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Customising Aghanim's Scepter's upgrades for every hero!

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Forum » Hero & Item Ideas » Customising Aghanim's Scepter's upgrades for every hero! 331 posts - page 10 of 34
Permalink | Quote | PM | +Rep by Unscathed » March 18, 2015 8:14am | Report
yo wtf u are srsly adding the invoker???
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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 11:57am | Report
Yes, without cooldown improvement, Invoker is more of an utility hero, instead of the refresher-and-spam. This actually makes him more viable and fit himself into the team.

For example, Ghost walk + Invisibility Aura. With this combo Invoker is like a free smoke. During teamfight, with the 5 seconds cooldown he can cast maximum up to 2 other spells, with a spell for every 5 seconds.

However, some spell is way too OP, like the Betrayal (15105 seconds disable wtf?), I will rescale them all for balancing. So give me some time to rescale them.
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Permalink | Quote | PM | +Rep by Terathiel » March 18, 2015 11:58am | Report
Betrayal lasts for 2 minutes mate.
There are two kinds of people in the world; those who can count, and those who can't.

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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 12:03pm | Report
Yea my bad, I am going to remove some of those spells and replace them with current 10 spells, spare me some time. Thank you for your understanding. :D
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Permalink | Quote | PM | +Rep by Unscathed » March 18, 2015 12:35pm | Report
you cant possibly be serious about it. locket pls. leave those broken old dota **** back in the cellar where they belong :D

more:

Templar Assassin: Number of Refraction instances at every level changed into seconds.
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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 12:42pm | Report
Alright, you got me *sob sob*

Back to topic, how does it work? It already has 17 seconds duration.
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Permalink | Quote | PM | +Rep by Unscathed » March 18, 2015 12:53pm | Report
Meaning, duration now 6 seconds max. And its not by instances anymore, it makes her COMPLETELY IMMUNE to any **** thrown to her for 6 seconds.
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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 1:01pm | Report
It's not completely immune because she is still vulnerable to debuffs and disables, but won't that be OP because the cooldown is only 17 seconds? It's like Borrowed Time with 17 seconds cooldown.
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Permalink | Quote | PM | +Rep by Unscathed » March 18, 2015 1:09pm | Report
Guys can i just protest about the Static Field upgrade?

I think you are missing a crazy point here: with this aghs the enemy Enigma, Tidehunter, Sand King, Magnus, Puck, Axe, Brewmaster... i could go on and in but you get the idea.

Whats everyone's weakness? Ganks. Everyone. Especially a squishy ****tard like Zeus. And teamfights, ohohoh, there is no way on earth that you lost a teamifight with an aghs zeus.

Why? Because the enemy just wasted 2250 gold on an item that they cant use.

This is pure madness. Locket, remove dat upgrade or I'll send a dremora up yo' *** and send you to oblivion.


@ Refraction
Well this **** is the only thing that can make lategame TA strong enough. It mght need a rework though. How about half the total onstance became a duration? Or how about double/triple the instances?
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Permalink | Quote | PM | +Rep by MrLocket » March 18, 2015 1:46pm | Report
First of all, all those upgrades are free to be protested.

Yea you got the point, I forgot that it can disable dagger. But Lightning Bolt has a cooldown of 6 seconds so they still have 3-seconds window to blink.

Some nerfs can be given thought because 2800 is too large. How about static value of 1500?

Templar Assassin-What about replenish 1 charge per 3 seconds? ( 17/6 = 2.833 ) Maximum charge are 7/8/9 based on level of Psionic Trap.

P.S: +rep for helping me improve this... errr.... section?
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