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This is my general build for Shadow Shaman.
It's is not a pro-build, I only play pub-games and am not familiar with the pro-scene. I just try to give my view about Shadow Shaman, and explain why.
If you have any comments please let me know.
Pros
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Cons
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Shadow Shaman is a solid hero in an aggresive team that is focused on pushing in the early midgame. The best lane for Rhasta is the safelane with an aggresive carry, especially heroes like Ursa or
Juggernaut. Shadow Shaman can also be picked as an solo mid hero. Shadow Shaman looses his power a little in late game, so it's not the best hero if you want to drag the game very long and not want to push alot early game. Allthough Shadow Shaman can be an initiator, he is not that good until he has the right items, so make sure he isn't the only one that can start a teamfight.
To summarize, play Shadow Shaman when
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![]() Tips: - If you are mid and have trouble lasthitting against a hero with a much faster missile speed like ![]() ![]() ![]() - ![]() |
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![]() ![]() ![]() Tips: - It's got a better range then ![]() ![]() ![]() NOTE: THE LINK IS TO THE LION VERSION OF HEX, THE DURATION AND MANA COST IS NOT THE SAME. |
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![]() ![]() Tips: - If you got ![]() ![]() |
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![]() ![]() The bad point is that they cost alot of mana ( a whopping 600 on lvl 3) and got quite a long cool down. Don't waste it on ward trapping lone support heroes unless you are sure you won't need it soon for defending or pushing. You might be spending more then 1000 mana to kill a single target and have to wait almost two minutes to use your ultimate again. Tips: - The wards are stupid, the attack enemie creeps before towers or heroes, control them to use them optimal. - When attacking a base, place the wards a little bit beyond the tower almost between the barracks. This way they will automaticly attack the barracks afterwards and not some useless buildings. Don't place them to far, or the towers near the ancient can reach them. |
This is the basic Shadow Shaman build for mid, Rush a Bottle and some boots. After that
Blink Dagger and some powerfull end game options.
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Normal items for a ![]() ![]() 1 ![]() If no one wants to buy ![]() |
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![]() You are a very slow hero, so getting ![]() ![]() ![]() ![]() ![]() ![]() ![]() After that finish your ![]() ![]() |
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Because of the short range of your skills ![]() ![]() ![]() |
This is the basic Shadow Shaman safe lane support build, Early game you wont get that much gold, so build slowely to your Arcane Boots after that go for
Blink Dagger and some late game items.
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As a support in your team you have to buy at least Observer Wards or the ![]() Fill the rest with 1 ![]() With only one ![]() ![]() |
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The early game is the same as the solo mid build,but without the ![]() The magic Wand is useful during early ganks and small team fights. Town Protal Scroll is the best item in the game. |
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Even as a support I would go for a ![]() Chances are big that you can't complete a Aghamin's Scepter fast, but a ![]() ![]() ![]() ![]() |
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Sometimes you just need crowd control. ![]() ![]() ![]() |
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If you need extra protection there are four items to choose from. The first being ![]() ![]() ![]() |
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If you are being right-clicked to death ![]() |
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Like ![]() |
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The hard support will give you even less gold the utilitybuild. On top of that you will be buying Wards the entire game.
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The same as the #4 position, but expect to buy the Observer Wards and Courier now |
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I kinda like this item on Shadow Shaman if you are playing the full support role. Especially if you can build ![]() |
The last build I used for a while is to rush the Bloodstone and
Boots of Travel. These items solve most problems of Shadow Shaman: low mobility, mana issues and squishy. It's a little more straightforward approach to Shadow Shaman, not needing to use
Blink Dagger. It works best if you can have a good early game and are able to snowball. Now I'm quite comfortable with Shadow Shamans low health and using
Blink Dagger so I rarely use this build.
Solomid Build
The solo mid build takes Ether Shock for level 1. Although it's damage is quite weak and it doesn't bounce, you might need it for last hitting. If you are laning a
Sniper or
Razor with good refelexes, they will last hit everything due to your low missile speed. After that I like to take 1 level of each disable and after that the priority is Mass Sepernt Ward >
Ether Shock >
Hex >
Shackles.
Ether Shock
Shackles
Ether Shock
Hex
Ether Shock
Mass Serpent Ward
Ether Shock
Hex
Hex
Hex
Mass Serpent Ward
Shackles
Shackles
Shackles
Stats
Mass Serpent Ward
Stats
Friends
Early game friends are heroes that can deal alot of damage to a single target early on. Rhasta's job is to keep the enemy heroes in place while they kill them. Heroes with spells that are difficult to land are also nice lane partners. Pudge and Legion Commander deserve special mention, because with your help those hero can rack up an insane amount of kills and snowball out of control.
In teamfights the heroes the real initiators combo with you nicely because you can do great follow ups with your disables and Mass Serpent Ward making sure the the battles stays around it.
Foes
Rhasta's foes are heroes who can burst him down, silence him or can become magic imune. Heroes that can drain mana, are dangerous too.
Doom Bringer
,
14-03-2014: Added Mekansm build progress
17-03-2014: Rewritten Item builds
24-03-2014: Rewritten Gameplay, skil/item builds, added Solo mid build Thanks Peppo_oPaccio
25-03-2014: Added basic comboes
28-03-2014: Rewritten summary, pros /cons and skills
1-4-2014: Rerwritten rest. Made new build
6-4-2014: Changed build progress, renamed build
23-4-2014: Rewritten some parts, added solo mid build
14-4-2014: Updated a bit and spell checked
20-4-2014: Update on the skills
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