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I'm not sure I made this thread in the right place, but I hope so. I need your help guys, and my question is: how does Omnislash interact with mobility spells such as Leap, Blink or Pounce if the unit is still visible?
I tried to find this somewhere but so far nothing, and I've started playing the hero and I didn't want to **** up by Omnislashing someone that just blinks away or something like that.
The more examples you can come up with for me the better, please.
as far as i know it doesn't get 'broken' by anything but it purely depends if the target moved out of the 425 range of the original hit during the 0.4sec delay time between slashes.
As in a Slark that uses Pounce that is still in range of the previous slash can be hit by the next too.
But a Queen of Pain that uses Blink more then 225 range will not be hit by the next slash, but should still be able to get hit by one if she blinks less then that for some reason. Or a Puck that uses orb for example.
What Tim said. If after a slash there isn't a valid target in 425 radius, his ult stops.
You can get Blink Dagger to counter that, it's a very good item on Jugg.
Shouldn't you be insane at predicting though, in pretty every case, other than a Puck's illusory orb? Don't you need to blink just as the qop blinks to make sure that the Omni doesn't end by the time you blink-follow the qop?
Ummm, guys, using dagger during Omnislash is the most impractical thing ever, it's completely unrealistic in an actual game.
Want to kill a Queen of Pain? Chase her with your superior movement speed, wait for her to blink out, Blink Dagger after her, and then ult her.
Do you want to show off with unreliable RNG plays that'll work maybe 1 time out of 4 (wasting your ult the rest of the time), or do you want something that just works? XD
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