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Faction: Radiant
Primary Stat: Strenght
Base Damage: 32
Stats: Strenght:32+2.3 Agility:16+1.5 Intellegence:17+1.2
Base Armor:2.4
Base Speed:305
Attack type:Meele
ABILITIES
Q: Resonating Strike
ABILITY: Unit Target
DAMAGE TYPE: Magical
PERICES SPELL IMMUNITY: No
COOLDOWN: 18/16/14/12sec
MANA COST: 90/100/110/120
PRIMARY STUN: 1.5sec
PRIMARY DAMAGE: 300
SECONDARY STUN: 1sec
SECONADARY DAMAGE: 150
THIRD STUN: 0.5sec
THIRD DAMAGE: 75
Strikes an unit dealing damage and stunning.That unit then resonates an echo to all enemy units in 300 range.Echo deals half of primary damage and stuns.Then all targets hit by the first echo resonate another one that deals quarter of primary damage and stuns.
Mighy strike of guardian strikes whole armies
W: Earthquake
ABILITY: Point Target
DAMAGE TYPE: Magical
PERICES SPELL IMMUNITY: No
COOLDOWN: 32/26/18/14sec
MANA COST: 50/65/80/100
DAMAGE: 10/25/40/55
RADIUS: 600
MOVEMENT SLOW: 30%
DURATION: 9sec
Creathes an earthquake on target location. Slowing enemy movement and dealing damage over time.
Arar shatters earth, to destroy his enemies
E: Stone Shield
ABILITY: Passive
BLOCK MAGIC: 75
BLOCK PHYSICAL: 75
CHARGE RECHARGE: 30sec
MAX CHARGES:3/4/5/6
Shileds stone guardian with a shiled that absorbs up to 300 physical and magical damage. Shiled can be applied to one ally but guardin won't have shiled for himself. Atar is protected by stone resisting magic and physical strikes
Note:Each 30 sec Atar gets a buff like treant livig armor.Effect stacks up to 6 times creating a 450 damage shiled for magic and phycal damage. Example: You take 450 physical damage.Shiled absorbs it all so you take no damage, if you have 6 charges. But if you have 2 charges you take 300 damage. (All damage is first absorbed by shiled then is reduced by resistances.)
R: Bastion
ABILITY: No Target
PERICES SPELL IMMUNITY: No
COOLDOWN: 180/155/140
MANA COST: 250/175/125sec
MOVEMENT SLOW: 25%
BONUS HEALTH:500/750/1000
AGHS COOLDOWN: 100sec
AGHS STUN CHANCE: 35%
AGHS STUN: 1sec
PERICES SPELL IMMUNITY: No
Draws mystical powers of earth slowing enemies on each attack as well as recivig additional health.
Mystical powers of earth make Atar almost immortal
BIO
Deep beneath the earth there are chambers of Tarnel. All secrets of earth are hidden in here as well as all history from ceations of Radiant ore and Direstone and much more. All of those secrets are protected by guardians of stone emotionless beings of an unknown orgin that will kill anybody that would try to steal secrets Tarnel halls. But one day a sadistic necromancer stole a set of most valueable secrets. And so Tarnel best guardians was awakened. In slumber for decades Atar is only awakens for the most dangerous threats. And now that secrets of Tarnel are out in the open, Atar will search the world until they are returned to Tarnel.
Quit the beating....
What wrong did kody do that he has to suffer this?(even though i was a part of it)?
Oi mustache did you read his passive or commented just like i did?
He has a charge base ability, so you have a replenish time and a max charges limit. What kody said was to remove cd since he aleady had a replenish time.
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