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Hi All!
I am a Viper player, and while I love a lot of the builds here on Dotabuff I've noticed a near-total emphasis on building Viper as a DPS carry. This is certainly great, but this kind of build does not capitalize on 3 of viper's strengths:
1) VIPER DOES NOT NEED ITEMS TO DEAL DAMAGE!
2) VIPER IS VERY TANKY FOR A RANGED AGI HERO!
3) VIPER HAS A MORE MANA THAN HE REALLY NEEDS!
All these give you good incentive to build Viper as a tanky Mek carrier. Few people recognize how powerful Corrosive Skin is early-mid game, because of its magic resistance and attack speed reduction. If maxed early you can free up money that you would normally invest in an escape mechanism like
Shadow Blade and use the money for other items.
As an alternative way to play this hero, this guide will show you how to build Viper as a tanky semicarry/support hero who can still dish out a ton of damage. Viper's excellent base damage and lasthitting will allow you to farm up a Mekansm early, making you an incredibly powerful contributor to the team in the midgame for very little farm.
Later-game you can move into purchasing DPS or utility items and building extra survivability.
This game is tailored to a team lineup where you will not be the primary farming carry. You should be playing a 2-4 ganker role with this build, getting some farm and then using the levels and items to dominate midgame, push towers, and make room for your carries. An added bonus of this build it is that it will free up supports to buy other items in lieu of Mekansm.
In a typical match you're going to build a mek as soon as you can and then get an aghanim's sceptre. You'll spend every team fight tanking damage and throwing an ulti on the enemy team every 12 seconds.
"Probably because Vanguard is horrible on ranged heroes, since the flat damage reduction is done before armor reductions and at just 20 damage block it's simply not worth the cost.
You want a cheap and fast armor+health buffer to get Viper tanky ASAP, while corrosive skin takes care of incoming magic damage.
Mek gives exactly that: 5 to all attributes (5 str = 95 hp and almost 1 armor from the 5 agi) and 5 armor. And the active which effectively gives him 250 extra HP (same as Vanguard) and 2 extra armor to work with. EDIT: And don't forget the +4 hp regen aura as opposed to Vanguard's +6 self regen. Though Vanguard wins in this regard the 2 extra hp regen still doesn't justify buying it on ranged heroes."
Here you have an example of Purge going for a Mek/Aghanim's build in the side lane. He goes more carry-oriented in this game, maxing nethertoxin and poison attack first. Note that he picks up phase boots instead of power treads and delays the Aghs for a while because of the enemy Rubick, picking up a medallion after his mek. As he says, always tune your item builds to the enemy team composition. You'll notice that he calls the upgrade to Viper Strike "the best aghanim's upgrade in the game, I'm not even joking"
Notice how useful corrosive skin is in lane: it makes it so inefficient for enemies to trade hits with you. Also check out how he builds tranquil boots, and then disassembles them to build its components into other utility items: a ring of basilius and a mekansm.
Hey guys, so there is an obscure element to the whole DOTA engine, which is orb walking. Basically it's like this: when you attack while manually casting your Q (Poison Attack), you do not attract creep aggro or tower aggro. So what you do is cast Q, move, and then cast Q again when it comes off cooldown. This will actually make you attack quicker and also prevent you from drawing creep aggro. Here's a short explanation!
I have made a version of this guide in the in-game guide feature! You can go here and "subscribe" to have all the item builds and skill builds prebuilt into your viper.
http://steamcommunity.com/sharedfiles/filedetails/?id=135955438
This guide is still under construction. It provides one way to play Viper that is, in my experience, very effective. Enjoy!
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