Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

1 Votes

PEW! PEW! PEW PEW PEW! How to solo mid as Tinker

November 13, 2012 by rGOD
Comments: 0    |    Views: 5921    |   


Dominance build

DotA2 Hero: Tinker




Hero Skills

EUREKA! (Innate)

Laser

1 12 13 14

March of the Machines

4 6 9 10

Defense Matrix

2 3 5 7

Rearm

8 11 18

Talents

15 16 17


PEW! PEW! PEW PEW PEW! How to solo mid as Tinker

rGOD
November 13, 2012


Introduction

First of all, Hello. My name is rGOD, and i'll introduce you concepts of how to dominate as tinker in the middle lane.
In the sequence i'll explain how to build your skill sequence(it's not an exact science) and teach you some tricks( like woods blink, shifting your actions and so on).
Let's get it on.

Pros/Cons

Pros

-Very flexible hero
-Good anti push(March)
-Great nuke that makes enemy miss last-hit(laser)
-Can easily force the enemy's carry go home(laser-rearm-laser-rearm-�)
-Magnificent game control rearming BOTs


Cons


-Player must have good map awareness
-Very squish
-Must have quick fingers
-No scape mecanism until you finish your forcestaff/dagger

Skill Explanation and Justification

Laser: Why should I only lv up one lv of this skill? Simple: The role of this skills is to make your enemy miss hits. You can use early game when your opponent is going to last-hit/deny a creep, or late game making the enemy carry hero to miss every single hit!(How sad would be a PA with the laser effect :/ ). "But rGOD, you still doesn't told us why we should't lv up laser to lv 4 as son as possible". Think with me, if the idea is to dominate last-hits with this skills, why make it cost you more mana than you have with no cooldown improvement? IT'S NOT WORTH IT! You can make much more DPS with your other skills.

Heat Seeking Missile: I think there's no mistery behind this skill. Only one note: The range of the missiles is HUUUUUUUUUUUUUUUUGE. Be care, you do not need to get close to your target to harass him.

March of the Machines: Great skill to push/anti push lanes! At lv 4 you can clear a bunch of creeps with only 2 marchs in mather of seconds(it's not very usefull use more than twice to clear a creep wave).

Items Explanation and Justification

Boots of Travel: I think i don't have to explain why this is a must have item :D

Soul Ring: Early game this item is so beautiful! If you use the Soul Ring, Rearm and use the Ring again you gain 300 mana pull. With the ream lv 1 it means that you ultimate had 0 mana cost and you have more 150 mana to spend with the other skills or with the rearm again! It's just OP :)

Magic Wand: Life saver! If you have balls don't make it.

Bottle: Very good to rune control( you can easily push your lane with march around the 50 seconds to the even timer and go check the rune). Moreover, you will refil your bottle lot of times going to base.

Summary

Later on i will finish the guide and fix any grammar error.

thank you (:

Quick Comment () View Comments

You need to log in before commenting.

Similar Guides
Featured Heroes

Quick Comment () View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved