1 | 3 | 5 | 7 |
4 | 12 | 13 | 14 |
2 | 8 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
1. | Introduction |
2. | Lore |
3. | Pros & Cons |
4. | When and When Not to Pick |
5. | Role |
6. | Abilities |
7. | Build Justification |
8. | Early Game |
9. | Mid Game |
10. | Late Game |
11. | Friends, Foes & Food |
12. | Epilogue |
13. | Credits |
14. | Changelog |
Hello viewer,
This is the first guide I've ever published. I haven't played Dota for very long but my all time favourite hero is the Nyx Assassin (NA). He is one of my most successful heroes and I would like to share my thoughts by writing this guide. As of the 6.75 update Nyx Assassin received several remakes and buffs which I believe has significantly improved his viability, and he has seen much higher play in both competitive and casual scenes, even referred to as overpowered by many. Several months since I first published this guide, I have revisited it and updated it with fresher ideas.
This guide isn't meant for competitive or high level play, but mostly for people new to the hero who would like some guidelines. Nyx Assassin is not an easy hero but not overly complex too. With some practice it is easy to become decent with the hero, after all, practice makes perfect.
So without further ado, let us begin.
Hero preview of Nyx Assassin by DotaCinema on YouTube:
Type: Targeting Type: |
Active Unit / Point |
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall. |
Level 1 2 3 4 |
Mana 95 115 135 155 |
Cooldown 11 11 11 11 |
Range 500 500 500 500 |
AoE 125 125 125 125 |
Duration 0.75 seconds 1.25 seconds 1.75 seconds 2.25 seconds |
Effect 80 damage and stun 140 damage and stun 200 damage and stun 260 damage and stun |
Type: Targeting Type: |
Active Unit |
Destroys the target hero's mana equal to a multiplier of its Intelligence, and deals damage equal to the mana burned. |
Level 1 2 3 4 |
Mana 100 100 100 100 |
Cooldown 28 20 12 4 |
Range 600 600 600 600 |
AoE N/A N/A N/A N/A |
Duration N/A N/A N/A N/A |
Effect Burns Mana equal to 3.5 times the target's Intelligence Burns Mana equal to 4 times the target's Intelligence Burns Mana equal to 4.5 times the target's Intelligence Burns Mana equal to 5 times the target's Intelligence |
Type: Targeting Type: |
Active Instant |
When activated, Spiked Carapace reflects and negates damage dealt to Nyx Assassin (max once from each source), as well as stunning the source of the damage. |
Level 1 2 3 4 |
Mana 40 40 40 40 |
Cooldown 23 20 17 14 |
Range N/A N/A N/A N/A |
AoE N/A N/A N/A N/A |
Duration 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds 1 instance (per enemy) reflected or 2.75 seconds |
Effect Prevents and reflects 100% damage, stuns for 0.6 seconds Prevents and reflects 100% damage, stuns for 1.2 seconds Prevents and reflects 100% damage, stuns for 1.8 seconds Prevents and reflects 100% damage, stuns for 2.4 seconds |
Type: Targeting Type: |
Active Instant |
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin attacks to break the invisibility, massive bonus damage is dealt with the attack. |
Level 1 2 3 |
Mana 160 210 260 |
Cooldown 70 60 50 |
Range N/A N/A N/A |
AoE N/A N/A N/A |
Duration 20 seconds 35 seconds 50 seconds |
Effect Deals 250 backstab damage. 16% movement speed increase Deals 400 backstab damage. 18% movement speed increase Deals 550 backstab damage. 20% movement speed increase |
Laning with Nyx Assassin is very versatile. He can be placed in the mid-lane due to effectiveness with levels and rune control, or in an aggressive trilane with his powerful disable, or as a solo offlaner with his high base HP regen, disables, and effectiveness without farm.
Mid-lane
When playing mid, it is worthwhile to get just 1 Tango and about 3 Iron Branches. This leaves you with 354 gold remaining. This gold will be saved to get a fast Bottle giving you more versatility with your ganking and letting you spam your skills more. Mana Burn will cripple your enemy in mid, as long as you're quick to get the runes. It is imperative that you have constant vision of at least one rune spot, so if your team didn't buy observer wards you can spend a bit of extra gold to buy it. It will be difficult to outlane some heroes such as Queen of Pain with her excellent lane presence, or Templar Assassin with her powerful harass, but the main goal is to get a lot of levels quickly in order to start ganking.
Mid-game is where your effectiveness starts to show. Heroes will have a high enough INT for Mana Burn to start doing some good damage, and by this point if all has been going smoothly for you your dagon should be farmed up. If you're in the support role Observer Wards still are and always will be important. Having vision protects your team from incoming ganks, and lets you pick off some heroes who are farming.
Solo-killing in ganks should be easily pulled off now. Any squishy hero will be easy food for you. If you know the area nearby is warded, you should activate Vendetta early. Initiate by breaking invisibility, then throw an Impale followed by a Mana Burn and dagon combo. If you target isn't dead by now (unlikely but possible), try killing them with a few right clicks. If you can't kill them soon you should just leave them be. Better to send that hero back to base then risk their team coming to countergank.
Unless you had an impressive start, you probably won't have enough burst damage to kill anyone in a single combo, unless they are very squishy, have extremely high INT levels, or that hero is under some form of damage amplification (e.g. Slardar's Amplify damage). Your role at this stage is more of a support role, so your item choices at this point should be support items such as Scythe of Vyse or perhaps even Pipe of Insight. Adjust your item choices according to the situation.
I hope you have enjoyed reading this guide. I put in a lot of effort into making this a pleasant and informative read. I hope my guide has given you detailed insights into playing this incredible hero.
Please leave a rating and your feedback below. I want this guide to be as concise and accurate as possible, so helping to expand it is much appreciated.
Big thanks to the following people,
8/11/12
- Guide published
9/11/12
- Modified "Early Game" section of Item Build to "Early Game Options"
- Removed Soul Ring from Core
- Renamed "Late-Game" in Item build to "Luxury"
- Moved Bloodstone from "Rejected Items" to "Luxury"
15/11/12
- Added section "Friends, Foes and Food"
17/11/12
- Added section "When and When Not to Pick"
4/3/13
- Got off my lazy ***
- Added item builds "Alternate Mid start" and "Support"
- Minor edits & updates
11/3/13
- Remembered my reformatting plans
- Reformatted sections "Introduction", "Lore", "Pros & Cons", "When and When Not to Pick"
- Added pictures to respective sections
- Minor edits
12/3/13
- Minor edits to "Role" section
- Added new section "Abilities"
- Added section "Credits" (not sure how I forgot this)
22/3/13
- Reformatted "Build Justification" section
- Edits to item build
26/3/13
- Reformatting of remaining sections ("Early Game" to "Friends, Foes & Food")
- Edits to item build
21/4/13
- Adjustments to Urn of Shadows justification
- Edited "Support" build starting items to avoid confusion
9/8/13
- Modified "Support" item build
- (finally) Updated with 6.78 changes
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