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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 24 of 34
Permalink | Quote | PM | +Rep by MrLocket » May 11, 2015 4:57pm | Report
Currently my place has really limited internet connection, so I can't monitor this thread frequently. But I will update it whenever I have good internet connection :P

@Unscathed
Bloodseeker-Casting a spell or attacking will prevent the victim from being punished for standing still. The damage and mini-stuns for being standing still will only works when you do absolutely nothing.
Is that ok?

Clinkz-No that's too powerful, ranged Culling Blade is game-breaking, plus you don't have to worry about casting it too early because the game mechanism simply prevent you for casting it too early, which is the main issue of Culling Blade, casting too early and suffer the bloody long cooldown after doing pitiful damage.

Skywrath Mage-I don't get it.

Lone Druid-Updated.

Viper-As in Doom is not enough for you, so you decided to build Orchid Malevolence, Silver Edge and Aghanim's Scepter on Viper so you can turn an enemy hero into a creep.

Shadow Fiend-The bonuses are quite insignificant. If an enemy hero has 400 movement speed and 100 all stat, then shadow field only get 28 extra movement speed and 7 all stat. It should have a stacking effect IMO and will be returned once shadow field is slained. ( only one instance per hero )

Earth Spirit-Pls stob cring ;_;

@Scezory
Venomancer-I believe the slow are already stacking ( there are only 2 type of slow ). All spells together are less bursty but long lasting. It may need more add-on updates but I'll post it anyway.
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Permalink | Quote | PM | +Rep by Unscathed » May 13, 2015 9:08am | Report
MrLocket wrote:

Currently my place has really limited internet connection, so I can't monitor this thread frequently. But I will update it whenever I have good internet connection :P

@Unscathed
Bloodseeker-Casting a spell or attacking will prevent the victim from being punished for standing still. The damage and mini-stuns for being standing still will only works when you do absolutely nothing.
Is that ok?as i said we could still move a tiiiiiny 100 range, which is the least that you could do. it would steal deal some damage too. i think it is due to a rework.

even if you could move just 1 range you could still move just 1 range... rendering the upgrade useless


Clinkz-No that's too powerful, ranged Culling Blade is game-breaking, plus you don't have to worry about casting it too early because the game mechanism simply prevent you for casting it too early, which is the main issue of Culling Blade, casting too early and suffer the bloody long cooldown after doing pitiful damage.well, i dont actually post interactions on above threshold heroes :p how about keeping the old one, but using it on heroes with higer threshold slows their move speed for 10% for 5 seconds? just a small debuff for an interaction.

Skywrath Mage-I don't get it.nvm that i made a math mistake :p

Lone Druid-Updated.

Viper-As in Doom is not enough for you, so you decided to build Orchid Malevolence, Silver Edge and Aghanim's Scepter on Viper so you can turn an enemy hero into a creep.did i really put mute? strange. i think i meant break instead.

Shadow Fiend-The bonuses are quite insignificant. If an enemy hero has 400 movement speed and 100 all stat, then shadow field only get 28 extra movement speed and 7 all stat. It should have a stacking effect IMO and will be returned once shadow field is slained. ( only one instance per hero )when i say stack i meant stacks from one hero :p you could have 5 of the buff, but they are separate buffs like Astral Imprisonment

Earth Spirit-Pls stob cring ;_;THE AGE OF MAN IS OVER

@Scezory
Venomancer-I believe the slow are already stacking ( there are only 2 type of slow ). All spells together are less bursty but long lasting. It may need more add-on updates but I'll post it anyway.
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Permalink | Quote | PM | +Rep by MrLocket » May 14, 2015 12:46pm | Report
Bloodseeker
Previously I never thought that it's impossible to move 1 dota unit. if you move 100 unit every 0.8 seconds you will receives 15x60=900 pure damage, which is a lot more than standing still. I will rework it as:
Rupture-Now has an initial mini-stun of 0.1 seconds, and mini-stun again for 0.1 second with 1 second intervals. Ruptured units that remain still without attacking or casting a spell (do absolutely nothing) will takes 75 pure damage with 2 seconds intervals.

Clinkz
Only 10% MS slow for 5 seconds? Eye of Skadi is millions time better than this.

Shadow Fiend
I'll add it right away.

Quoted:

Viper- In addition to current upgrades, Nether Strike now applies Mute.


I don't really think Viper benefit a lot from the Aghanim's Scepter especially he can build Silver Edge for more STR and damage, along with a useful Break with a shorter cooldown and more gank power.
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Permalink | Quote | PM | +Rep by Unscathed » May 15, 2015 10:38am | Report
MrLocket wrote:

Bloodseeker
Previously I never thought that it's impossible to move 1 dota unit. if you move 100 unit every 0.8 seconds you will receives 15x60=900 pure damage, which is a lot more than standing still. I will rework it as:
Rupture-Now has an initial mini-stun of 0.1 seconds, and mini-stun again for 0.1 second with 1 second intervals. Ruptured units that remain still without attacking or casting a spell (do absolutely nothing) will takes 75 pure damage with 2 seconds intervals.The target is now FORCED to fight... Strange but i suppose way better than the last one. I like the ministun more though.

Clinkz
Only 10% MS slow for 5 seconds? Eye of Skadi is millions time better than this.dont you understand what im saying? Im making up an INTERACTION. Because what, cant target heroes above threshold? That is OP because now you cannot fail your ulti. Jeez locket i just want to make a fail interaction..

Also how about: a succesful ulti will not cancel Skeleton Walk. Also good before fighting and ultiing a creep, or rushing to the next escaping enemies after assassinating the first one.


Shadow Fiend
I'll add it right away.



I don't really think Viper benefit a lot from the Aghanim's Scepter especially he can build Silver Edge for more STR and damage, along with a useful Break with a shorter cooldown and more gank power.fair enough
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Permalink | Quote | PM | +Rep by MrLocket » May 16, 2015 6:30pm | Report
^
Bloodseeker-That will ruins someone's day like Spirit Breaker.
Clinkz-Yes I understand but it's an Aghanim's Scepter's upgrade. Maybe a less punishable but yet not too OP upgrade can be given?

Quoted:

a succesful ulti will not cancel Skeleton Walk. Also good before fighting and ultiing a creep, or rushing to the next escaping enemies after assassinating the first one.


Yea that's a great idea, I like it.
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Permalink | Quote | PM | +Rep by Unscathed » May 19, 2015 12:07pm | Report
MrLocket wrote:

Clinkz-Yes I understand but it's an Aghanim's Scepter's upgrade. Maybe a less punishable but yet not too OP upgrade can be given?

What? I dont think so. Since this is an aghs i dont want the side/fail effects to be much abusable.

Earthshaker- Echo Slam now lowers the aoe's ground level for 3.4 seconds.
Invoker- Added a third ability slot
Lycan- Summon Wolves now permanent and can stack indefinitely
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Permalink | Quote | PM | +Rep by TheSofa » May 19, 2015 2:14pm | Report
The Lycan one is OP. Not even kidding.

Invoker.... I think that's underpowered, since Invoke's cooldown is still long (now Agh's gives you 2 second cooldown, lots of comboes). AND all characters in DotA have a max of 6 abilities.

I don't really understand the ES one.

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Permalink | Quote | PM | +Rep by Unscathed » May 19, 2015 2:19pm | Report
TheSofa wrote:

The Lycan one is OP. Not even kidding.

Well to be fair you need some time to build it up with 30 seconds cooldown each cast, which is pretty long.
TheSofa wrote:

I don't really understand the ES one.

Punishes poor positioning even more as you trap them in deadly pits of doom

Confused? basically make the ground level lower, thus rendering your allies to attack them freely from the high ground.

for the Earthshaker one: Grants him free pathing for the duration.
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Permalink | Quote | PM | +Rep by TheSofa » May 19, 2015 2:27pm | Report
Yeah... the Lycan one can gets 4 wolves a minute... from 30 min to 60 min to 120 wolves... he hides it in base and then takes out your entire base...

The ES makes sense now. Thanks.

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Permalink | Quote | PM | +Rep by Gyarados FTW » May 19, 2015 2:32pm | Report
Io
Tether upgrade: Io tethers to all units in a 300 unit radius.
Tether will still pull you towards a far away target and tether units around whomever it is cast on.
The chicken crossed the street because it wanted to. #freewill

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