitsu!

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