12 | 13 | 14 | 15 |
2 | 3 | 5 | 7 |
1 | 4 | 8 | 9 |
6 | 11 | 16 |
10 |
Split Shot
Mystic Snake
Mana Shield
Stone Gaze
After a quick look we can see that Split Shot is Medusa's bread and butter skill, what defines her as a hero. The potential damage output is huge (5*80 = 400%). This obviously makes her the potential carry of her team. The rest of her spells are of a more defensive nature. Manashield effectively makes her manapool a second hp pool. Mystic Snake supports your shield. As long as you can cast it repeatedly on mana-wielding opponents, it creates a sort of loop that works very well when pushing and being persistent around a chokepoint. Stone Gaze slows all speed factors and deals fixed damage to summoned units. It also hinders opponents from rushing into your face.
Pros
Mystic Snake is fixed damage and is your answer to lane dominance, it is thus maxed first. The natural follow-up is then Mana Shield. Don't get early levels of stats as this delays your precious skills. They are ridiculously good and scale very well, all of them.
The only disadvantage is the movement of your nuke projectile, which can be avoided. Normally when you split-push and/or flashfarm, you hit 2 melees and throw a snake so that when the ranged creep is hit it is killed instantly, giving you back more mana. If you're dominating the lane and know that your mana boosting items will come in a timely fashion, don't be too stingy with it if it will provide you more control in your lane, it does give you secure gold, after all.
Mana Shield makes you a tank very fast and makes your opponents comit if they want to kill you. It allows you to also join the defence of a tower early if needed. When you have full HP, don't hesitate to turn off Mana Shield momentarily to spare your mana, when neutral creeping for instance. Stone Gaze is naturally used when you're in melee range with your opponents when being jumped on or when you have some allie disable to set it up.
Toggle Split Shot off when you focus one target only.
Farm as much as you can early on, grab a tp start joining your allies when you're needed, especially when defending towers. Towers are your friends, they give you lots of vision on the map and give you a broader area to farm. After your core items come online, farm either one of the mobility items and see if you can force a couple of fights with Stone Gaze through the use of Blink Dagger or Shadow Blade. The aforesaid also makes it safer for you to farm further.
Lategame it's all farming, splitpushing, going 5, raxing and divines, you know the deal.
In the earlier days of dota where you could farm a lot before any important fight broke out, or in the era of medusa/drow meta (level and tank up, farm divine, get aegis)(ca. 2009~), Medusa could allow herself to sit in the lane and farm big chunky pieces of end-game items. The usual itembuild would look like this: Basi, Treads, (wand), Linkens, Manta -> Luxuries. As for skillbuild, either snaker+state to level 7~ or mana+shield, taking snakes later. Then leveling Split Shot.
This build is not optimal for today's "deathball" meta. It just takes too much time before she comes online and she is prone to ganks and attempts by enemy heroes such as Nightstalker, Bat, Brewmaster, Luna or KotL to secure map control. Ergo, her early farming time is greatly reduced. It is not uncommon that games are concluded around 40~ mins if not earlier. She needs cheaper items that cover many needs but in such a way that they do not empede her growth into lategame.
Item solutions to her deficiencies:
https://dotabuff.com/matches/101013811
Playing on a friend's account just to showcase the new build.
If there is anything that you'd like me to elaborate on or you think I forgot something, do not hesitate to tell me. This article was designed to be short and concise while explaning the benefits of a newer take on building Medusa that fits today's way of playing dota.
Thank you for your time.
-8thdensity
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