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Chaos Knight is a very powerful hero in the category of strength heroes. He is one of the strongest heroes in the game with a high base damage. One of the problems of this hero is his high damage spread (30) that makes it a little harder to manage last hits. Chaos Knight is a hero full of randomness. first, the 30 damage spread, and then his abilities; his first ability Chaos Bolt has a random stun between 2 and 4 seconds with a random damage to the chosen unit. His second ability Reality Rift takes his target and him in a random place between them and gives some damage to Chaos Knight for one hit. The third ability Chaos Strike has the lowest chance of critical in the game but has one of the most damage multiplies. And last but not least, the nightmare of foes, his Phantasm; strongest illusions in the game. Phantasms are the reason that CK is a ganker, pusher, semi-carry at the same time and can win the man fights in any situation (even very high damage output heroes such as void and PA). Just imagine that you have 5 times more damage and at the same time, a x3 multiplier critical. If you have 100 damage and activate phantasms, in any critical that you and all your illusions do, you drain 1500 hp from the target. and 100 of course isn't your most damage output. so after all the preparation let's get to the next chapter.
you should ALWAYS max out Chaos Bolt and Reality Rift in order to have your combo when needed. don't listen to anyone who says pick Phantasm whenever possible and one point of Chaos Strike in order to have a lot more damage and better combo. in early stages you are not that strong to summon your heavy damage high attack speed and 3000 hp illusions to get a rampage all by yourself. if you spend a phantasm combo in the early stages (6+2+1+2), you've almost spent all your mana pool on it and you're poor if there are other foes there. Do you think a 4 sec chaos bolt can stop [Ursa] from killing you or 2 or even 1! illusion with 900 hp (450 because of extra damage taking)? take it serious and max out stun and Reality Rift first. and as the stun duration is random, it's better to lower the cooldown of Reality Rift to start your combo sooner. then the stun chance is so much better than spending points on 10% chance of a 1.5 damage multiplier.
so after maxing these two, go for a critical point cause now it's worth a shot as you will get two levels of your ultimate and if critical happens when illusions are there, all of them will do the damage, too and it's so effective. after getting two levels of Phantasm, you can push lanes as ****. it's the time you can get your expensive core items easily. want Heart of Tarrasque? it's ready after 5 min push/farm :D
If you are in 30 min and you can't buy Reaver at least, there's sth so wrong. don't even get near enemy if you know you can't out-fight them, don't go for them and start warding and then jungling and lane farming and always have tp scrolls to switch lanes when jungle and lane are done or you sense enemy is near you. don't stay in a lane for more than 2 min. clear out jungle, lane, again jungle and get to another lane that is more pushed to your team's side. by this strategy, you can finish them off if it's not too late (this strategy works when they've just destroyed all pf the towers of one lane not if when two lanes are completely lost and destroyed. that's the time for crying if they have a farmed fed void!
so always remember to win your lane because you have the one horseman army. try not using Phantasm to gank. only use it in team fight as it makes foes confused and you can kill Lina just by one of your illusions. use Reality rift for escaping ensmies, Chaos Bolt for TPing hero or a heavy damage carry. Chaos Knight will have a hard time against heavy damage carries and spell casters. If there's a silencer, Zeus and a Sven in enemy team, I don't remember why i picked CK! but in this kind of games just pick an early BKB (after armlet) and then go for a Heaven's Halberd and now it's time for team fight. take one of your illusions near him and attack him. He'll certainly use his stun+6 combo. Now you laugh at him as you're getting near him and using your 2+1+2 combo after disarming him by Heaven's Halberd and you will kill him 100% if you have your core items. As when you're doing this everyone on the opposite side will try to save their carry, you have to activate BKB 0.5 sec before starting your combo. That way carry is gone and other foes didn't try to hurt your allies and the victory is yours as their spells are in cooldown and they can't man fight you or get away from you :D
Just imagine you have a Drum of Endurance and Boots of Travel. 450 MS in your normal mood and 490 when activating drum. Always having haste is interesting, isn't it? But remember when you have the money, you can sell drum and buy more important items. Armlet is the crucial item on CK that makes his farming phase much easier so rush for it. There are other tips about the mighty man on the horse that you have to experience them yourself. so i'm finishing my guide with a summary.
This guide was my first guide in this amazing website and as english isn't my primary language, maybe there were some grammatical mistakes and as i wrote the guide on phone, there are spelling mistakes. I hope you guys can play with the original style of playing Chaos Knight as i saw so many replays of players like Dendi, XBoct, Arteezy and etc. i want you guys to critisize my guide and help me improving it. also i may add some videos and it will mean a lot if you help me with giving links on comments. Thanks again for reading this guide
SIA the Death Dealer
Soon, i'll add and change a lot of stuff in this guide. i want you guys to say anything useful about this hero to help me improve my guide.
Changes that will happen:
Skills explanation part
items explanation part
a little bit more organized strategy part
Allies and Foes
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