5 | 12 | 13 | 14 |
1 | 3 | 7 | 8 |
2 | 4 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Treant Bladebreaker Introduction
I play Treant as a potent TANKY initiator with above average rightclick.
With a naturally high basedmg at level 1, you can start getting your last hits aggressively. Very effective lane play with ganks from invisibility and your slow/DoT which helps maintain high hp - Leech Seed. Living Armor will effectively counter gank attempts on yourself or any allies as long as you pay attention to EVERY LANE. If you focus on getting your economy as strong as possible Treant can snowball into a total monster.
I am weary of calling him a semi-carry with this build as that is not how I play him. I am supporting our carries & semi-carries, making their jobs easier. Initiating for the team, increasing their survivability and generally keeping the momentum high. However tempting it may be to maximize the benefit of Treant's insane stat growth & innate rightclick... do not attempt to build him as a carry! YES he packs a solid punch, but no offensive steroid makes him a lackluster carry. By focusing on his strengths and building items that capitolize on them, Treant makes a fantastic offensive tank/initiator/support!
I'm just on my lunch break @ work, and wanted to put some thoughts down about the playstyle I have found enjoyable on this hero. There are tons of variations to this build that can situationally be more effective. I just realized that this one (and many other styles) wasn't mentioned in other guides.
Also fun: get dagon, necronomicon, orchid, rod of atos, and shivas.
Max Leach Seed, and Natures Guise first... rush the necronomicon 2 and dagon 1.
You can now nuke people down from invisibility and they'll never even see you.
Its crazy fun in pubs, but not very effective against anyone with 1/2 a brain.
I know this guide is ugly, its my first one so think of it as a rough draft. Comments welcomed!
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