Ogre Magi, OP Support
LuvLes
May 30, 2012
Quick Rundown
Ogre Magi is a Support/Utility hero with an amazing starting Strength and one of the best Strength gains in the game. Most players in public matchmaking seem to think he is a semi-carry with how is abilities spell him out to be, but sorry. There are too many heroes that can do it better, but as a main support, he has more pros than cons. The biggest of which, is that he can take a considerably larger amount of damage and he has a reliable stun/slow at moderately cheap mana costs. With Arcane Boots and Magic Wand, you should rarely have any problems retaining the mana for when you need it. The point in early stats is simply there because I have noticed that sometimes, without even spamming his skills and only using them when he needs to save an ally or take down an enemy, you are 5~ mana shorter than you need to be to stun, slow and still have mana to eventually stun again if you need to, since you don't start off with Arcane Boots. Otherwise, go ahead and ignore my personal preference.
Being that he is not item dependent, you can get the Courier and Flying Courier, along with your team's Observer Ward and also counter warding with Sentry Ward, then go ahead and get your team's Smoke of Deceit when needed. The only item you should ever be concerned with getting is Veil of Discord since most teams have a good amount of magic damage and the amount of damage Ignite can do with it is relatively good. Sometimes you may end up being the one that has to get the Pipe of Insight which kind of sucks because you will have a tough time farming it with your only reliance being Ignite and your basic attacks.
In teamfights, his main concern is landing Ignite on carries, and as many of the enemy heroes as possible, then using Fireblast to hopefully kill the squishier heroes on the enemy team with some luck from Multi Cast, otherwise stunning priority targets. Bloodlust is particularly useful later game and not so much early game, but there are situations when getting it out earlier in the build can benefit your team. I will let you make the call on when that is.
Currently, most player rush an Aghanim's Scepter to get the second Fireblast. If the game gets to 50+ minutes, I would greatly suggest it because it allows you to easily kill off a hero with 800~ health most of the time, but it just costs way too much for a hero that gets the vast majority of his gold from assists and the occasional kill.
I will expand on this guide if I have time, but for now, this has been a 15 minute guide that I rushed out. Hope this expands your horizons on Ogre Magi.
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