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11 Votes

Terrorblade - master of rats

May 14, 2014 by Allegiance
Comments: 17    |    Views: 44103    |   


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Hamstertamer (89) | May 16, 2014 2:30pm
I agree with the standing back and sending illusions. Simply, TB is a really easy gank target for the first 25-30 minutes of the game if you go for a build like that, you're even better free food that a Spectre going for Radiance :)

So essentially you have to trilane to go for this build, I don't see many other options. These silly pub dual lanes vs dual lane situations where no-one can get any farm can't really get you anywhere here, especially since TB's early kill potential is now pretty low. Solo mid like Arteezy's Naga Siren? It used to be semi-viable when Reflection was still OP simply because of your early kill potential, but now I guess it isn't anymore. Or...you're left with jungling. If you can afk jungle with bottlecrowing you can get around a 18-minute Radiance, it's pretty decent.
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Allegiance (9) | May 16, 2014 5:04am
Timmi is right.
If you were able to kill TB as a Bane, while he was splitpushing, he simply should not have been there.
Your illusions can just push, while you chill out in the jungle.
Also, if you could solokill a TB after 40 minutes as Bane his farm must have sucked really hard. By that time you should have heart or skadi at the very least. Like I said, you can already be 5 or 6 slotted at that point.
If you get ganked by a team without a whole lot of disable you can often just turn around and grad a kill or two with Meta and Sunder.
If they have a shotton of disables, Naga should also be dead with only Manta + Radiance.
The whole point of these builds is, that you keep your enemies busy long enough by pushing with your illusions (while farming superfast) until you have so much farm, you don't care about 200 health difference anymore!
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Timminatorr (57) | May 16, 2014 3:16am
Hamstertamer wrote:

Well, there is kind of a problem with having no HP at all when you want to split push...because you can just get picked off very easily, especially since TB has no escape mechanism.

This is especially obvious when you are going for a greedy Radiance + Manta Style build. Radiance Manta is a build you do on Spectre or Naga Siren because these guys are already pretty tanky and have a good escape mechanism. Naga even takes a ton of stat levels and skips Ensnare completely. And even then, it's already considered a very greedy/trilane build on these heroes.

Just for a comparison:
- level 16 Naga Siren with Manta Radiance has 1423 HP, and the best escape mechanism in the game Song of the Siren (and I'm not even taking stat levels, which she does a lot. So it's more like 1500-1550 HP)
- level 16 Terrorblade with Manta Radiance has 1062 HP, and no escape mechanism whatsoever. Before the nerf it was 1214 HP, so that's a pretty big difference.

I remember a game where I was playing a support Bane against a splitpushing Terrorblade. I was able to solo-kill him from full HP with Blink Dagger even 40 minutes into the game, and I didn't even have Aghanims...this HP issue is really a problem.

The Reflection nerf essentially removes Terrorblade's snowballing potential with early kills, so we're back to playing him as a farming/splitpushing hard carry and going for the late game. But now TB is really a walking free kill, even more so than a Sniper...personally I'm just playing it safe and getting the Eye of Skadi ASAP instead of the Manta Style.

that is why you let your illusions push when everyone is off the map, splitpushing is absolutely no problem.
and if they TP in you can just instantly start running as soon as you see it, manta terrorblade is a speedy ****er.
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Hamstertamer (89) | May 16, 2014 1:56am
Well, there is kind of a problem with having no HP at all when you want to split push...because you can just get picked off very easily, especially since TB has no escape mechanism.

This is especially obvious when you are going for a greedy Radiance + Manta Style build. Radiance Manta is a build you do on Spectre or Naga Siren because these guys are already pretty tanky and have a good escape mechanism. Naga even takes a ton of stat levels and skips Ensnare completely. And even then, it's already considered a very greedy/trilane build on these heroes.

Just for a comparison:
- level 16 Naga Siren with Manta Radiance has 1423 HP, and the best escape mechanism in the game Song of the Siren (and I'm not even taking stat levels, which she does a lot. So it's more like 1500-1550 HP)
- level 16 Terrorblade with Manta Radiance has 1062 HP, and no escape mechanism whatsoever. Before the nerf it was 1214 HP, so that's a pretty big difference.

I remember a game where I was playing a support Bane against a splitpushing Terrorblade. I was able to solo-kill him from full HP with Blink Dagger even 40 minutes into the game, and I didn't even have Aghanims...this HP issue is really a problem.

The Reflection nerf essentially removes Terrorblade's snowballing potential with early kills, so we're back to playing him as a farming/splitpushing hard carry and going for the late game. But now TB is really a walking free kill, even more so than a Sniper...personally I'm just playing it safe and getting the Eye of Skadi ASAP instead of the Manta Style.
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Allegiance (9) | May 15, 2014 1:23pm
1. You can take levels in stats instead of the slow if you go for splitpushing build. But Illusions and Meta are just too important to skip for stats.

2. Nerf? TB doesn't care about the nerf. The slow is now "only" good instead of being ridiculously OP on level 1.
The STR gain got decreased by 0.5! That's 8 HP/level or ~200HP on Level 25. Since TB is one of those carries, who buys only statitems and has the highest net worth anyway (at least should have). It does not really change the hero at all.

3. Refresher is viable if you want to push and fight a lot. (only as your last slot though)
But obviously it is situational ;)
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Hamstertamer (89) | May 15, 2014 1:02pm
Nice guide, +1.

How do you deal with that ridiculous 6.81 nerf, namely the fact that TB is now the squishiest hero in the game and that Shadow Fiend is a tank in comparison? :)
No stat levels? That's what you do on Anti-Mage because he's just too squishy otherwise. Is a stat build on TB viable?

Also, Refresher Orb, really? :)
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FleetAU (16) | May 15, 2014 3:51am
Allegiance wrote:

On farm and/or splitpush oriented carries, Magic Stick is often a waste. Esppecially in a more competetive environment, timing on key items can make a huge difference (eg Black King Bar, Radiance or battlefury)! Delaying this by 200/500g for an item you might not even need, might backfire. On those heroes I would only get it, if you are being contested by an aggressive trilane (or dual vs dual).
If you plan on fighting a lot early on it is of course always a really good item and I would get it on every hero, everytime. Except on hard farming and/or splitpushing carries as stated above.

true, everything ^^^ I completely agree with, I do think it is situational

lol Magic Stick situational, never thought I would say that
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Allegiance (9) | May 15, 2014 2:20am
On farm and/or splitpush oriented carries, Magic Stick is often a waste. Esppecially in a more competetive environment, timing on key items can make a huge difference (eg Black King Bar, Radiance or battlefury)! Delaying this by 200/500g for an item you might not even need, might backfire. On those heroes I would only get it, if you are being contested by an aggressive trilane (or dual vs dual).
If you plan on fighting a lot early on it is of course always a really good item and I would get it on every hero, everytime. Except on hard farming and/or splitpushing carries as stated above.
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FleetAU (16) | May 15, 2014 12:06am
small point but I find when playing tb a Magic Wand or even a Magic Stick can get me out of sticky situations e.g. just not enough mana for sunder even with tread switching or below sunder hp limit, not completely necessary but at least a Magic Stick is really good with the active. Mainly a really nice guide, I love how you give explanations of what to do in the game stages, +1
as for friends I find anyone with a short ranged stun or major slow the lets you get close and put your slow on them, good examples are vengful spirit (really nice damage aura as well), Luna not in the same lane early game obliviously, great because she has a really large range stun, Venomancer, many more of course, just a few there.

As for foes anyone with early game nukes giving you no chance to react suck: Lina, Lion etc. and people with silences like Skywrath Mage particularly blood seeker as he can perma silence you with lvl 4 blood rage.
Thanks
Fleet
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Timminatorr (57) | May 14, 2014 2:32pm
Allegiance wrote:

Hey guys
thanks for the heads-up!

Since Naga Illus got nerfed with the last patch i really think that TB is pretty much on the same level than Naga in terms of split pushing (at least with a Radiance). Pretty hard to say for sure though.

For the Abyssal Blade: yes its meant to be there ;)
even though Meta makes TB ranged abyssal is still really good, if you need to fight to break the base. The active is really good, especially against melees and since you have really high AS, you get enough proccs off. (and +100 dmg obviously!)

FOr PMS vs RoA: Personally I really wouldn't go without PMS on TB. On other heroes, it is fine though. But combined with the high base armor, you can easily tank creeps, when supports are pulling and even tank rightklicks from enemy offlaners. Aquila is of course fine to get on TB, too.

you cant go complete meracle mode on terrorblade, but he makes up for it with other things and they both have a bit different styles.

i agree with the PMS, i remember that in TI3 when naga support was really popular they would pull the support naga regen so she could instantly go for a poor mans shield, which makes her nigh invulnerable to physical damage so she can crush trilanes. its kind of the same idea with terrorblade, the high armor makes him really hard to kill.
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DaarkGhost | May 14, 2014 1:58pm
Well finally a real guide to talk about the power Soul Keeper with Radiance :D I always have the enemy T1 & T2 of my lane down within 15~20 mins. They just can't get close unless 1 or more TPs in. But then my team will just follow up with the other towers, as far as i remember, i never lost using the radiance push build, even versus an Anti-Mage with a 13 mins Battle Fury :D

+1
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Allegiance (9) | May 14, 2014 12:13pm
Hey guys
thanks for the heads-up!

Since Naga Illus got nerfed with the last patch i really think that TB is pretty much on the same level than Naga in terms of split pushing (at least with a Radiance). Pretty hard to say for sure though.

For the Abyssal Blade: yes its meant to be there ;)
even though Meta makes TB ranged abyssal is still really good, if you need to fight to break the base. The active is really good, especially against melees and since you have really high AS, you get enough proccs off. (and +100 dmg obviously!)

FOr PMS vs RoA: Personally I really wouldn't go without PMS on TB. On other heroes, it is fine though. But combined with the high base armor, you can easily tank creeps, when supports are pulling and even tank rightklicks from enemy offlaners. Aquila is of course fine to get on TB, too.
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