2 | 3 | 5 | 7 |
1 | 4 | 8 | 9 |
12 | 13 | 14 | 15 |
6 | 11 | 16 |
10 | 17 | 18 |
Shadow Fiend is monster early game due to Necromastery's damage boost, if you keep you farm up. He has a very high missile speed, and while he does have low damage, farming with Necromastery makes up for this. Just try to make sure you don't get denied too much. Shadow Fiend's stats are pretty low, all except for intelligence. His intel is very high actually, making it easy to spam your Shadowraze, which is a good portion of your damage output.
- Shadow Fiend's bread n' butter skill. If you are new to him, it is best you take a match just to practice landing this shot, because it is what really makes the difference between a good and bad Shadow Fiend. The AoE is small, and it's all about knowing how many units away your target is. Land this skill and carrying games will become easier, and enemies will drop much faster. Should be fully upgraded by level 7.
- Every time you kill or deny a creep, you get two damage. The benefit should be self explanitory, but also, the more creeps killes/denied the more powerful Requiem of Souls will be. Got it? Farm.
- Weak skill, max out last. I usually get at least one point in stats before going to get this up, because it really is barely noticeable until you have it maxed. I can at least notice stats right off the bat.
- The closer you are to your enemy, the more damage they recieve. This is why Blink Dagger is needed. Also, try to get Necromastery up! If you do not have +60 damage from Necromastery by level 6, then don't level this skill until you do have +60.
Short sweet and to the point, will update more sections when I am in a more convenient place (right now I'm out of town) but tell me what you think!
More to come: Items, Tactics, Laning Tips and maybe more.
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