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If you guys haven't seen this game, you've missed out on a hilarious game.
Go watch the twitch vod, find NoobFromUA and ask him to upload it, tell bububu to ask Bulldog to upload it to his channel, do whatever you need to do to watch the game.
People are still not done yet with this pubtrash Alchemist manta/radiance/octarine build? Akke was pretty much carrying his team on Witch Doctor while LodA had zero impact. I hope people soon realize that octarine on Alch is about as good as battlefury on crystal maiden...
I mean... It gives the hero 2.5s downtime on his Manta Style illusions. On a hero with an innate gold gaining ability. As well as like what 10s downtime on Rage?
When you build a line-up around your Alch, farming that fast is actually important, because you want to be giving the Ag's to other heroes at a good timing. It's kinda the point of the hero in a competitive scene.
Like you say that Akke carried the team with Death Ward - True; The only reason he did that was a) Limmp blew Dream Coil a little early, and the fact that Loda actually gave him the ag's. Because other Akke never gets the Death Wards off because he only has a BKB or an Ag's, not both.
At the very least, the Manta Style and Radiance part of the build seems set in stone, since it's been doing really well over the qualifiers.
EDIT; Also hilariously enough, Loda actually said he played pretty poorly that game on Twitter.
When you build a mid-game carry that peaks between 15 and 35 minutes with a farm advantage (and drops off pretty hard afterwards) to AFK farm and drag to the late game, you are just not playing this game well. No other way to say it.
Besides octarine does really nothing on the hero. Only thing it does is allow you to spam manta even more and AFK farm even more, that's it. No fighting ability, zero damage, delays his AC meaning that he sits at 5 armor for the whole game, etc.
You have pretty much a mid-game hero who 35 minutes in has 3 farming items in his inventory, and has no fighting potential whatsoever. By the time when the hero should be at the peak of his fighting power, and using his BKB and AC to push high ground, he's got useless AFK ricing items that make him a burden for his supports to carry. GG report Alch...that's how people react to this build in ranked these days, and I won't blame them.
Like, manta/radiance ALch would be a great build if Alch was a hard carry. Only problem is...he's not, and never was ; so I think manta/radiance builds are best lest to actual hard carries like Naga or Spectre, since the whole point of this build is to counterpush and delay to the late game. And octarine...is straight up trash.
It really feels like competitive players have no freaking clue about the timing windows of the hero. They think he's Naga Siren, while he's more like Huskar or something. When I saw Alch coming back to the competitive scene I was afraid that he would be pretty low impact because of the nerfs and the fact that he hasn't been played for several years...but I had no idea that his game impact would be literally zero because of horrible item builds.
Umm... the average Radiance timing for Alch is like 11 minutes. You can probably have Manta Style and BoTs up in another what 6-8 at most due to your farming pace? That's two tier 4 items by 20 minutes, that then probably triple your farm rate. Which means you are still hitting your timing window, and you are still farming super fast, faster than everything else on the map by 2 or 3 or 4 times. No other item will do that for you.
But do you want to know the big thing; He makes your entire team richer. He lets heroes like Witch Doctor, or Venomancer, or Doom or Necrophos build these really impactful utility items, and still gain the benefit of these big Ag's upgrades. It makes your entire team stronger as a result, and it compensates for him being a weak late game carry, becaus your other team-mates hit late game power items faster as a result, and leverage the impact in mid-game team-fights.
If you are running Alch as your sole true carry, or true source of damage or late game potential, sure just farm super quickly into 6 slotted items. Otherwise, you can step back for these Ag's, making the whole team stronger, not just you.
Like; go back and look at how Monkey Buisness used Alch most of the event. It was always with a partner who helped secure the late game, with a Necro, or a Doom. And he got his farming items, and he got them there fast Ag's, and he bullied the enemy team as a result.
If you think that injecting these Ag's into your team, getting these huge team-fight abilities and bringing a super early radiance into fights (Given the miss chance is a massive part of the item now), is 0 impact, I think you need to relook at things. Because it sounds like you've not actually been looking at these games.
Admittedly, I thought the ag's gimmick was just that at first, but it does seem to be legit now people have worked around it, and started working it into line-ups.
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ashwinthegrim
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Working on a Night Stalker guide!
I made a Clockwerk guide. Check it out if you want.
http://www.dotafire.com/dota-2/guide/the-real-tony-stark-6733
Timminatorr
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ashwinthegrim
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Since you just can't have enough Chaos Breaker.
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fromage_enrage
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Since you just can't have enough Chaos Breaker.
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Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==
Hamstertamer
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Since you just can't have enough Chaos Breaker.
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Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==
Hamstertamer
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Since you just can't have enough Chaos Breaker.
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