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1 Votes

"Firstblood!" - Nate's Jug Build!

October 29, 2015 by Megionate
Comments: 8    |    Views: 13696    |   


The build for the blood.

DotA2 Hero: Juggernaut




Hero Skills

Duelist (Innate)

Blade Fury

1 3 5 7

Healing Ward

9 14 15 17

Blade Dance

8 10 12 13

Omnislash

6 11 16

Talents

2 4 18


"Firstblood!" - Nate's Jug Build!

Megionate
October 29, 2015


Changelog

1.0 - Made the guide
1.1 - Added a new chapter, and did formatting
1.1.1 - Actually published 1.1

Lore, because people like that in a build

No one has ever seen the face hidden beneath the mask of Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, he was exiled from the ancient Isle of Masks; a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long tradition of ritual and swordplay. The last practicioner of his art, Juggernaut's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Pro's and cons

Pro's
-High firstblood potential. (If lane partner has slow/stun)
-Blade fury. Good damage and Spell Immunity.
-Good at 1v1's.
-Great ult.
-He is fast.
- Healing Ward is a great AOE heal

Cons
-Low mana pool, if you don't have any arcane boots on your team (wtf) you won't be able to use him at his full potential.
-Hasn't got a disable or slow.
-Item-dependent
- Omnislash, despite it's greatness, is relatively easy to escape (Think of Anti-Mage, Queen of Pain, Puck)
- Blade Fury doesn't scale very well, and late-game is only really used as an escape)

Items

Early haul
Get tango's (everybody loves trees), stout shield, a circlet, branch, and a clarity.
NOTE: If there are a lot of ranged hero's on the enemy team, it might be wise to swap the circlet for a branch and a healing salve.
Early game
If you face a lane with quite some harassment, it might be wise to finish your Poor Man's Shield first, and then grab a magic stick. If you do not face a lot of harassment, and you dominate the lane, go for Phase Boots, as this makes getting dem kills easier. Upgrading your Magic Stick to Magic Wand is space conservent, and since Jug has a low mana pool, having some charges ready is always good.

Core
After you got your early game items, it is time to get a Yasha. If we calculate a bit, we see that Yasha gives us +31 attack speed, +16 damage, +2~ armor, and +10% movement speed. IT HELPS ALOT. With the added speed of both your Yasha and Phase boots, this item allows you to get more kills, and escape easily by your great speed.
After you finished Yasha, go make a Mask of Madness, get a morbid mask from the sideshop and let your recipe be bought to you by the Animal Slave. MoM gives us 20% lifesteal, and it's active: Berserk, gives us +100 atk speed, +17% and +30% damage TAKEN. Besides that this item is useful for slicing up disabled enemies, the extra speed can also be used to escape nasty situations. NOTE: If you want to escape, be sure to use MoM before Phase Boots, as you won't get the speed boost while Phase Boots is in effect, you do however get both boosts if you use Phase Boots after using MoM.
Now you build towards a Manta Style. From what Yasha gives, it increases each stat by 10.
The illusions can be used to stack camps, and scout area's. Manta style can also be used for its 0.1 second invulnerability, it also applies a normal dispel.

Situational and luxury
From here on, you have to look at your team and your enemies' team. If your team has a lot of disables, and the enemy team primarily deals Right-click damage, a Butterfly is a good choice. It provides a lot of agility, some damage and attack speed, and 35% evasion. Its active can be used if you really need to run, but you trade your evasion so beware.
Skull Basher is a good choice if your team doesn't have many disables. It gives some extra damage and a stun. With your attack speed at that point, you should be able to make good use out of it.
Diffusal Blade is good if your enemies have low mana pools, and if there is a CK on the enemy team. Upgrade your blade to level 2, and CK Phantasm's are no more! (Yay 0 second cooldown). It also provides nice agility and intel.
NOTE: Does not insta-kill phantasms anymore as of 6.85
Boots of Travel if you want to make a fast but risky push. You will pretty much have super high speed without any actives now, so make good use out of that

Skills

Blade Fury
Juggernaut's bread and butter early game. Combined with a stun, this can turn out to an easy firstblood. He is also Spell Immune while using it.
Radius: 250 Duration: 5
DPS: 80/105/130/155
Mana cost: 120/110/100/90 Cooldown time: 42/34/26/18


Healing Ward
This is a great AOE heal for your team, and it scales really well. Moves at 420 movement speed, but only has 1 hp, so anything will destroy it. It lasts 25 seconds.
Range: 350 Radius: 500
Duration: 25
Heal per second: 2%/3%/4%/5%
Mana cost: 120/125/130/135 Cooldown time: 60


Blade Dance
Pretty straight forward, with every hit you have a chance to do double damage
Crit chance: 20%/25%/30%/35%
Crit damage: 200%


Omnislash
You jump towards your target, slashing him. Juggernaut jumps multiple times for 200-225 (without reductions) damage. Instantly kills creeps. If there are other enemies nearby the first target, he will randomly jump at these enemies. You are invulnerable while doing this, and if your attack speed is high enough you can attack between the slashes.
If you want to kill someone with this, make sure they are alone, otherwise most of your jumps will be wasted at creeps. (*Upgradeable by aghanims scepter.)
Range: 350
Search radius: 425
Number of attacks: 3/6/9 (*6/9/12)
Damage per attack: 200-225
Mana cost: 200/275/350 Cooldown time: 130/120/110 (*70)


Juggernaut doesnt have very stats at the beginning of the game, so it is wise to put points in to stats.

Gameplay

Early game
In the early game, like all carries, you farm. Juggernaut preferably goes to the safe lane, with a support with a good stun or slow ( Shadow Shaman). Try to get some kills with Blade Fury to get better farm. In this phase of the game, you shouldn't really go out of lane for a gank, as you really need all the farm you can get.
NOTE: Please please please do not use Blade Fury to get last hits early game, it is just a waste of your already low mana pool, and you might need it for an early kill. DON'T USE IT FOR CREEPS

Mid game
In the mid game, when you got your Phase Boots and preferably Yasha, you can go out and help gank with your Blade Fury and Omnislash. At level 1, use Omnislash to pick off supports, at level 2 and 3 it is also effective against enemy carries. If it is unsafe to farm in lanes, go farm in the jungle and try to get your MoM as fast as possible. Juggernaut is relatively squishy, so don't go tower diving on your own.

End game
At this phase, you should at least have Manta Style and Mask of Madness. Skull Basher is a good option if enemy heroes have a lot of escapes, and with the added attack speed of Manta Style and Mask of Madness you should be able to easily take out enemy supports. Save up Omnislash for enemy carries, as you don't really need it to take enemy supports. You're able to take out Roshan by yourself now, so make good use out of that.

Team Work

Great partners are basicly any who have good slows/stuns.
- Shadow Shaman
- Lich
- Venomancer
- Witch Doctor
etc etc

Blade fury.

Do not forget, blade fury gives you spell immunity, use this together with a tp scroll as free escape. You can also use it to not get hit by initations, or to escape anything magic (Besides spell-piercing spells.)
USE IT USE IT USE IT. ITS AMAZING AND YOU SHOULD USE IT.

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