3 | 4 | 5 | 7 |
2 | 6 | 8 | 9 |
1 | 12 | 13 | 14 |
10 | 11 |
16 | 17 | 18 |
PROS
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Firestorm being your bread and butter skill, you would want it maxed out first in almost every situation as an offlaner. You can use it to zone out people from the creepwave, contest pulls, and push the wave. As a #4 support, you don't really want this skill that much, Pit of Malice has a much higher value in that possition. A very strong skill used in tandem with Pit of Malice. |
Pit of Malice is your crowd control. It is considered by many to be a weak crowd control, but the only way to get out of it is a Force Staff or Hurricane Pike, once you are caught. As a support, this skill should have a much higher priority than Firestorm, because by increasing it's level, you decrease both the cooldown and increase it's duration. It remains on the ground as well, so it is an excellent zoning tool for people that haven't been affected by it yet. |
Atrophy Aura can be considered both your steroid (albeit weak, because it requires stuff to die around you) and your debuff against stat relying heroes (it decreases base damage only, not raw). The skill itself has a great AoE of 900, easily being able to apply it to everyone around in a teamfight. The damage boost is incredibile in helping Underlord to push after wining a teamfight, effectively giving him a Divine Rapier for 60 seconds, assuming he got a full teamwipe under his aura. It seems to fit well his character, kill things to be more effective. |
Dark Rift is your ultimate ability and probably rivaling the spot for the best ability in the game at this point in time. It allows you to teleport yourself and any of your allies in the said AoE centered around you across the map to a targeted friendly unit or structure. Extremly efficient against pushing line-ups or in the pushing line-up itself. The teleport can be canceled once you start it either by killing the unit or strucutre you are teleporting to, or by canceling it yourself during the cast time via Cancel Dark Rift. |
Type: Targets: |
Active Enemy Units |
Calls down waves of fire that damage enemy units in the target area, and continues to burn them for additional damage over time. |
Level 1 2 3 4 |
Mana 100 110 120 130 |
Cooldown 12 12 12 12 |
Range 750 750 750 750 |
AoE 400 400 400 400 |
Duration 6 seconds/2 seconds burning damage 6 seconds/2 seconds burning damage 6 seconds/2 seconds burning damage 6 seconds/2 seconds burning damage |
Effect 25 damage/wave, 0.75% burn damage 40 damage/wave, 1.5% burn damage 55 damage/wave, 2.25% burn damage 70 damage/wave, 3% burn damage |
Type: Targets: |
Active Enemy Units |
A deadly pit is conjured at the target location; any unit that enters is unable to move for some time and takes damage. Each enemy unit can only be affected once. |
Level 1 2 3 4 |
Mana 100 115 130 145 |
Cooldown 21 18 15 12 |
Range 750 750 750 750 |
AoE 275 275 275 275 |
Duration 1 second duration 1.5 seconds duration 2 seconds duration 2.5 seconds duration |
Effect 100 damage, 1 second of root 100 damage, 1.5 seconds of root 100 damage, 2 seconds of root 100 damage, 2.5 seconds of root |
Type: Targets: |
Passive Self/Enemy Units |
Nearby enemy units are weakened, losing a portion of their base damage. If a unit dies while under this effect, Underlord gains bonus damage. |
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown N/A N/A N/A N/A |
Range N/A N/A N/A N/A |
AoE 900 900 900 900 |
Duration 30 seconds/each damage stack 40 seconds/each damage stack 50 seconds/each damage stack 60 seconds/each damage stack |
Effect Attack damage reduced by -10%, added damage per hero death: 30 Attack damage reduced by -20%, added damage per hero death: 40 Attack damage reduced by -30%, added damage per hero death: 50 Attack damage reduced by -40%, added damage per hero death: 60 |
Level 1 2 3 |
Mana 75 150 225 |
Cooldown 130 120 110 |
Range Global Global Global |
AoE 450 450 450 |
Duration 5 seconds 4 seconds 3 seconds |
Effect Teleports all allied units in the Area of Effect after a 5 second delay. Teleports all allied units in the Area of Effect after a 4 second delay. Teleports all allied units in the Area of Effect after a 3 second delay. |
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Cost: 550 gold The starting items for Underlord are quite straight forward. Stout Shield works amazingly with Atrophy Aura at level one, the Iron Branches provide us with hefty stats, and +1 armor to boot (because of his starting AGI, it gets rounded up), the Healing Salve and Tango being there for regeneration. Alternatively, you can buy only 2 Iron Branches and 1 Faerie Fire, because you only require 2 Iron Branches to build into Buckler and Headdress, which will eventually build into Mekansm. The Observer Ward can be bought by yourself or pooled from one of the supports, and it usually serves as blocking the pool camp, or gaining vision over the supports in certain situations (sometimes both at the same time). |
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Cost: 5850 gold The core items for Underlord should include these three. Since we determined Underlord is a decent aura carrier, Mekansm is great on him. Being a tanky hero by default makes him a great Mek carrier, and later Guardian Greaves. Arcane Boots are great for making his skills extremly spammable, since both of his main skills are only on a 12 second cooldown. Makes pushing extremly easy. And now, Blink Dagger. I think this is by far Underlord's best item. Synchronising up the Blink Dagger cooldown with Firestorm and Pit of Malice (all 3 being at a 12 second cooldown) make Underlord an insane hero at initiating, pushing lanes and/or scouting. His skills having a very low cast range, we can safely assume that this is the best tool to get close enough to land that perfect Pit of Malice, and make good use of his extra punching power via Atrophy Aura. |
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Cost: 18575 gold Guardian Greaves should be the next thing gotten. Upgrading into this snazzy footwear has multiple perks:
Next up, thanks to Underlord's weak AGI gain, we require some extra armour as well. We need to pick the best synergetic item works with the entire hero, and that is why Assault Cuirass trumps Shiva's Guard on Underlord. The extra attack speed, and - armour helps him put the hurt on enemies and buildings alike with the help of Atrophy Aura. Are you extremly poor? Do you like to initiate headfirst with Blink Dagger but enemies still hit back because they're rooted and not stunned? Well, do it while using Blade Mail! Having some extra damage, armour and INT comes quite in handy, since we want all these stats on Underlord. Plus, it comes with only half the pricetag Assault Cuirass has. Does your team lack disables late game? Do you still enjoy going double hex from time to time? Well, Scythe of Vyse is the item for you! Comes with great stats, mana regeneration so you can spam your skills at will, and the hex active, great in tandem with a Blink Dagger. |
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I will start with the best allies for him. There's two varieties here: Heroes that can allow him to use Dark Rift much more easily, via Summon Wolves and call of the wild (hawk). The second part is heroes that have channeling/cast time abilities that can be timed with Dark Rift to better use certain skills. Epicenter and Requiem of Souls are easily two of the best skills used for this. |
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While the rest of the supporting crew for Underlord doesn't do anything specific (except one), they are pretty great aditions to have, synergising with his skill set. There's plently more that go well, such as Vengeful Spirit, Faceless Void or Legion Commander. Special shoutout going out to Shadow Shaman, who's wards can now be much more easily deployed via Dark Rift. |
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Pretty much anyone who has a major disruptive skill to kill off any potential of Dark Rift initiation. Since Dark Rift requires allies to be extremly close, this sets up perfectly for each of these ultimate abilities. |
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outworld devourer |
Banish skills might force you to be hard to possition yourself with Dark Rift for the entire team. Paralyzing Cask has the same effect, making it even harder for you to Dark Rift efficiently. |
In conclusion, Underlord is beneficial out of multiple reasons:
I would like to express my thanks to Janitsu, for creating all the headers and the banner for the guide. And I would also like to thank you, for taking the time to read the guide.
How about you grab that Abyssal Blade and go burn a couple worlds down, eh?
28/10/2016
-reuploaded corrupted pictures
-changed Atrophy Aura values according to recent nerf
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