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FoC 2016 - GROUP C

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Forum » Hero & Item Ideas » FoC 2016 - GROUP C 18 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Ch110pB » June 16, 2016 12:37pm | Report

Ahradh the Sun Mage

[Deep Red by liiga]

Introduction:



(This is my first ever hero creation. So it might be unbalanced, idiotic or even trash. Forgive me for that.)
The main idea is a heavy armor hero who is deadly on one-on-one situations. He has a unique ultimate that reverses the enemy's own attacks against him and deals pure damage, also making him invulnerable. This can completely counter enemy attacks like Enrage or Open Wounds. This makes him a very able initiator despite his low health pool.
He can get away from almost any 1vX situations with his ultimate Bright Spot followed by Solar Core, if not silenced or stunned. Sunburn is a spammable spell, that does a small base damage with a heavy damage per second. Lucid Vision gives the team an advantage in the daytime as he can spot opponent heroes long before he himself is seen. However his own damage output is low, so with his ultimate on cooldown, he is an easy target to finish off.
This hero is based on Warrior's Quest: "i dont know where i am, its bright too bright the sun hurts oh god it hurts i wish for it to stop please i dont want it to come back i can feel it now the anger the rage please cant someone destroy this ******* SUNNRRRRGHHH....".


Lore:



In the land of Kar'Anor, Ahradh was the part of a cult who performed rituals to awaken the inner spirits among its members. Ahradh was the strongest and bravest of them all and he was selected for the ultimate ritual. Blindfolded, he was brought to the Sacred Room. His eyes opened to a focused sunlight that was so bright he thought he could never see anymore. He was forced to keep his eyes open and stay still for the next 10 years feeding of the solar energy. There were days when he could not bear anymore, but the sun somehow managed to fuel his inner rage to redeem his strength. At the end of the ritual, he came out reborn, only to find out that his village was devastated, as if an axe ripped through the land. He now must destroy the enemies as Ahradh, the Sun Mage and the Lord of Kar'Anor.


Attributes:


Faction: Radiant
Primary Attribute: Agility
Attack Type: Ranged
Role: Initiator, Durable, Escape


Base Stats:


Base HP: 200
Base HP Regen: 2
Base Mana: 50
Base Mana Regen: 0.01
Base Armor: 1
Base Damage: 22-26
Base Attack/Second: 0.52
Movement Speed: 270
Attack Range: 550

Strength: 16+2.2
Agility: 25+2.8
Intelligence: 15+1.8


Abilities:


[Q] Sunburn:
Ahradh transfers his fiery soul to his next attack causing the enemy to burn for the next few seconds.

Ability: Target Unit
Damage: Magical
Range: 500
Base Damage: 50/50/100/100
Duration: 6
Bonus Damage per Second: 15/20/25/35
Mana Cost: 60
Cooldown: 15/18/21/24


[W] Solar Core:
Ahradh hardens his armor to absorb most of the enemy attacks in it. The enemies near Ahradh also feel the effect of the radiation from the solar armor.

Ability: No Target (Self)
Duration: 5
Damage Reduction: 10%/20%/30%/40%
Radiation Damage per Second: 10/10/20/20
Radiation Radius: 250
Mana Cost: 25/50/75/100
Cooldown: 12
Stacks with the existing armor. This means it absorbs the said percentage of the damage after reduction.


[E] Lucid Vision:
After many years in the bright sunlight, Ahradh can see things more clearly in daytime but less at night.

Ability: Passive
Daytime Vision: 1900/2000/2100/2200
Night Vision: 750/700/650/600


[R] Bright Spot:
Ahradh instantly blinds an enemy causing him to miss all his attacks and in turn hurting himself. Ahradh can not attack or cast any spell or use any item in this duration. The enemy's movement speed is also reduced for some time after the duration until his vision clears.
- Upgradable by Aghanim's Scepter
Aghanim's Scepter increases damage return output, increases mana cost and decreases cooldown
Ability: Target Unit
Damage: Pure
Duration: 5
Miss Chance: 100%
Damage Return: 20%/30%/50%
Movement Slow: 10%/20%/30%
Mana Cost: 80/120/160
Cooldown: 70/60/50
Scepter Damage Return: 40%/60%/100%
Scepter Mana Cost: 140/180/220
Scepter Cooldown: 60/50/30
Ahradh is invulnerable for the duration. Bright Spot has higher priority than Berserker's Call but less priority than Duel.

Ch110pB



Posts: 7
Steam: WhiteFlash
Permalink | Quote | PM | +Rep by Safecyn » June 19, 2016 6:00am | Report
I'm not too late, am I? I was working with what it says on the main page that the deadline is the 20th...

Regardless, here's my entry. The prompt was: what is something that can never be touched but always felt?

The answer: love, of course!

You are such a sap.

U WOT.

Cupid, the Amora


No... pid! Cu-PID! I'm not a hole in the ground. Talk to that guy (points to Pit Lord).

As vain and temperamental as many of the gods can be, it is the Amora who are the finickiest and most fickle of the bunch: a collection of winged, angelic beings eternally caught up in the lust, hunger, sorrow, and betrayal of young adulthood. Of these Amora, only Cupid is prone to any sort of loyalty, and many would argue that this is due to his blindness.

His fellow Amora thought he had lost his mind when he declared his intention to leave the heavens to more closely live with his love, Psyche: surely he'd be back in a month or so looking for a quick rebound, right? But for months, going on a year, he stuck to her, claiming to value her beautiful voice and... what's the word... "personality" more than any he'd ever met. When her father passed away and was unable to take up his sword to fight against the oncoming Ancient threat, the Amora gladly picked up his bow, ready to spread the love to whoever stepped too close to his dear one.


Ranged Intelligence Hero

Strength: 20 + 1.4
Agility: 18 + 1.7
Intelligence: 25 + 2.9
Base Damage: 20-24 (Lvl 1: 45-49)
Base Armor: 0 (Lvl 1: 2.56)
Vision Range: 800/800
Attack Range: 620

[Q]: Beautify (unit target): Cupid makes an allied hero seem immeasurably attractive, making them un-targetable by spells and auto-attacks while increasing their speed slightly.

Duration: 2.5/3/3.5/4 seconds
Speed Boost: 5%

Mana: 75/100/125/150 Cooldown: 18

Notes

Does not prevent damage to the target, merely makes them un-targetable.
May be cast on a spell immune ally.
Spell immune units may target the affected unit as normal.


[W]: Heartsting (Point target/skill shot): The Amora looses an arrow at an enemy hero, dealing moderate damage and causing them to become enraptured by the closest hero, ally or enemy. While enraptured, the hero will follow its love interest at max movement speed and attempt to stand as close as possible.

Damage: 75/125/175/225
Enrapture Duration: 1/1.75/2.5/3.25
Search Radius: 900

Mana: 100/130/160/190 Cooldown: 18/16/14/12

Notes

- Instantly destroys illusions, as they cannot feel love.

[E]: Blindsense (toggle, pierces spell immunity.): Despite being blind, Cupid is always able to find his mark, sensing heroes even outside his range of vision.

Blindsense range: 1000/1200/1400/1600
Mana/second: 10+ 2% max

Notes

Reveals hero positions in fog of war and reveals invisible units, but does not give vision around heroes.
Does not reveal wards or other invisible units like Lycan Wolves or Beastmaster Hawk


[R]: Lead Storm (AOE, No target): The Amora spins while firing a hailstorm of lead-tipped arrows that spread out in an AOE from his location, dealing moderate damage. Additionally, if two or more enemy heroes are caught within the AOE, they are repulsed by the sight of one another and run away uncontrollably.

Damage: 150/250/350
Fear Duration: 2.5/3.5/4.5 seconds
Fear Move Speed: 450

Aghanim's Scepter Upgrade: Damage type changed to pure, and both damage and fear pierce spell immunity.

Notes:

When two heroes are affected they will split in a line formation, when three, a triangle, when four, a cross, and when five, a star.
When only one hero is affected, the fear effect does not trigger.

Safecyn
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Permalink | Quote | PM | +Rep by michimatsch » June 19, 2016 12:44pm | Report
Safecyn and me. Two idiots - same idea.

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Permalink | Quote | PM | +Rep by Safecyn » June 19, 2016 5:27pm | Report
I am the Alpha idiot! Do not attempt to usurp my throne! :P

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Permalink | Quote | PM | +Rep by Safecyn » June 22, 2016 1:46pm | Report
When are we getting the groups to judge, Smuggels?

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Permalink | Quote | PM | +Rep by Yzreel » June 22, 2016 6:45pm | Report
As soon as he figures out how to do the scoring, I presume. The other groups are a little bit in mess :s

Sorry for the mess Smuggs, they might be too busy with all the exams.
My hero ideas
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Permalink | Quote | PM | +Rep by Smuggels » June 23, 2016 1:02am | Report
figuring out how to work the groups atm. might change the brackets and have a winners and losers ill post it up soon.

I WILL DESTROY YOU ALL.... WITH FLUFFY BUNNIES


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Permalink | Quote | PM | +Rep by TheSofa » July 4, 2016 10:40am | Report
Bunkansee wrote:

how does a circlet, 3 branches and a stick turn into a magic wand?


The answer is it doesn't. A Circlet, TWO Iron Branches and a stick turn into a Magic Wand. :D

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