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I'm Peppo_o'Paccio, I've done several guides on DotaFIRE and I finally decided to make one for Warlock.
Warlock is a very flexible ranged Intelligence Hero: he can work as a trilane support, babysitter, mid laner or even solo laner. I think he's somewhat underrated, it's rarely seen in the competitive scene and a lot of people use him very badly.
If you play him support with the Refresher Orb +
Aghanim's Scepter build, please change Hero: you are just ruining a match, there are too many reasons not to choose these items over the others.
Pros
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Cons
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This is ![]() This skill is pretty mana-intensive but is very effective against enemy carries: cast it on the carry, so that they will be bound to the creep wave and you can harass them from a safe distance. At level 3 and 4 you can bind a full creep wave with it: as they share 20% of the damage they take, you are practically removing more than one creep (as the ranged one has less than 80% of the melee creeps' health) from the lane, thus pushing. ![]() |
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This is the skill that classifies ![]() Particularly, its DoT (damage over time) will prevent your enemies from using ![]() ![]() Normally this should be the second skill you want to max out, because it doesn't scale very well into late game. Try to think of it as a ![]() |
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If ![]() ![]() Use it in conjuction with ![]() ![]() The slow will remain for 3 seconds on the enemy units even if they leave its area of effect: because of this, you can stop channeling and autoattack if you think you are able to kill the enemy in 3 seconds. Or you can use ![]() |
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This is an amazing initiation skill: not only it stuns enemies and summons a Golem, it also synergizes amazingly with your other skills. The default initiation combo is ![]() ![]() ![]() Don't be afraid to use this to gank a lone enemy, as long as your teammates can follow up with stuns: the less time your Golem will be busy killing the enemies, the more time you can use it to farm the jungle. You can use the Golem to push lanes or destroy a tower, but never cast your ultimate just to summon a Golem: if you waste it that way, you won't be able to initiate for almost 3 minutes! you can use ![]() |
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You shouldn't be maxing stats unless you are terribly underlevelled or you reached level 15: if you die too often buy some items that give you stats, like a cheap ![]() ![]() ![]() |
You can play with this build in a:
Trilane
3 Side Lane |
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Dual lane
2 Side Lane |
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Solo lane
1 Side Lane |
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As a support, make sure your team has both an ![]() ![]() Just one ![]() A ![]() ![]() Fill your inventory with as many ![]() |
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If you feel like you're going to spam your abilities a lot (maybe against heavy pushers) or if you simply want more mana regeneration before getting a larger mana pool, you can buy another ![]() |
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You can substitute the Clarity potion with a third ![]() ![]() |
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As a support, the ![]() ![]() Obviously, the ![]() |
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The item you always want to get is the ![]() Now you should choose the boots you want to pick: any choice between the 900-1000 gold range is acceptable, but most of the time I go for the ![]() |
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I usually don't buy them but, if you encounter some invisible solo laner with little mobility (like ![]() ![]() ![]() |
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I don't recommend this item unless you are sure you can keep up with the enemies without more stats or unless your level is decent. With this, you become your team's main initiator and you rely on your ![]() You can even use it to escape if enemies are trying to chase you, implying that you don't get damaged for 3 seconds. |
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This is more like a situational than an extension, but it comes in handy if taken in the right match: cyclone the most dangerous enemy (for example an enemy ![]() You can use its active ability on yourself, so that you become temporarily invulnerable: you can use it in conjuction with a ![]() |
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A rather underrated item in pubs but an overused item in competitive matches: many people forget that it gives 7 points to each of your stats: it costs less than a ![]() The Ghost Form can be crucial to survive: use it right before casting ![]() |
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This is one of the funniest items to use on ![]() Summon the Necronomicon beings after casting ![]() ![]() Buy the ![]() After you die, make sure the enemies kill the melee Necronomicon, which will deal significant pure damage to the Hero that he got killed by. Also, use their abilities! While you are channeling, you can use the Necronomicon Archer's Mana Burn to deal massive damage and (obviously) mana burn. With a level 3 ![]() |
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![]() ![]() This item gives you a ton of Intelligence (which enlarges your mana pool) and a fair amount of armor points: this seems a defensive item, but the passive ability and the Arctic Blast make it perfect for offensive purposes, too. The cooldown on this item is tiny, use it whenever possible if the enemies are around you. |
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This is one of the best late game items in general: it gives good stats, mana regen and a huge Intelligence boost. Always remember to buy the ![]() ![]() Use the active ability on key targets before they can deal damage or initiate a fight: try not to waste it when having a big number advantage, as the Hex is very important in big teamfights. |
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This is one of the most controversial items on ![]() |
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Vlad's is mainly taken to let your melee hard carry skip it, so that he will build damage-increasing items; in exchange you will gain a lot of HP regen and a convenient aura. Don't be afraid to turn your ![]() |
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These boots are usually redundant for a support like ![]() ![]() ![]() |
You can play with this build in a:
Trilane
3 Side Lane |
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Dual lane
2 Side Lane |
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![]() ![]() Always buy a set of ![]() ![]() Choose your third item: if you are trilaning, unless someone is already going to buy a Ring of Basilius take a ![]() ![]() Buy a ![]() ![]() |
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If you feel like you're going to spam your abilities a lot (maybe against heavy pushers) or if you simply want more mana regeneration before getting a larger mana pool, you can buy another ![]() |
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You can substitute the Clarity potion with a third ![]() ![]() |
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Wards: always buy them. Buy a pair of ![]() ![]() Just to make sure you understood, buy a pair of either Observer or Sentry wards after the ![]() ![]() ![]() |
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The first item you want to buy is a pair of ![]() Pick ![]() ![]() Now, pick a ![]() ![]() A ![]() Again, pick ![]() ![]() Choose your boots depending on the situation: if you took a Bracer you might want to buy ![]() ![]() ![]() Guess what? Yes, again ![]() ![]() |
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Now, you should always buy Wards whenever possible: if the ![]() ![]() Buy Wards whenever they become available again: if you almost finished to build a mid game item buy it first, provided you buy Wards right after it. |
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An overall great item that gives many stats and an aura which benefits your allies. Consider getting this especially if you have bought a ![]() |
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Probably it will take a good amount of time to build this item, but it's worth the investment: you might have to buy Wards multiple times before finishing it, but when you finally get your ![]() |
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Another item that, just like the ![]() ![]() You can use it as an alternative to the ![]() |
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If you are really mana-hungry, always consider this item: even a fast ![]() The movement speed it gives can be useful for initiating with ![]() |
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I didn't use to pick this item in mid game, but competitive players changed my mind: I usually see ![]() ![]() ![]() This items looks like it's made for Heroes like ![]() ![]() ![]() ![]() Still, this is a good item and it should not be overlooked. |
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If your enemies have a very dangerous invisible Hero (maybe a ![]() ![]() |
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As in the mid game, always check for ![]() |
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![]() ![]() This item gives you a ton of Intelligence (which enlarges your mana pool) and a fair amount of armor points: this seems a defensive item, but the passive ability and the Arctic Blast make it perfect for offensive purposes, too. The cooldown on this item is tiny, use it whenever possible if the enemies are around you. |
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This is one of the best late game items in general: it gives good stats, mana regen and a huge Intelligence boost. Always remember to buy the ![]() ![]() Use the active ability on key targets before they can deal damage or initiate a fight: try not to waste it when having a big number advantage, as the Hex is very important in big teamfights. |
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This is one of the most controversial items on ![]() |
![]() |
|
Vlad's is mainly taken to let your melee hard carry skip it, so that he will build damage-increasing items; in exchange you will gain a lot of HP regen and a convenient aura. Don't be afraid to turn your ![]() |
You can play with this build in a:
Solo lane
1 Side Lane |
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Mid lane
1 Mid Lane |
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This is the typical "Bottle Rush", you need a fast Bottle to be able to spam your abilities and pick up runes. A ![]() As always, the ![]() If no-one buys the ![]() |
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If you are going to play solo against two or three enemies, two set of ![]() ![]() ![]() ![]() A ![]() Talking about the ![]() ![]() Three ![]() |
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Pick the ![]() ![]() ![]() Also, if the enemy picked up the rune before you and your ![]() In both mid lane and solo lane you need a pair of ![]() The ![]() A pair of ![]() ![]() |
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We already talked about the Arcane Boots in the previous section, but also keep in mind that they synergize will with your next item, the ![]() With all this farm you should be able to get a quick Mek and be able to five man at about the 15 minute mark: this is what makes ![]() ![]() |
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If someone else is already getting a Mek, ![]() ![]() The Scepter simply gives you two Golems who will mess up with the enemy lineup: remember that their HP doesn't scale well past level 16, so the earlier you get the Agh's the stronger they are.
Situational
Possible extensions
These are extensions, don't buy all of them! Pick just one of these items if you aren't doing very good or buy even two of them if you feel your team has the upper hand.
Late Game Items
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While playing Warlock you can choose between two main skill builds: one that maxes out
Fatal Bonds together with
Shadow Word and one that focuses on
Upheaval. About the first one, you sometimes have to change the skill order depending on what lane you are playing in.
Trilane
3 Side Lane |
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Dual lane
2 Side Lane |
Solo lane
1 Side Lane |
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Mid lane
1 Mid Lane |
Trilane
3 Side Lane |
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Dual lane
2 Safe Lane + Jungler |
6-5-2014: Revisited this guide for a quick cleaning; it probably needs some more up-to-date information.
3-11-2013: Added a tournament skill build for mid lane with Mekansm.
1-18-2013: Added one Clarity potion in each starting items slot, as suggested.
1-18-2013: Added the "Skill Builds" chapter.
1-18-2013: Added a skill build focused on Upheaval.
1-13-2013: Added the "Friends and Foes" chapter.
1-10-2013: Added situational items in the Default Support build.
1-9-2013: Wrote the first part of the guide.
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