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My only question is only to
Thoughts?
Also thank you for the catch on the Bloodstone - the price I had still reflected the old composition which had
Just a small thing I found, isn't
But this is a good guide anyway, you write well and everything is easy to understand, although maybe some playstyle tips or whatever would be nice, just some general gameplay tips for wd.
Anyway good guide. +1
Also, your comment on the Ag. Scepter is understandable as your style is clearly going uber support but, what about just grabbing a point booster to address survivability and mana pool issues? When I'm doctor its just so tempting to get that point booster then maybe late game turn it into a scepter or stone. Of course if you're constantly buying wards/smoke/dust etc. for your team the gold is hard to come by. I think for pub games though WD can be a real stomper.
It really depends on how the game is going. I really only think WD should go carryish if your team is doing so well that you have surplus gold even after fulfilling support duties, or if your carry isn't able to - whether they're just not good, or have been shut down in the early game.
As for survivability/mana pool issues, a Point Booster costs 1200 gold, whereas a Bracer costs 525 gold. The difference in their resulting HP gain is only 86. A Bracer also will give you ~1 hp regen / 5 seconds. As for mana issues, you shouldn't really be having any. The start of the game should see you covered by your claritys, and WD has a 2.9 int gain which is pretty good. You'll get a little bit of additional int from your Bracer and/or Null Talisman, and several of your items will be providing % based regen. Getting Arcane boots should take care of any remaining problems.
Getting a Point Booster is good only for it's extensions, and going in that direction really depends on the first few things I mentioned about the state of your team.
I don't really think Witch Doctor is a good option for mid. I'd really only recommend it if your team doesn't have any usable mid heroes, and the enemy mid is a melee hero without a strong ranged/distance-covering nuke/disable.
Could you pls add a mid semi-carry build? In a semi-carry you rush a
Yeah, I wrote it up while on my lunch break at work, so I didn't have enough time to make it look nice. I'm going to get around to fixing it up sometime soon.
I do sometimes get the early point in Voodoo Restoration, and sometimes skip the Veil of Discord if the team composition doesn't favour it. This guide though is just my favourite way of building Witch Doctor - centering around the idea of Maledict.
I'm not entirely sure about the
I'd also point out that an early point in
Overall though, gj.