12 | 13 | 14 | 15 |
2 | 3 | 5 | 7 |
8 | 9 | 10 | 11 |
6 | 16 | 17 |
1 | 4 | 18 |
Many guides about Medusa underestimate her early- and mid-game potential. Although this guide has a similar build to many others, it attempts to show her strength in early and middle game as well. Not to be confused, she is not a gank-machine, but she can help kill a hero, or harass enemies out of the lane.
Pros of Medusa:
Medusa can go solo mid or safe lane. The lane you go depends on the heroes of your and enemy team. I.e. you will stand quite well on mid lane against, say, Zeus, but not so good against Sniper or Silencer. Zeus has low base damage, so he can't deny your creeps effectively. And also, his attack range is very low, so you mystic snake will usually hit him. Sniper, on the other hand, shoots from a range too far for your mana snake to reach, and his 3000 projectile ms is very good for denys. Silencer can beat you up in hp-mana trade game with Curse of the Silent being somewhat more effective than Mystic snake. Also, Shadow Fiend or Invoker on your teams will need mid lane more than you so if that is the case you you may want to go safe lane.
Medusa is a rare hero that benefits from stats upgrade in early game so get that at lvl 1. It will help you kill and deny creeps and add some mana and hp. With circlet you basically have +4 all stats, which is a fairly good deal. Upgrade you Mystic Snake twice at lvl2 and 3, and only then you can cast it the first time effectively as lvl1 mystic snake is a waste of your mana and time.
Positioning control is very important for Medusa. Look at how the enemy creeps are arranged and where the enemy heroes are. The best way you can harm them is when they come closer to the creep wave to kill or deny, and then you release the snake. Aim for a melee creep so that the snake will go through all the melee creeps, then ranged and then the enemy hero. That way, even a lvl2 snake will deal significant damage and restore most of your mana. Since the enemy hero is coming towards the creep wave with a deny in mind, it will take him some time to react and run away, but it will probably be too late already. An important point to mention is that snake will hit even in the fog of war, which is very important in the mid lane as even if you don't see the enemy, your snake will hit it if he's in the range.
Upgrade stats at lvl4 and mystic snake again at lvl5. Now your snake is a decent harassment tool, and you can allow yourself to spam it whenever a ranged creep and an enemy are there as you will recover most of your mana. Meanwhile, if the snake hits all 4 creeps, the hero (if he gets hit last) will lose 240hp (given 25% magic resistance) - a good deal for 50 mana.
Get Stone Gaze at lvl 6. While you will not be able to kill anyone with it in a 1v1 fight, it's your only escape mechanism, which is why you should put a point in it. It doesn't scale well from lvl1, so there is not much point in upgrading it at lvl11. It's the same 200 mana, same duration, same slow, same cooldown and just 10/20% additional damage. Just meh.
At lvl 7 your snake is strong enough to one-shot ranged creep if it hits melee creeps prior. Use that to your advantage. By this time you should have ring of Aquila and, preferably, phase boots. Make sure to spam your mystic snake, especially against heroes like sven or chaos knight (if for some reason you are standing against them) as without mana these heroes are creeps. Upgrade your Mana Shield from lvl8 and onwards.
A few points to mention about mana shield. It absorbs damage before your armor and resistance, which is why it is so mana-consuming. I.e. if you have 50% physical resistance and get 100 damage, you will lose 24 mana (let's say it's lvl4 mana shield), then damage is reduced by 50% and finally you only get 20 damage. If it was the other way around - Medusa would be op, as it would cost you just 12 mana for same damage reduction. That is why you should have mana shield off in the beginning you will get damage reduced, but your slim mana pool at lvl 8-10 cannot cover enough of it. More importantly, it can go below the critical 200 mana point, where you can't use your ultimate to escape - so take care when you use it.
At lvl11 you can start leveling your Split Shot. The utility of this spell at low and mid levels is quite similar to mana shield - very limited and can even be negative. But this is what Medusa is about - all her skills except for mana snake have drawbacks. With Aquila, Phases or PT and perseverance you can try some pushing and hero killing. A good mystic snake is similar to QoP's sonic wave in terms of damage, so don't underestimate it. One good snake at lvl below 11 will destroy 30-40% of enemy hp and then a reliable stun from Sven or Venge will secure a kill. If you've messed up with your snake (i.e. it only jumped once before it hit the hero, or didn't hit at all) - don't push your luck to finish him off, there is not much point.
Gaze is a good counter-initiation spell, so keep that in mind if the enemy team is trying to get into a team fight. It has a 3 second lag until the enemies freeze, but even until then they are slowed significantly. These facts make Medusa useful even at low and mid levels, but apart from mystic snake and stone gaze, she has very little to offer. Your dps is low, you have no reliable disable and no escape mechanism if you've used up your ulti.
Get your linkens as your first major item. It provides little utility in terms of dps, disable and chase, but you will get way tankier. 300hp and 200mana boost, mana and hp regen, minor damage and a spell block is worth the gold. After you've farmed it, you will be at a point where you may feel your gpm is slowing down - ganking is all over the place, you can farm only a wave or two and then you need to back off as the enemies are coming and so on. It is indeed a hard time, don't hesitate to go jungling if there are wards to keep you aware. Turn mana shield on - at this point your mana regen is good enough to disregard creeps' hits. Use mystic snake on satyr camps, as all of them have mana. This is a good place to restore it quickly even if you aren't jungling.
Get yasha and farm for Manta Style. Yasha is a great item for its price - at 2k gold it provides ms and agility that are transferred to illusions, it will boost your dps. Don't overestimate yourself though, you are not a PA-type 4-second killer. Yet.
Manta is a must-have item on Medusa. She benefits from the every single bonus the item offers, from massive agility to ms to illusions. An important note: if you turn split shot on and then use Manta, all your illusions will have split shot. This makes teamfights ridiculous, as there are 15 arrows flying around at the same time, hitting everybody. You will want you mana shield to be turned on, even when illusions are released. You are not a phantom lancer type of illusionist, to hide yourself. Your illusions are a source of damage, rather than a distraction. Keep in mind that manta costs 165 mana to activate, which is a big deal.
At this point you will probably either push the high ground T3, or the enemy will push your T3. If first thing is the case - keep going, but do get brakes to buy additional ultimate orbs for your skadi. If the latter is happening - try to organize with your team. Your ulti and split shot are good against pushers. If they've managed to destroy your barracks - don't give up. Keep farming and defending as long as you can, because time makes you stronger.
This brings us to late game. There are few heroes that can challenge us at this point, with the exception of some farmed hard carries. Scadi + linkens + manta = over 2k hp and about 1.5k mana. Tons of EHP, good slow and strong team fight presence. Broken gpm with split shot and a badass hero overall. What's missing? Dps.
Late game for Medusa is much less about aiming snakes, toggling mana shield, last hits, making do or going by. Actually, imo, it's rather low-skill right click farming and fighting. Just remember when to use manta and ulti. Nevertheless, do pay attention to the situation, as the enemies will have probably gotten some items against you in particular i.e. necronomicon with mana burn, diffusals, halberd or ethereal blade.
Go for butterfly to boost your dps to a, finally, respectable point. Or go for satanic if you are the tank or they've pushed megacreeps and you're tired to go back to the fountain. A farmed Medusa can easily stand up to megacreeps single-handedly, which is an extremely rare ability.
Finally, the Divine Rapier should end it for the enemy or for you, if luck is against you.
Allies:
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