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The Soul Keeper has one of the most feared growth potentials of all. While initially weak, if left unchecked he can come back to slaughter his enemies with ease. His ability to Soul Steal allows him to slowly siphon life from one target to himself. To aid in his physical prowess, Terrorblade can Metamorphosis into the powerful demon hunter, gaining a ranged attack and additional life. He can also Conjure Images to deceive or simply unleash them upon his enemies. Some have questioned his mortality, as he can Sunder to swap his current health with that of someone robust and lively, essentially escaping death, and sending someone close to their own.
Background story
Terrorblade is the demon marauder an outlaw hellion whom even other demons fear. He stole from the Demon Lords and for his crimes was taught this lesson: even Hell has a hell. He was incarcerated in Foulfell, a dark mirror of reality where demons are sentenced to gaze into twisted reflections of their own souls. But instead of suffering, Terrorblade mastered his reflected worst self and turned his terror loose upon creation.
Reflection: Ability: Target Unit, Affects: Enemies
Terrorblade slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Range: 275
Illusion Damage Dealt: 40/50/60/70%
Attack Speed Reduction: 60%
Movement Speed Reduction: 60%
Duration: 5
22/18/14/10
50
Reflections are untargetable, invulnerable illusions.
Reflections can only attack their source.
Conjure Image: Ability: No Target, Affects: Self
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Illusion damage dealt:: 30/40/50/60%
Illusion damage taken:: 300%
Duration: 32
16
80
Illusions take 300% damage.
Able to conjure up to 2 illusions.
Metamorphosis: Ability: No Target, Affects: Self
Transforms Terrorblade into a powerful Demon with a ranged attack.
Bonus Damage: 20/40/60/80
Attack Range: 550
Base Attack Time: 1.6
Duration: 40/44/48/52
140
50
Metamorphed Terrorblade has a 1.6 second Base Attack Time and 550 attack range.
Sunder: Ability: Targeting Unit, Affects: Heroes, Damage: HP Removal Sunder mini-stuns and severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage HP of each unit are switched with the souls. Some of Terrorblade's HP must remain.
Range: 250
Minimum Health: 25/20/15%
120/80/40
200/100/0
Damage type: direct HP removal
Interrupts channeling spells of the target.
Not blocked by Magic Immunity.
Partially blocked by Linken's Sphere. Stun is blocked, HP exchange is not.
Reflection (Old): Ability: Target Point, Affects: Enemies
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
Range: 600
Radius: 350
Attack Speed Reduction: 20%/25%/30%/35%
Movement Speed Reduction: 20%/25%/30%/35%
Illusions Damage Dealt: 35%/45%/55%/65%
20
75
Reflections are untargetable, invulnerable illusions.
Reflections can only attack their source.
Zeal: Ability: Passive, Affects: Self
Increases your attack speed and HP regeneration.
Bonus Attack Speed: 20/30/40/50
Bonus HP Regeneration: 2/3/4/5
Soul Steal (6.67 to 6.72): Ability: Target Unit
Can target an enemy or allied unit. Transfers life away from you if cast on an ally and to you if cast on an enemy.
HP Transfer per second: 20/40/60/80
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
16
80
When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
Transfer up to 100/240/420/640 HP over its duration.
Soul Steal (pre-6.67): Ability: Channeled, Affects: Enemies, Damage: Magical
CHANNELED - Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Range: 500
Duration: 8
Health Drained Per Second: 20/40/60/80
12
45
HP drained depends on the actual damage dealt, so spell reduction reduces it.
Will continue to drain as long as the target stays within 600 range from Terrorblade.
Soul Steal instantly destroys illusions in it's first damage tick.
Transfer up to 160/320/480/640 HP over its duration.
Yasha increases attack speed, movement speed and DPS and is a core pick up on Terrorblade
Magic Wand helps with both your health regeneration and mana regeneration.
Sange and Yasha is a core item to pick up on Terrorblade. Sange and Yasha also provides additional move speed, attack speed, and a much needed strength and agility boost to your attributes and a maim to further slow fleeing enemies.
Manta Style is a strong pickup on Terrorblade, is a good choice to have into account since it boosts your attributes.
Mask of Madness increases Terrorblade's attack speed for a short duration which increases damage and movement speed as well.
Boots of Travel are a good choice in the late game: you'll be able to push more easily, catching up enemies and slowing them and they also give you a sort of escape mechanism.
Butterfly offers great damage boost, while its armor and evasion also increase his already high damage mitigation. A Talisman of Evasion is useful for melee evasion while the high agility boost of Eaglesong is a welcome boost to the illusions' DPS.
Daedalus will provide the damage and critical chance needed to make Terrorblade extremely deadly at both melee and range attack.
Heart of Tarrasque Is the best item to buy if you need more survivability. Gives you extra survivability from the HP increase and HP regen.
Assault Cuirass is a very strong pickup as well, giving Terrorblade armor and attack speed. Increases your DPS by increasing your attack speed and reducing enemy armor.
Eye of Skadi grants Terrorblade both incredible survivability and killing power. Its wealth of stats provide Terrorblade HP, mana, armor, damage, and attack speed. Not to mention, its ever-useful Unique Attack Modifier which slows enemies on-hit greatly helps Terrorblade to stick to his targets combined with Reflection. Also grants excellent Agility attribute boost.
Satanic grants great survivability and damage. Will aid him in healing a lot of damage.
Monkey King Bar will grant a significant damage bonus and attack speed as well as countering most forms of evasion.
Radiance provides a lot of damage and the Radiance aura can accelerate Terrorblade's farm and increase his ability to push. Illusions carry the Radiance aura, although the aura will not stack from multiple sources.
Heaven's Halberd gives you evasion against enemies who rely on their physical attacks but, Butterfly is a much better option.
Black King Bar can make you immune to many abilities but, unlike other heroes who's Black King Bar is a core item, for you it's very, very situational item just like Anti-Mage.
Linken's Sphere provides spell block, decent attributes for the cost. An extension from an early perseverance, it increases Terrorblade's durability. Although not a core item but, a more of cheap situational.
Hand of Midas not a recommended item, and it's considered as a situational item.
Arcane Aura grants you mana regeneration for spamming your Reflection. Abilities like Death Pulse will make stay longer in the lane. Abilities like Magic Missile will help you easily kill the target. Enemies who counter you in the early game
You have low Hp increase so if these heroes gank you in the early game will be a problem due to their big damage. Sonic Wave and Scream of Pain, also Vendeta, Impale and Mana Burn. Though you don't have a big mana pool increase so Mana Burn can do minor damage to you. Finger of Death and Laguna Blade can take you down in order if you survive this you can swap souls with Sunder. Reaper's Scythe can be a bug of if you're not on very low Hp which will kill you instantly. Meat Hook and Sacred Arrow are going to be a problem due to your low Hp increase (this goes as well for Finger of Death Laguna Blade and Reaper's Scythe). If you're laning against Undying it will be a real problem to you, taking STR from you with Decay -4 on when ever he casts it. Heroes who you counter
Lycanthrope
The army of Lancers with is no match for you even with the Diffusal Blade built. Even Lycanthrope in Shapeshift form is no match up to you, since you got even a more powerful form Metamorphosis. Wraith King's Reincarnation is no problem, cause you have your ultimate Sunder. Heroes with silence
Doom Bringer
Doom can be threatening if you are not farmed up much and Doom Bringer can shut you down. So being not shut down is you need to farm up and get core items so you can fight Doom Bringer while Doomed, but make sure you cast Metamorphosis first. Know that Doom can not shut down Metamorphosis. Curse of the Silent and Last Word are anoying as much as Decay, Curse of the Silent drains your Hp and Mp while Last Word deals great amount of damage and also disarm and silence. The hero who counters you the entire game
Ursa is the most powerful hero 1 vs 1 so this means that he is the biggest counter to you. Though Ursa can be killed in the early game do to Metamorphosis and Sunder. Mid game and Late game is hard. Not even the exchange of souls with Sunder can take him down, cause of his powerful Unique Attack Modifier Fury Swipes, Overpower and Enrage, Ursa will instantly heal up and kill you.
Metamorphosis reworked
Transforms Terrorblade into a power Demon with a ranged attack.
Bonus Damage: 15/30/45/60
Attack Range: 500
Duration: 40
Cooldown: 150
Manacost: 50
Reflection reworked
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Cast range: 250
Manacost: 50
Cooldown: 22/18/14/10
Illusion Damage: 40/50/60/70%
MS/AS Slow: 60%
Duration: 5 seconds
Zeal replaced with Conjure Image
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Illusion damage dealt: 30/40/50/60%
Illusion damage taken: 300%
Duration: 25
Manacost: 80
Cooldown: 16
Metamorphosis reworked
Transforms to a powerful ranged Demon with illusions.
Attack Range: 550
Base Attack Time: 1.6 (melee is 1.5)
Movement Speed: 300 (melee is 310)
Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]
Illusion Count: 0/1/1/2
Illusion Outgoing Damage: 0/10/15/20%
Illusion Incoming Damage: 250%
Duration: 30
Cooldown: 70
Manacost: 100
Conjure Image replaced with Zeal
Passive. Grants bonus attack speed and HP regeneration.
Attack Speed: 20/30/40/50
HP Regeneration: 2/3/4/5
Note: Attack Speed bonus affects your Metamorphosis illusions
Soul Steal replaced with Reflection
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
AoE: 350
Duration: 5 seconds
Slow: 20/25/30/35% (MS & AS)
Reflections Outgoing Damage: 35/45/55/65
Reflections Incoming Damage: 0%
Cast Range: 600
Manacost: 75
Cooldown: 20
Note: Reflections can only attack their source.
Note 2: Reflections are not normal illusions, they aren't clickable or selectable and take no damage. They are faded out visually to the enemy.
6.69
Base Intelligence increased from 15 to 19.
6.67
Soul Steal Reworked
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.
HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
6.60
Now gets a movement speed bonus during Metamorphosis (+20).
6.53
Lowered Soul Keeper's base movement speed.
Increased cast point.
6.50
Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds.
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