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The only reason Necro was bough on AW is having 2 of them, one on a less than a minute cd. There is no other synergy with this item whatsoever(except for maybe Flux being unpurgeable and manaburn stacking with Diffusal but those are minor). Also it was bout not just because it was good, but because it was more "good" than anything else. There are like 3 or 4 items you can make use of after your clone is dead(Manta, Mjollnir, Necro, maybe somtehing else), and Necro was obviously the best of them.
Now you can't do that and the only thing you can do is have them both on a 95 second cd which isn't worth it because you can't amplify their DPS nor you can can reliably keep people in lace.
Also the hero was perfectly viable outside of Rapier build, he could e a very good generic carry because he farms insanely fast with his ulti mechanic... or at least he used to. Now he doesn't and Midas+Necro isn't that good on him which used to be the only reason he could farm, and farm fast. Pus there's the fact that his W is a non-factor against any melee carry which makes going for carry Warden a form of masochism rly. You could have just picked TB or Naga at that point and they are way better at this.
And for utility/support Zet there is still the problem of his farming speed being abolutely patchetic without Midas(and not hat high even with it, definitely not high enough to compensate for a hero having 3 skills because one was nerfed into ****(and I'm not talking about his ultimate there)).
3. The fact that everybody thinks Arc Warden is trash now is in part because everybody (that is complaining) thought the hero was supposed to function around the cooldown reset. With that gone, everybody cried, and no one in this site for instance said "let's try this instead"
So now that I've pretty much detailed what made the hero terrible, do I need to explain why he gained literally nothing from the 6.87 change as well?
There's no "let's try this instead" because the patch changes were straight up nerfs and restrictions, they didn't enable ANYTHING that wasn't possible already before.
So, and bare with me here please, I am asking because I see Necronomicon still being viable on the hero since you can still use it to push with only the main hero or the double, besides the use it has on teamfights. This means that, despite the fact that you can't have double Necro now, I still see no reason why it isn't a viable item pick-up on the hero. I never said anything about it being worse, I just asked "why not, is there something else that makes it a no-no choice?". And that's what and why I asked, because I actually would like to hear some valid reason from someone who plays the hero or has tried it.
It's still "viable", it's just far, far worse than it used to be.
What made necrobook good on the pre-nerf AW no longer works. ie the ability to summon your clone, BoTs the clone to a lane, summon a free new set of necrobooks, and use them to farm and push.
Now you're restricted to a 95 second cooldown to do that. Which in practice is even longer because the necrobook cooldown on your clone doesn't coincide with your ult cooldown.
I never said necrobook is a no-no choice. Just said that it got massively nerfed, which moved it from core to situational, and this killed the hero.
Also, if you haven't tried it after the change you can just say so, if you have but you didn't like it for your own reasons you can also say so, what I don't respect intelectually is you saying "it doesn't work because the patch changed this", because that's not enough, IMO.
You know that there is a test client, right?
With it, you can try out the new patches the very day they are released. Which I always do.
And even that's irrelevant. Yes, the reason why it doesn't work IS because "the patch changed this". That's called analysis. If you don't accept a fully detailed analysis when you see one because for some reason it's "not enough" (instead of having an actual counter-argument), then I can't make your brain function for you.
And even that's irrelevant. Yes, the reason why it doesn't work IS because "the patch changed this". That's called analysis. If you're not capable of that and don't accept a fully detailed analysis when you see one because it's "not enough", then I can't make your brain function for you.
Oh no, I do accept your "fully detailed analysis" Hamster, what ever made you have the impression I didn't, I just never remembered to use the word analysis for what you do but now I won't forget it again, don't worry xD
Now seriously, again jumping to insult my game knowleadge of tecnhical details instead of thinking what I mean? It does say on the description of the ability that it only affects allied heroes you know. I said it was good to push cause I thought you could use it on someone to tank the tower for you while you push with your minions. That together with a double and the right items, I thought, could make for a good push.
Just after writing the last cooment about this I asked Tim his opinion, and he said, among other things, that he thinks it's probably way too hard to position the bubble accordingly, that it doesn't make for an amazing push and that he simply doesn't know because no one is actually playing the hero now with good or bad results that we have been seeing. So you see, with actually giving credit to my intelligence and assuming what it's just an opinion and not a fact, and with Dimony's simple answer for the same things withouth remarks about game knowledge and more info, they just convinced me better than you did with two comments that did the exact same thing in succession, insulting my inteligence rather than help us get further in our... analysis.
Let's see if next time I ask some opinion on something the same happens, or if you finally start thinking about what I mean when I write :P
Edit: Hmm, so his farming speed is the problem you think Dimony? That's interesting. Maybe that could be treated in some next patch. Might just as well ask the Lizzard guy that I saw playing him how he does it (I asked if he thought it was a legit hero now and he said it was but we didn't get much past that).
Now seriously, again jumping to insult my game knowleadge of tecnhical details instead of thinking what I mean? It does say on the description of the ability that it only affects allied heroes you know. I said it was good to push cause I thought you could use it on someone to tank the tower for you while you push with your minions. That together with a double and the right items, I thought, could make for a good push.
Yea I had this thing in my head of Arc going against back door protection with this teammates and him to do the bubble plus minions (and Mjollnir maybe even Desolator), but I see now that's not a very smart nor feasible strategy. I should have explained more clearly what I was thinking of. This also has no connection whatosever to that game I saw where he basically went into temfights using the double to get more spells out on key heroes. And yea the melee thing is important.
Yeah no offense or mocking but I'm pretty sure that's a made up explanation.
Regardless of whether it's true or not, mb we stop nitpicking because that doesn't change anything that's been said(and everything relevant was said already)?
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