Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Voted up.
I would like to thank everyone for the feedback, and hope this address at least a bit of the points you guys mentioned.
Yep which is fine, but I'd suggest you do that for both builds - even if you then want to get
That the CMs in TI3 go ulti at 6 is an interesting point, but you've got to remember the level of co-ordination that these guys operate with - it's much harder to make that stick in your average pub or lower level game. Like I said, I wouldn't rule it out, but I'd have to be able to justify why it was a good idea to skill it there - a maxxed
Hmmm... That would make both builds the same, which they actually aren't. Here's what I'll do: Switch the builds, and have #1 be the alternative, since #2 is the most popular anyways.
Build #2 is focused on a different purpose: first of all, you get to buy extra branches instead of clarity to sustain yourself in the lane, since aura comes much earlier (arguably for a support, lvl 2 is much earlier than lvl 1); With bite->aura build, I can harass my enemies out of the lane waaay easier; Finally, the global gain with aura on level 2 tends to favor teams with mana issues, reason for which I go for this build, when I do.
That the CMs in TI3 go ulti at 6 is an interesting point, but you've got to remember the level of co-ordination that these guys operate with - it's much harder to make that stick in your average pub or lower level game. Like I said, I wouldn't rule it out, but I'd have to be able to justify why it was a good idea to skill it there - a maxxed
Yeah you really need to start off with a point in each of
1) You have an aggressive carry and/or are running a tri-lane that should be getting early kills.
2) Your team is quite mana dependent early on.
Agree with Wisdom, as tempting as it is to pickup your ulti at 6, you're better off delaying a while longer unless you've got some kind of team synergy that could set you up well. (e.g.
I believe that's what I do on build #2.
After aura and ulti buffs, getting ulti on level 6 is the go-to build, imho. During the whole TI3, every CM I've seen has got ulti on level 6 after skilling the single aura point on level 3, if this serves as any proof to that.
The ulti has a huge impact if you can land it correctly, even if you need to skip a nova or a bite in order to have mana for it.
1) You have an aggressive carry and/or are running a tri-lane that should be getting early kills.
2) Your team is quite mana dependent early on.
Agree with Wisdom, as tempting as it is to pickup your ulti at 6, you're better off delaying a while longer unless you've got some kind of team synergy that could set you up well. (e.g.
Hell, starting with Salve,
Addressing Skill build: The skill build for Crystal Maiden is actually extremely flexible. When you get the aura is determined simply by when you want to play aggressive and the skills you need to do so. Being able to spam one of
Getting a point of aura at level 2 allows you to "spam" the 1 spell you have, but you can't really capitalize on how extremely broken
I would rather have 205 damage with stacked disables before I start spamming those spells, taking my first point in the skill that is most likely to get me first blood (frostbite against solo heroes vs nova vs heroes far past their towers or in lanes of multiple heroes)
Now, the point of
I guess what I am saying is, it is kind of like
First of all, I want to thank you for the feedback.
I believe some of the points you mentioned are already addressed in the guide, but just to clarify
It really isn't recomended to go more than 1 or 2 points in aura. While in build #1 I get two points, specially to sustain a higher ammount of harass on the early stages, help your other lanes, and have a chance to use your ultimate on level 6, in build #2 I advise what is often standard for pro-players nowadays, skilling
Since the aura upgrades, getting the second point in aura before level 6 is enough for you to use your ulti @ lvl6. You shouldn't ever skip 1 point in aura at least at level 3, since the regen for you is actually 2mp/sec, sustaining your spells through the whole game.
When I intend to skill aura on level 2, I skill frostbite on level 1, because it's more spammable and will help babysitting with harass, and ganks.
The gauntlet, also addressed at the guide, can really be skipped in favor of wards. I often do. But in case your team has someone buy the wards, you can go for gauntlets since, in Crystal Maiden's case, it gives more EHP than
1) Getting multiple points of
2) While getting a level 2
(Jungling Crystal Maiden starts in the hard camp and uses
3) Your item build starts with a gauntlet of strength, which suggests you automatically intend to go for
4)
Great guide, altough i would pump up the crystal nova instead of the aura, if the ganks were going well.
Try looking at build #2, then.
Nice guide.
Glad that you liked! =D
I hope you upvote =P