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Slark is an agility hero, who best fits the roles of carry or ganker. Also, he happens to be the best escape hero of the game. His skillset is extremely strong and has both offensive and defensive purposes. He might not be the hardest of carries, but he can easily snowball into an out of control late game threat and single handely close out games. This guide will help you understand the strengths and weaknesses of the hero and make you a formidable force of nature in your games with him. This guide is not a meme-fest like most guides on this site. It might seem like a wall of text, but it actually has something to offer. Enjoy your reading.
Pros:
Slark happens to be one of the best heroes for 6.87. The addition of
Echo Sabre as well as vision nerfs for towers and the
Gem of True Sight made this hero more powerful than he already was.
After finishing this guide you will learn how to be an unstopable killing machine and how to neglect any enemy attempts to stop you. Slark is a hero that if learned correctly, can destroy every game against any picks. If you play him correctly you will be able to even solo kill the entire enemy team with zero help from your teammates.
While my early game build with Slark is always the same, my late game brances to extreme levels. Slark can benefit from a lot of items and his build should NEVER be specific. Start with a set of tangos, a
Quelling Blade and a stout sheild and head to the safe lane. There start farming your boots, which without any doubt should always be
Power Treads. From there you can either go
Ring of Aquila or
Oblivion Staff depending if you wish to build
Echo Sabre or not. You need the mana regen, so you should build either in any game. Now it starts branching out a bit:
As every carry of the game, you will need to go to the safe lane and farm with the help of supports. You are a very weak laner against ranged, but like Ursa, very strong against melee heroes. If you happen to have melee heroes in your lane, trade some hits with them during last hits. You will stack
Essence Shift, which means more damage and less health for them. When they understand that they need to back, use
Pounce and finish them off. Never use
Pounce if your enemies are willing to trade with you!!! You will need it to escape, if things start going south or keep them in place for the opposite.
Slark comes online after
Shadow Blade, so don't leave the lane until you get it and ask for help if you have trouble with enemy ganks. Always carry a
Town Portal Scroll with you, to escape enemy ganks using
Shadow Dance and tping out, or punish tower divers in other lanes. Generally don't join teamfights until you have your
Shadow Blade and 1-2 survivabilty items.
This is where the fun starts. At this point you can solo kill anyone if they are out of position. This is the ganking combo you need to execute.
At this stage of the game you should have some of your core items aquired. There is not much you can do if you fall behind. If you followed everything I said until now, you should be fine.
Slark is weak at the start of teamfights, all he can do is right click a hero and try to bring him down. Other carries like
Spectre or
Sven have skills that can destroy the whole enemy team at once. With
Slark you will be able to do it, after some
Essence Shift stacks. At the start of the fight jump the enemy carry and start right clicking him with your
Black King Bar activated. This way you are going to gain stacks, while the enemy carry lose attributes. Activate
Shadow Dance whenever necessery. If you get too low during the teamfight, activate
Dark Pact and use shadowblade to run away and regen. After 10-16 seconds you will be ready to re engage, this time with 90 extra damage and attack speed, ready to kill everything in your path. This is a very important aspect of
Slark:
Everything I mentioned above can be countered by some items like Linken's Sphere or
Black King Bar or some tanky items. Counter picking
Slark and building your items around him are not enough to guarentee a win.
Slark's biggest weakness was and always will be:
Slark is very popular in the current meta. He is a great pick and offers a lot. Don't need tons of farm to come online, can win lanes easily vs most offlaners and he has a pretty good late game. Since
Shadow Blade is easily countered in Pro games, it is rarely picked up over blink daggger. EternalEnvy, BSJ and Miracle and all great slark players, and you can watch some of their games on youtube to learn a couple of things. He might seem like a great hero, but he is never first pick material. The enemy team can draft hero with unpurgable spells from the start and only ruin his life.
So, this was the guide for Slark the Nightcrawler. I hope you learned something you didn't know from this and you understood the concept of this hero. As a teammate once said to me after winning a unwinnable game "today you proved to me, that anyone can lose to good slark". This is the type of player that you will be after practicing everything we talked about in this guide. Any request for further explanation or any suggestions for new chapters are more than welcome. Again Thanks for Reading.
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