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I get into a match and say "Hey guys I'm going to play hard carry". Guess what they do. They pick carries. Why do I want to play hard carry? Honestly it's my favorite position, and I don;t trust the rest of these guy with carrying me. Also I don't trust them to support me. How does this work? How do I dig out of MMR trenches?
I really want to be able to trust them but it seems every time I trust my team they don;t get the stuff done and I keep thinking "YOU HAD ONE JOB"
If you're at the level where people pick 5 hard carries against 5 hard carries, pick Omniknight every game, press R, win game.
Have you seen the SirActionSlacks video?
Pick a carry who can farm relatively safely without wards or space - ones that have good escape and/or solo kill potential. Juggernaut, Void and AM comes to mind. (Nothing stops you from buying wards yourself btw)
If you know better, tell your team what to do! They might not always listen, but it will help. In general, communication is good.
Realize that if you are better than your MMR rating, you will climb. That's how the system works. There is no secret or trick to climbing, and if you do without deserving so, you will fall right back down. Focus on getting better, not higher MMR.
Pick a carry who can farm relatively safely without wards or space - ones that have good escape and/or solo kill potential. Juggernaut, Void and AM comes to mind. (Nothing stops you from buying wards yourself btw)
If you know better, tell your team what to do! They might not always listen, but it will help. In general, communication is good.
Realize that if you are better than your MMR rating, you will climb. That's how the system works. There is no secret or trick to climbing, and if you do without deserving so, you will fall right back down. Focus on getting better, not higher MMR.
This ^
The only real "trick" is learning to play a variety of Heroes to a higher standard than the bracket you're in (everything from Hard Supports to Hard Carries) and adapting your Picks to the Situation. For example:-
Got 2 Junglers, a Mid and a Hard Carry? You might think Support is the best option here, but it's actually an Offlaner who controls the flow of the game, like Axe/ Batrider/ Nature's Prophet, etc. You can still buy the Wards yourself even though you're not a Support, you can Gank, you can Farm and you control fights/Rat/Gank/etc. as needed.
You may think that leaving a Hard Carry without a Support means that they'll have terrible Farm but, it's their fault if they end up with nothing 40 minutes in. Even a Tiny up against a Warlock + Bloodseeker Dual Lane can get decent Farm in the end, so long as you know how to Rotate and create Space and Farm for yourself.
On topic, play hard carry if you're really sure in your ability of playing carry, my primary role is hard carry as well but in my experience, the best way to raise mmr is to play snowballing mids and to be a better player than everyone in your mmr range m8.
Make things happen as a support. I have been playing support more than anything the past months (usually I go for core positions) and learned a lot on how I can impact the game by things a lot of players regard as useless or a waste of time. (De-) warding, harrassing, pulling, initiating ganks, securing runes etc. You can create so much space for your cores that it will be hard to still throw the game.
If you put strong cores with weak supports on one team and weak cores with strong supports on the other the team with strong supports will always win.
I had no support, no stacks (expect the ones I made myself), I had to fight for Farm with 3 other Teammates ( Tusk was content to get Farm from... Snowballin 8{D ) and I was 1 vs 2 against a Lane with a LOT of Damage.
If I can hit 750+GPM in those circumstances, then it just goes to show anyone can get Farm on any Hero if they know what they're doing.
If you put strong cores with weak supports on one team and weak cores with strong supports on the other the team with strong supports will always win.
It's actually the other way round. Strong Support players don't have as much impact after 10:00 - 25:00 as strong Carry players. If the Carry players are weak, they're going to have even less impact than the Support players. 8{(
The 1st 20 minutes of the game were DOMINATED by the Mid Gyrocopter. He could literally 1 vs 3 us and there wasn't much we could do to stop him. He knew how to Snowball, and how to Farm, he did not require any help from Supports to have a huge impact in the game. If he was smart enough, we would have lost that game without being able to do anything. Fortunately, he was too dumb to end the game while he could, leaving our high ground intact.
Don't get me wrong, I had a big impact in the game, constantly finding Kills, including First Blood, managing to Farm up a bit as well...but there was NO way I could control that Gyro as a Solo Support Venge. All I could do was to try and make space for Sniper and buy enough time for him to have an impact.
Thankfully I had a good Earthshaker to help achieve this, but again, this is not a Carry, so expecting him to control the Gyro was a bit too much.
In the end, we won because our mediocre Sniper outcarried the Gyro and had a larger impact than Doom or Naga Siren. There was no other reason...this is how all games are won or lost. T-T
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